Stellaris

Stellaris

Homeworld Ethics (3.8)
18 Comments
MRDRK1 24 Jun @ 10:38am 
1500 people are still subscribed to this, so, I'm guessing it still works with latest updates?
krwr12 25 Jan @ 11:53pm 
Does it work with 3.14?
ranma100 6 Jan, 2024 @ 10:19am 
This still works in 3.10.4
AlphaAsh  [author] 17 Nov, 2023 @ 2:15am 
@Rareworld Thank you for following up, after I completely forget about the investigation. Apologies for that.
Rareworld 16 Nov, 2023 @ 11:18pm 
Its now been a few weeks and I want to update what Ive found with this issue for anyone who may have had my problem. After weeks of tweaking things I found the problem, It was a mod called Sol Expanded. The main focus of the mod is the addition of a few new Sol system options that add more variability BUT It changes even the vanilla Sol System just enough to I guess mess with the homeworld flags. Unnoticeable in a normal game but incompatible with this mod. Had to remove the mod from my list to get it all to work. And now Precon or custom everything works great.

Thank you AlphaAsh for your modding work its very appreciated.
AlphaAsh  [author] 30 Oct, 2023 @ 2:30am 
I'll investigate. If it's changes to a scripted trigger in the latest game update, it should be straightforward to fix. If it isn't, then it's more likely you have a mod clash.
Rareworld 30 Oct, 2023 @ 12:59am 
I should specify that this issue of mine is only when precons are modified. Outside of the few origins already talked about here before, PURE customs still work fine. I just tested it to confirm.
Rareworld 30 Oct, 2023 @ 12:17am 
Fist let me start out with a massive thank you. Your mods are all really fun and this is no exception. The concept is cool and I cant really see myself playing without it anymore haha

Recently though ive stumbled onto an issue and im curious as to how the mod checks for your "Homeworld".

None of my mods nor the load order should be messing with anything as when I select a precon civ this mod works fine. But the moment I tweak one the mod seems to not be able to detect the homeworld as such. Its not an origin issue as ive not been using anything that changes your start planet. This issue is relatively recent and I dont know what an official update could have changed as to create this problem.

Im not asking you to fix anything (like I said the mod works with the precons and i have had customs work before too) but I want to know what its checking for so I can tweak things myself. Clearly some check is getting skipped or otherwise failing when I tweak a precon civ.
AlphaAsh  [author] 19 Oct, 2023 @ 3:29am 
Nope. Too much of it has become redundant due to additions to vanilla. And I don't have the free time to manage such an expansive mod anymore.
hello_moto2901 18 Oct, 2023 @ 10:39pm 
will alpha mod ever be updated?
The13Inquisitor 10 Aug, 2023 @ 3:41am 
Silly question, but is this compatible with Bug Branch?
AlphaAsh  [author] 9 Jul, 2023 @ 3:24am 
Very likely for the same reasons. The homeworld check isn't finding one. Still undecided on whether to fix this for special snowflake origins.
Spedy1 8 Jul, 2023 @ 6:37pm 
The buildings also aren't available for lost colony
AlphaAsh  [author] 7 Jul, 2023 @ 12:09am 
That's a good insight. I'll check your theory and suspect you're correct. I'm undecided on whether to "fix" it or not though.
Xivilai 6 Jul, 2023 @ 7:46pm 
In that case, I'm glad I asked. The Homeworld Ethics buildings do not show up in the building list for civs with the Broken Shackles origin. If I had to guess, I'd suppose it's probably because the Broken Shackles capital doesn't count as a Homeworld (none of the pops are of a species that has that world as its origin). I double checked to make sure it wasn't a mod conflict by running it with this mod only, and got the same result.

As I said, I could see it being deliberate, given that the Broken Shackles civ isn't a single, coherent society (at least not at the start), which might make projects meant to say 'we all think this' more difficult, to say the least. I'll leave it up to you to decide whether it's worth the effort of "fixing" it (I have zero idea how hard it would be).
AlphaAsh  [author] 6 Jul, 2023 @ 10:04am 
None of the buildings are restricted specifically by origin.
Xivilai 6 Jul, 2023 @ 10:02am 
Thank you very much for keeping this mod alive and well!

Is it a deliberate choice to have the buildings inaccessible in the Broken Shackles origin? I could honestly see a good case going either way, honestly, so I'm more curious than anything.
DKeith357 16 May, 2023 @ 9:15am 
Thanks for the update! I love the added content and options that your mods add to Stellaris!