Total War: WARHAMMER III

Total War: WARHAMMER III

Factionwide Resource Bonuses - Lycia's Take
98 Comments
Lycia Pintella  [author] 16 Jun @ 4:23pm 
That would be hilarious, Commisar. =) Side note my PC should be back up on Thursday but I'm going to game for a week before I look at bug reports.
Commisar Jon Fuklaw  [author] 12 Jun @ 7:05pm 
Joke's on you because I just did some rebalancing!
(Joke's on me because I keep trying to put my patch notes in here.)
Lycia Pintella  [author] 2 Jun @ 11:10pm 
I've got my PC semi working again but I probably won't be touching my mods until I put a new motherboard in. It may take a while but I'll respond to any issues once I'm fully stable again.
TToKKang 31 May @ 10:39pm 
Thx!!
Lycia Pintella  [author] 31 May @ 9:11pm 
Heads up my pc is down so i cant look into reported issues for a bit.
Lycia Pintella  [author] 31 May @ 9:10pm 
Yeah that is fine. Thanks for your help!
TToKKang 30 May @ 11:21pm 
Hi, I'm really enjoying this mod. If it's okay, can I translate this mod into Korean and upload it?
Videogamer40000 17 May @ 6:58am 
It doesn't look like Chaos Dwarfs get the resource bonuses. Would it be possible to add bonuses to the resources they get? Assuming the lack of the bonuses for them aren't intentional.
Lycia Pintella  [author] 22 Mar @ 10:22am 
Thanks @Trombonistanian =)
Trombonistanian 21 Mar @ 11:15am 
good luck!!!
Lycia Pintella  [author] 19 Mar @ 3:02pm 
@bnw82002 Thanks much! I've been semi retired from modding for a bit now, but I'm gonna ask my doc to switch a med tomorrow that I am hoping will let me unretire. This is my second most popular mod (I think lol), so I'll give it a good glance if the med works to make sure I don't have any more silly mistakes like that Oak of Ages bug that was recently fixed, assuming the med works without making me mega sick. Wish me luck!
bnw82002 19 Mar @ 1:13pm 
Thanks for the new version and updates when you get around to them.
Lycia Pintella  [author] 11 Mar @ 3:57am 
Yeah I sent up a bad version for like 30 seconds. Sorry about that.
ejcaldera 10 Mar @ 1:19pm 
if the mod is crashing anyone out

try unsubing and resubing
Wimwicket 7 Mar @ 11:05am 
Seems to work now, thanks for the quick fix! :D
Lycia Pintella  [author] 7 Mar @ 9:56am 
Looks like I was trying to apply the effect to:

province_to_region_own_factionwide

But when CA has done factionwide recruit rank bonuses, they did:

province_to_province_own_factionwide

I'll have a fix up in a few minutes. Thanks for the report. =) <3
Wimwicket 7 Mar @ 7:58am 
Hey, first off, great mod! Second the "Lord/Hero Recruit Rank" bonuses from the "Oak of Ages" do not apply. I've tested Talsyn and the Sisters of Twilight with just this mod enabled. Can that be fixed?
Lycia Pintella  [author] 17 Feb @ 12:21pm 
Unless Radious does almost the exact same thing, it should work.
SFH 17 Feb @ 9:04am 
Does it work with Radious?
Lulu 24 Dec, 2024 @ 12:55am 
Fantastic mod !! and thank you for keeping it up to date
Lycia Pintella  [author] 23 Dec, 2024 @ 3:34pm 
Thanks, should be fixed now.
GoldenBear 23 Dec, 2024 @ 3:13pm 
Quick thing I noticed is for Kislev a level 3 iron mine will increase recruitment cost by 6% instead of decreasing it like the level 1 & level 2 version of the iron mine
Autumnchain 7 Dec, 2024 @ 11:56am 
In that case, I'll dump some more. I assume that the Southern Realms mod does not add any new resource buildings and instead uses various vanilla ones and thus, gets affected by this mod. However, the OvN mods (Fimir, Albion, Araby and the WIP Amazons) probably won't. Could this mod be modified to make the same changes to their resource buildings? In the case of avoiding crashes, all it takes is putting their buildings into a low priority (name starts with "z") building table and making a high priority building effects table (name starts with "!").
Lycia Pintella  [author] 7 Dec, 2024 @ 11:42am 
That actually probably means work for me, lol. Shoot me =P
Autumnchain 7 Dec, 2024 @ 10:45am 
Ogres and Khorne are going to get a lot of changes to their resource building when Omens of Destruction drops. It would be unsurprising if they took cues from you.
Im Back Bitches 24 May, 2024 @ 11:00am 
nope seems fine to me playing with nearly 200 mods no problem yet :)
Lycia Pintella  [author] 18 May, 2024 @ 12:40am 
@DrSaves I'm playing on the previous hotfix for a bit still. Is something broken with this mod in 5.3?
DrSaves 18 May, 2024 @ 12:07am 
update plz!
Lycia Pintella  [author] 1 May, 2024 @ 2:15am 
I sent you a friend invite if I ever forget you again you can ping me directly.
Lycia Pintella  [author] 1 May, 2024 @ 2:15am 
Autumn, sorry for the delay. It looks like I boost the consumption of resources which can make trade deals more profitable. RPFM is kinda messing up on me today so I can only view about a third of the mod right now.
Autumnchain 12 Apr, 2024 @ 6:31am 
Have you checked if this mod modifies trade deals?
Lycia Pintella  [author] 5 Apr, 2024 @ 8:22am 
Not faction specific, race specific. Sorry.
Lycia Pintella  [author] 5 Apr, 2024 @ 8:22am 
That's because the resource buildings are faction specific. You would need to make a submod that adds bonuses to their resource buildings in order for everyone to have a level playing field.
Wyvern 4 Apr, 2024 @ 7:52am 
hey, love the mod. But i'm having a weird interaction with the OvN Lost Faction: Araby. When i play any arabian faction, the resources don't give buffs. Oddly enough if i select any other faction it does work.
Lycia Pintella  [author] 4 Apr, 2024 @ 2:58am 
I don't recall doing anything with trade deals. I took sleep meds but I'll open the pack file tomorrow to make sure I'm not remembering wrong.
Autumnchain 1 Apr, 2024 @ 7:07am 
Quick question. Does this mod also make trade agreements more useful like Commissar John's mod?
Lycia Pintella  [author] 1 Mar, 2024 @ 1:50am 
Hm I have replenishment for medicinal plants, though. Isn't salt more common than medicinal plants in game?
Zeyon 1 Mar, 2024 @ 1:19am 
neat mod but a little nitpick is that I think that salt should provide a local/global replenishment rate as salt was extremely important as it allowed you to preserve food for military and civilian uses
could also give a local/global growth bonus to reflect its' civilian uses too

yes I am a history nerd :steamfacepalm:
Lycia Pintella  [author] 23 Feb, 2024 @ 7:13pm 
Thanks for the report. Looks like some Skaven clan specific entries were removed in the game's patch, so I deleted them from the mod as well. If you notice any resources not providing bonuses for a Skaven faction, let me know which faction and which resource and I will look into it.
Я Русский 23 Feb, 2024 @ 12:57am 
Good afternoon (evening), after the official update, an update to this modification is required.
Lycia Pintella  [author] 27 Jan, 2024 @ 12:14pm 
I added some ammo bonuses to the Kislev buildings. I also left in Kislev's other bonuses. If people feel they are OP when put together, lemme know and I will nerf a bit. I can't really get in game to playtest for a bit so I'm depending on you all to be my eyes and ears! =) <3
Lycia Pintella  [author] 26 Jan, 2024 @ 10:33pm 
I can look into that, CrazyZombie. I'm currently configuring all my local modded game to work with the most recent update (I run like 640 mods on my game) after not playing for several patches. This might take a few days, then I will hit that issue and see what I can find.
CrazyZombie 22 Jan, 2024 @ 11:54pm 
BTW, is wood building chain not giving buffs to Kislev ranged stats being intended behavior of one?
Thirsk 10 Jan, 2024 @ 12:55pm 
@willyinuyaz
Yes, the bonuses stack
willyinuyaz 30 Dec, 2023 @ 8:19pm 
can the effect stack if I Build many of it?
Lycia Pintella  [author] 5 Dec, 2023 @ 5:53am 
Hey thanks, TheSilverDuck. Hoping for good news today.
TheSilverDuck 5 Dec, 2023 @ 5:20am 
Thanks for taking the time, good luck with your family matters
Lycia Pintella  [author] 4 Dec, 2023 @ 6:29pm 
Mod is updated using that last option. I'll do a better update later to try to add compensating buffs for the four removed buffs later when things are going better.
Lycia Pintella  [author] 4 Dec, 2023 @ 6:07pm 
If nobody bites before I lie down tonight I'll see how many invalid references are in the mod after the update and just write them down and push an update with those bonuses deleted to try to get the mod functional again for you guys.
Lycia Pintella  [author] 4 Dec, 2023 @ 6:02pm 
I've had to report this a few times but there is a family health situation going on, and I won't be able to update for a while. If someone who knows how wants to update this mod, I'll be glad to credit you and/or add you as a co-creator. It's either bad, or very very bad, and I should know more tomorrow.

If you decide to take this on, shoot me a message here or preferably discord. I am lycia_pintella on Discord.