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Base.GuitarAcoustic,Base.BarBell,Base.BaseballBat,Base.Broom,Base.CanoePadel,Base.CanoePadelX2,Base.GuitarElectricBassBlack,Base.GuitarElectricBassBlue,Base.GuitarElectricBassRed,Base.GuitarElectricBlack,Base.GuitarElectricBlue,Base.GuitarElectricRed,Base.GardenHoe,Base.Golfclub,Base.HockeyStick,Base.IceHockeyStick,Base.Keytar,Base.LaCrosseStick,Base.LeafRake,Base.Plank,Base.Poolcue,Base.Rake,Base.Saxophone,Base.Shovel,Base.Shovel2,Base.SnowShovel,Base.BaseballBatNails,Base.PlankNail,Base.LeadPipe,Base.MetalBar,Base.MetalPipe,Base.PickAxeHandle,Base.PickAxeHandleSpiked,Base.Banjo
is it comma separed in the list like i wrote?
1. Does the "range requiered" refer to the minimum range needed to multi-hit-shove, or the maximum range at which a zombies can be multi-hit/shoved?
In other words, with the 1.21 setting, can I multi-X zeds who are basically reaching for my neck already?
2. What setting do I turn on/off to enable multi-shove only and no multihit? I don't see it in the preview menu
where is the settings?????
Basically it provides a way to actually mod the shoving dummy item on players and makes attacks actually respect those changes, since before whenever you shoved, the max targets was a flat pre-defined number that didn't even check the item itself. So it actually works now with it installed.
Any problems with the new update let me know, not sure I have much time for support again but I'll make sure to check here for at least a few days in case there's any issues I didn't find testing by myself.
In my testing in debug mode it seems to work entirely as intended now. I tested with a non-multi hit weapon and a cap of 2 on shoving as well as with a multi hit weapon and no multi hit on shoving, both worked as expected. Besides working properly at all, shove should now respect fitness/strength requirements too.
I would like only slow, heavy weapons to multi hit, and only hit 2
The other mods I have with custom sandbox settings are properly loading but the multi hit settings are set to default 100% of the time on my first launch of the game so I have to load my save twice on the first launch to get things working essentially.
I looked into it quite a bit and did some testing, in case there was a non-obvious way to fix the problem. My first guess is there might be some kind of hidden Base.Hands item actually on the player somewhere affecting it, but no dice on that. My second thought was to try temporarily adjusting the max hit count of a weapon when you shove with it, but no luck on that either; it doesn't take effect in time to do anything.
So sadly not possible right now as far as I can tell. I'll dig through the decompiled game code in Java sometime just to be 100% sure, but I'm not expecting any solution. If it becomes possible in the future like in Build 42, I'll take another look then.
From what I can tell, it looks like when using a weapon the game always uses its multi hit max hit count for shoving while ignoring that parameter on the Base.BareHands item, which appears to only be used when a weapon is not equipped. As a result, I believe disabling multi-shoves while keeping multi hit on a weapon is unfortunately not possible.
It is a bug, but unfortunately I don't think it's possible for it to be fixed through normal modding. I will add a note in the description.
For the skill requirement, I would not have expected weapon skill to affect shoving myself since to me it's something weapon independent, but I can see why you might expect otherwise. Right now, shoving shouldn't behave any differently no matter what weapon is being used (could possibly add a sandbox setting to make it weapon skill dependent if someone requests it), so what's happening is definitely a bug.
Also this was happening with the 2H weapon having a requirement I didn't meet, so I shouldn't have been able to multi shove at all
Thanks for the update! I'll test it and report back after I've played with it for a bit :
I will try putting the barefists on blacklist as well
If you want to disable multi hit for shoving, assuming you haven't, I suggest adding Base.BareHands to the blacklist to see if it helps. Since there is no unarmed skill, note that skill level isn't checked for unarmed "weapons" like shoving. Note also that minimum range and the new two-hand requirement are checked for the shove dummy item too (it counts as one hand with range 1.1), which I realise may be confusing.
If it's still behaving in an unexpected way after the update, let me know, and explain what you expect to happen if possible too.
To be clear with 1), if I understand correctly, it multi-shoves even though it's disabled for unarmed when you wouldn't expect it to, except for some reason it occasionally works as expected and single shoves when you unequip the weapon?
The settings I chose are to make multi hit disabled until skill 3 and I untick unarmed.
1) When using a 2handed weapon, crowbar/baseball bat is what I use when shoving with the weapon equipped it multi-shoves. But when the weapon is put away and I shove it single shoves. It also multi shoves even though my 2h skill is not at 3
2) Very rarely when I load my save it seems to initialize to default settings instead of my settings and I have to quit to main menu and reload the save
Made a new save with same mod list and no issue, disregard my last post sorry
the other settings are working for me though