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On the Lost Bladestorm mod it says:
"- The Lost will not react to any other unit that has Bladestorm. This means if a Ranger with Bladestorm walks past a Lost, they are immune to the Lost's Bladestorm. This is an intentional hack to avoid the game getting into a glitched state I observed while testing when actions and reactions pile up. Note in the comments that someone said this is not fixed in some cases."
Since the Templar's skill is a different version underneath the surface (which probably also explains why it can miss), i guess the other mod doesn't recognize it to not proc on them which leads to this "glitched state" the other mod is talking about.
Guess i'll just disable it, shame cuz its the only thing i can find to make them a bit more intimidating while keeping the units in-universe
- Bladestorm attacks on Templar can miss
- Bladestorm also triggers from reaction attacks (I run this with Lost Bladestorm), so when i run to a Lost to Rend it does both the Bladestorm attack and Rend. However the Bladestorm attack goes first and if it kills, then the game becomes very buggy (random long wait time, can't move command the Templar, and a few more). Same also applies to Skirmisher Retribution iirc, cuz whenever i use Justice he also does the reaction attack
I can understand if the 1st one is intentional for balancing reason, cuz the extra skills from your mod does make the faction heroes really strong. But is there anyway to change the reaction attack problems outside of just .... not getting it?
Anyone have any idea what I could do to fix it?