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I do have func_plats in the hl1 source config, i cannot use them because i want to use quake moving sounds though, and its difficult to specify sounds in those old entites.
I was also thinking func_train instead of tracktrain since its less bugged, but gave up due to the sound thingie.
Shame you could not get the textures to warp though, That would be really useful.
Oh by the way, error adding friend. No idea whats going on there.
It might've failed to export cuz they're both special textures, ie animated by the engine. It worked when I got it out of the bsp. I didn't use the water anyway, I figure if I can't get it warping like in Quake, I'd rather not to begin with.
The doors don't have to tracktrains, yes, but Quake's doors open weird, like out and then to the left. With a regular door, it'd just pop into the wall, and that's not what I want at all. A tracktrain is just cosmetic. If you edit your fgd, you can bring back plat as a valid entity, sounds included. I did that with e1m2.
If you wanna talk more about it, send me another request or something.
Still beats porting hl1 expansion levels. atleast the brush geometry doesnt come broken. If you think this is fiddly, then you have no idea.
If you have them.. could you perhaps dropbox them :o?