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I frost bombed him, he thawed the following round, losing 1 AP. But then he was able to summon reinforcements, teleport, and shoot, all with 1 AP.
An average engagement with the Warlock would see him spawn Spectral Zombies, get Alpha Struck down to half health and then he stasis bubbles himself allowing XCOM to swarm him, pop his dudes and then finish him off without much fanfare or issues.
The goal of this was to bring some fear back for engaging the Warlock and to make his signature move meaningful. Yes, it is a buff. Yes, it is tuned, but the tuning all happens in config and you are always welcome to tweak those configs to what makes sense for you and your campaign.
Complete invulnerability while he's free to continue dazing, mind-controlling, and attacking, especially when the invulnerability and fresh troops is a free action. In the early game, you could engage him alone, and he could turn it into a 5 on 3 in his favor with one action point.
I think most people will agree spectral army is more of a speed bump than an obstacle, but this overcorrects (imo) and commits the cardinal sin (imo) of xcom 2 difficulty increases, which is bumping up the difficulty more in the early game than the late.
I see some comments that seem to like it, but I feel that if this mod isn't creating some very unfair and unfun scenarios, it's because someone's playing on an easier difficulty than they have to.
Or like if the shield only reduced all incoming damage by 50-75% instead of absolute negation. I love the ideas but it's too much all at once at tier 1. Basically a guaranteed squad wipe getting him on the first retaliation on legendary. Absolutely zero ways to counter him at all.
It does, I asked that when it first appeared ^^;;
She technically did with people giving her back Bladestorm
What next making Assassin be able to create Shadow clones of herself. XD