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I would love to see a forest mod for beastmen, so you could roleplay them as nature-loving beasts. I think you could be the one to make this a reality.
Generally I hate to look at ruins and sad wastelands without (plant)life, so that would help :)
are you planning or could you make a version that just replaces the generic trees etc which faction flavour, without adding extra, as i a pain try to find the ambush spot through all the extra (lovely trees) and areas of impassable terrain, when ambush heavy races/factions like Wood Elves ambush are strong theme also so is forest spreading as i conqueror, goes well with mods that extend expansion ability.
Sorry if this has been said before or if missed some in your description.
My mod here changes the trees that factions plant when they conquer. I didn't change trees that show up due to corruption. So I suspect that if you have World of Corruptions installed, you would see different trees when conquering, but after the corruption kicks in, the trees from those corruptions would take over.
This means that if you use this mod, you can theoretically play as f.e. The tomb kings which in here make regions have less vegetation overall and with time desert corruption would turn those areas into sands, so I think that's pretty cool.
Immersion breaking is the fact that there are two different vegetation transformations happening at the same time.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2989528126
@Kellsom I haven't tested, but was playing with it just fine.
@LooseLeaf Glad to hear. :)
@Zach The differences from Fancy Forestry are mentoned in the description under "NEW IN FANCIER FORESTRY (from Fancy Forestry)"!"
They use their own vegetation type which is different from everyone else's. But I think in Warhammer III they made their trees more similar to Bretonnian Oaks. If you compare Warhammer I and Warhammer III Wood Elves trees I can easily see some magical particles and different colours in Warhammer I, while in Warhammer III I struggle to diffrientiate them from Bretonnian trees. But technically they spread magical forest trees as indicated in the mod database.
I was thinking about expanding the jungles to have the Wood Elves treatment, but I don't know, because of the mentioned ambush problem. Would be harder for Lizardem players to use it. Wood Elves don't need to take much territiory. But tell me if you think I should change jungles to do so. Then other races like Empire could be left with standard density of vegetation, so it seems like they cut down trees in the jungle a little when they conquer and Lizardmen spread dense jungle instead.
Basic - applies to all standard temperate regions
Snow - Norsca, snowy mountains and snowy regions close to Chaos Wastes
Evil - Chaos Wastes
Cathay - well... Cathay
Cathay Blossoms - blossoms are unique to the region near the Cathay observatory
Dessert - Southlands dessert
Dark Elves Dessert - Nagarroth dessert
Jungle - Lustria nad Southlands jungles
Greenskins - Badlands
Mountain - non-snowy and non-dessert mountains
It would be possible to adjust each race to have the same vegetation in each of these regions making it seems like it stays the same everywhere BUT I can't make different vegetation for Bretonnia, Empire and Dark Elves, because they all belong to the basic temperate group. Meaning we would have to choose one type of trees for the whole of that region like empire pines everywhere.
@просто ксарпер @sirmicou85 I will do them later.
@Forlorn Thanks for help:)
Another idea that I just got is to maybe try to make a version with city building spreading in the countryside of specific races to make it look like they start to occupy the area. That would work better with the "Simple Dynamic Settlments" mod that changes the skin of the city based on the race that occupies it.
@Azmodan If I find pipemodel in the files than maybe, but I can imagine there will be a lot of strange stuff happening like pipes spreading in strange places and without any logic xD.
4. In Cathay all races spread a little of Cathay-based vegetation as well. Only around 25% though. It is not a normal mix that I am doing with other regions of 50/50.
5. Chaos factions (Norsca too) were spreading only "chaos/evil trees" in snowy regions. Now they spread a mix like other races.