Halo: The Master Chief Collection

Halo: The Master Chief Collection

Hugegrass
339 Comments
Wow 5 hours ago 
Hi, Sorry if this has been asked prior, but what's going on with the Hugegrass menu replacing scenery items on forge maps? When using a modded map, like Sanbox Flood or any variant, the hugegrass forge menu has a bunch of cool new items, however it seems like all the original scenery items have been removed. I was hoping to use this alongside the standard map assets to help polish a map; is there a way to have both the updated forge menu and the hugegrass one (or a way to preserve the original items in the hugegrass menu)?
RejectedShotgun  [author] 15 hours ago 
Sadly the only way to delete the treadhog is through the small blue teardrop you can see on it in Forge currently. Will be fixed soon! I do plan to add the ODST city objects to the mod as well so hopefully you'll find them enjoyable.
TankDestroyer38 17 Jul @ 9:35pm 
@RejectedShotgun. The Treaded Warthog Cannot be Deleted After being placed down. and would you be able to add Street Corners to the City Roads to make it easier to build roads. More city items like cross walks, street lamps, Civilian car and Police Hog or Police Cruiser. if not i get how Halo MCC Modding is difficult. Thanks for the Awesome Mod so far!
JoTheAssassin 16 Jul @ 4:03pm 
@TankDestroyer38 You should probably direct that to the actual mod creator, RejectedShotgun.
TankDestroyer38 16 Jul @ 4:01pm 
@JoTheAssassin The Treaded Warthog Cannot be Deleted After being placed down. and would you be able to add Street Corners to the City Roads to make it easier to build roads. More city items like cross walks, street lamps, Civilian car and Police Hog or Police Cruiser. if not i get how Halo MCC Modding is difficult. Thanks for the Awesome Mod so far!
JoTheAssassin 16 Jul @ 11:11am 
@seanabc4 I don't think you can really fix the vehicles sliding out of the Mammoth, since other vehicles that also have the early mover physics, which is supposed to keep objects/players connected to the ground on it, also have issues with stuff sliding out. For the ramp thing, Halo CE-3/ODST doesn't have support for moving physics models, so the ramp will always, collision-wise, stay open or closed, no matter if there is a closing/opening door animation on it.
seanabc4 15 Jul @ 5:06pm 
@JoTheAssassin are there any plans for the Mammoth to be able carry smaller vehicles in the cargo bay? Tried this and the vehicles keep falling out the back, also is there a way to close the front and back ramps while driving?
JoTheAssassin 5 Jul @ 6:15pm 
@fultonsheldon The "not enough room" issue is a bug and I think Rejected needs to find a fix or smth for it
fultonsheldon 5 Jul @ 5:47pm 
sorry but i gotta ask does the corvette actually work cos im tryna spawn it even at the sky barrier it still sais cannot spawn object not enough room?
brute chieftain 3 Jul @ 4:42pm 
oh ok
Lyn 3 Jul @ 9:52am 
Any way to get rid of the hangar spawns or perhaps a fully clean version for Forge? Been trying to do some stuff with it and that has been kind of been ruining it a bit
JoTheAssassin 2 Jul @ 7:32am 
@brute chieftain No, it's a bug with the AI, can't really do anything about it unless Rejected has a fix but idk if he has found one.
brute chieftain 1 Jul @ 7:51pm 
@jotheassassin do you think you can probably fix my problem
JoTheAssassin 30 Jun @ 11:28pm 
@Deadspace1788 You need to spawn the Drop Pod Clamp then attach the drop pod to it and the corvette has the bug where it says there is not enough space to spawn it in
brute chieftain 30 Jun @ 8:09pm 
@rejectedshotgun please fix where ai gets out of vehicles the game crashes
Deadspace1788 30 Jun @ 5:46pm 
how do you use drop pod and where can you spawn corvette
Deadspace1788 29 Jun @ 11:01pm 
thank you
JoTheAssassin 29 Jun @ 10:45pm 
@Deadspace1788 No, they do not because it just wouldn't work with how HugeGrass works.
Deadspace1788 29 Jun @ 7:06pm 
does the pelican have the ability to pick up vehicles if so how
JoTheAssassin 24 Jun @ 3:33pm 
The AI are in the Forge menu
TheCrispChicken 24 Jun @ 9:55am 
where are the AI?
TheCrispChicken 24 Jun @ 9:38am 
what gamemodes function on this map?
RejectedShotgun  [author] 23 Jun @ 3:04pm 
2.1.1 Update is out!
Expect less overloading, better Wombats, and the AI to finally be smart!
Geneaux 22 Jun @ 9:19pm 
I'm probably not the only one who read 'huggerass', am I? 😂
JoTheAssassin 15 Jun @ 6:08pm 
@seanabc4 It's because the map is overloading and starts to despawn objects from the map, such as the Mammoth itself while the player is in it which causes the player to instantly die and respawn. Rejected has already removed the Mammoth from the mod because the map can't handle the Lich and Mammoth together but hasn't pushed out an update for it yet.
seanabc4 14 Jun @ 5:28am 
Anyone else experience a bug with the Mammoth, whereby when firing the turret after a while you suddenly re-spawn at one of the bases all of a sudden?
The Real Christopher 9 Jun @ 4:00pm 
is there a way to spawn Covenant Corvette?
Ghost Phoenix 7 Jun @ 9:26pm 
Serious question for Rejected Shotgun. Would there be any issues in using this mod to feature the Wombat in a machinima style youtube video? (with a link to the mod, of course)
JoTheAssassin 1 Jun @ 11:43pm 
Actually, your description of the mods sounds like Extinction instead, which he made a Halo 2 version.
JoTheAssassin 1 Jun @ 11:42pm 
@Roof Korean Yes, it's basically a spiritual successor to the original Hugeass Custom Edition map
Roof Korean 1 Jun @ 8:33pm 
is this a spiritual successor to the Halo Custom Edition map of a similar concept? (its been almost 20 years so the name escapes me. One side had a crashed Pillar of Autumn and the other a Truth and Reconciliation.)
TankDestroyer38 1 Jun @ 5:29pm 
Ah nice, are you adding Corner Turning City Roads and Crosswalks by chance?
RejectedShotgun  [author] 1 Jun @ 4:22pm 
City stuff is also returning in the hot-fix!
TankDestroyer38 31 May @ 2:42pm 
Um what happened to the city stuff? i'm assuming its being up dated.
AtomicJuno 31 May @ 12:00am 
Awesome stuff!!!!
RejectedShotgun  [author] 30 May @ 11:06pm 
Pathfinding had a bit of an error. Hotfix for it and some other fixes incoming!
AtomicJuno 29 May @ 11:47pm 
Pathfinding isnt working, but the ai spawns are. (Aside from the enforcer which isnt spawnning)
George Glass 29 May @ 7:04am 
Will it be possible for the next update to spawn ai on vehicles?
George Glass 29 May @ 7:02am 
The spawning the scarab makes the game crash.
George Glass 29 May @ 6:39am 
How do I get the covenant corvette in the map?
JoTheAssassin 27 May @ 7:47pm 
AI being added is releasing alongside Ultimate Forge 2.0 when it's done soon
brute chieftain 27 May @ 7:37pm 
is there finally ai at this point cause im bored playing alone if there is that would be really nice
WilliamRomy36 24 May @ 12:58pm 
h:steamthumbsup:
WilliamRomy36 24 May @ 12:57pm 
ALSO Also plz put halo Reach Extinction on MCC to forge/multiplayer. PLEEEAAAASE!

THX :)
WilliamRomy36 24 May @ 12:55pm 
Also Ultimate Forge 2.0 refuses to appear in my forge mod map list even when I unsub and the sub to it again, even when it says it down loaded.
WilliamRomy36 24 May @ 12:52pm 
If there are too many objects, some objects don't have their modules appear, refuse to spawn altogether, or just straight up despawn even when it has not been touched or is a structure like the forerunner base structures or even TERRAIN!
smorales221 18 May @ 2:09pm 
whats the mystery vehicle
Dudio Studios ~ YouTube 5 May @ 4:45pm 
Join my Discord if you’re interested in modded Halo multiplayer! https://discord.gg/uhDapnRE (Check my profile if the link doesn't work)
We welcome mod makers who wish to test WIP mods and people from all time-zones
AEGIS 7 Apr @ 6:17pm 
saw this and immediately subbed
Flakane 7 Apr @ 12:36pm 
LETSSGOOO THATS AWSEOM