Total War: WARHAMMER III

Total War: WARHAMMER III

Singe's Units For The Lizardmen - SFO
9 Comments
HereticKannon 2 Aug, 2024 @ 9:08am 
I just tested them out and they seem to perform much better than before!

Thank you for taking the time to do this. I know you keep a bunch of submods updated which must be a pain, but I really appreciate it.
CYLMT Riven  [author] 1 Aug, 2024 @ 9:11pm 
trying to put up the update but something is wrong with my warhammer launcher and it wont let me open the mod section... CA at its finest.
CYLMT Riven  [author] 1 Aug, 2024 @ 9:08pm 
@HereticKannon I have changed their unit size to 120. I upped their health to the other chameleon 120 units at 14400. I gave them 5% more physical resist and 5 more dmg on their weapons. Also upped their melee defense/melee attack by 5. Gave them 35 charge bonus and they now cost 50 more gold. I hope they feel better and have more use now =) If they feel too good please let me know.
CYLMT Riven  [author] 31 Jul, 2024 @ 4:19pm 
@HereticKannon I appreciate all feedback. Thank you for taking the time to leave a comment and let me know your thoughts. Ill take a look at them when I get the chance. Might be later tonight or tomorrow. If they are dying in droves I will definitely buff them. Ill do my best to make them feel better than skinks but not as good as tier 3 saurus.
HereticKannon 31 Jul, 2024 @ 1:22pm 
Hey, thanks for keeping these submods updated. I enjoy these unit additions and SFO and it's nice to not have to choose between them.

I do have a question - did you nerf the Chameleon Slayers?

They have marginally better leadership, speed and melee defense than red crested skinks. Yet they are more expensive, have half the hp, fewer models, lower melee attack, charge bonus and about the same weapon strength after you factor in the fact that those guys have frenzy. In fact, they have the lowest hp of any infantry, including ranged units.

Granted, they are sort of an odd unit to begin with. A sneaky unit with magical attacks, dampening and anti-large. But their sheer lack of survivability means that they just die in droves every time I try to use them.

Please don't take this as negative criticism. I truly appreciate you keeping these mods updated for us to enjoy. If I'm missing something, please let me know.
TTV-i5Yuu 5 Jun, 2023 @ 7:07pm 
the submod is making the game load forever in the intro
kden 4 Jun, 2023 @ 6:45pm 
yo, lizardmen sub mod? now that's the poggiest thing you've done yet. Keep it up!
- Your #1 fan,
kden :lunar2019piginablanket:
kden 4 Jun, 2023 @ 6:43pm 
he did, so
Buffalo 3 Jun, 2023 @ 1:03am 
add the link for singe lizardmen