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local tr = TraceLineComplex(orig, orig - Vector(0,0,30), ent, 1, 1)
local tr2 = TraceLineComplex(orig, orig - Vector(0,0,30), ent, MASK_WATER, 1)
if (tr.DidHitWorld() && tr2.DidHit() == false)" is fire size (specifically the top line)
Yes, every explosion
{
for(local a=0;a<50;a+=1) // RandomInt(0,15) this will genereate random max number of ground fires from 0 to 15, You can replace it the whole function to a number (for(local a=0;a<20;a+=1)) or change value like RandomInt(15,20) so it will spawn between 15-20 ground fires.
I don't have custom folder in main game directory and it works after subscription. Though if you load old saves it will not work. New game or started map is required for new VScript mods. Try to delete custom folder if it doesn't work for you, or move mod files from workshop folder to custom.
Yes, it will work with smg grenades, frag grenades. Everything else uses env_explosion which is also defined to spawn ground fire.