Entropy : Zero 2

Entropy : Zero 2

Explosion Ground Fire
15 Comments
Autumnis 17 Dec, 2023 @ 4:52pm 
Ah, alright. Would be cool if it was ported to garry's mod. Really good mod!
Hds46  [author] 12 Dec, 2023 @ 2:40pm 
It works on Mapbase, RTB:Redux and any Mapbase themed mods.
Autumnis 12 Dec, 2023 @ 12:43pm 
Does this work with other source games? If not, it'd be super awesome if you made it work with some games, like Half-Life 2 or maybe Garry's Mod.
<width=1>Pacman09 4 Aug, 2023 @ 5:19pm 
im guessing "local orig = ent.GetOrigin() + Vector(RandomFloat(-80,80),RandomFloat(-80,80),0)
local tr = TraceLineComplex(orig, orig - Vector(0,0,30), ent, 1, 1)
local tr2 = TraceLineComplex(orig, orig - Vector(0,0,30), ent, MASK_WATER, 1)
if (tr.DidHitWorld() && tr2.DidHit() == false)" is fire size (specifically the top line)
Crash_Trooper 21 Jul, 2023 @ 5:41pm 
can someone here help me i seem to have trouble getting the mod to work
Hds46  [author] 9 Jun, 2023 @ 9:38am 
@pacmanproductionsz27
Yes, every explosion
<width=1>Pacman09 9 Jun, 2023 @ 9:25am 
btw does this mod work with barrels too? (just wondering since I currently have this and the barrel one you made)
<width=1>Pacman09 9 Jun, 2023 @ 9:21am 
k!
Hds46  [author] 9 Jun, 2023 @ 12:19am 
if (RandomInt(0,100) <= 35) // Change 35 to 100 for 100% chance to spawn groun fires
{
for(local a=0;a<50;a+=1) // RandomInt(0,15) this will genereate random max number of ground fires from 0 to 15, You can replace it the whole function to a number (for(local a=0;a<20;a+=1)) or change value like RandomInt(15,20) so it will spawn between 15-20 ground fires.
Hds46  [author] 9 Jun, 2023 @ 12:16am 
@pacmanproductionsz27
I don't have custom folder in main game directory and it works after subscription. Though if you load old saves it will not work. New game or started map is required for new VScript mods. Try to delete custom folder if it doesn't work for you, or move mod files from workshop folder to custom.
<width=1>Pacman09 8 Jun, 2023 @ 10:48am 
I have opened the Nut(s) file and I have no clue what controls how much fire to spawn but I think I found the fire size variable
<width=1>Pacman09 8 Jun, 2023 @ 10:47am 
So with this would it be possible to make the fire always spawn with more fire added too? (AKA making everything incendiary [like these lemons I found in this corner])
<width=1>Pacman09 8 Jun, 2023 @ 9:59am 
K. I'm guessing it needs the custom folder since it's not working RN
Hds46  [author] 8 Jun, 2023 @ 9:17am 
@pacmanproductionsz27
Yes, it will work with smg grenades, frag grenades. Everything else uses env_explosion which is also defined to spawn ground fire.
<width=1>Pacman09 8 Jun, 2023 @ 8:39am 
does this work with SMg grenades? since the image has the smg out but it could have just shot a gas thingy