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Impossible, I'm playing Lizardmen with the mod in SFO
谢谢你的提醒,因为表单没有改动太多所以这个mod仍然可以作为sfo适配mod
Thank you for your feedback, but you need to talk to the original author about this issue. CA has changed some of the logic of AI, original author needs to delete this table↓.
cdir_military_generator_unit_qualities_tables
Thank you.
没有问题的
I will do, but we must wait for SFO updates first
Thank you for your message.
The bonuses they enjoy are consistent with the original mod(Blessed units), with variations mainly fine-tuning their attributes and skills to make them appear more unique, but not necessarily stronger than blessed units.
For example, the data of the special temple guard units are aligned according to the original version, with A/D referencing the 40 and 45 of the original unit instead of the 50 and 45 of the blessed unit.
Sure, the intensity is also related to the acquisition time of the unit.
I have never considered warband upgrade(Because they were hatched out), but please rest assured that I have increased the incubation frequency of these units.
But, SFO has not completed the update yet.
好的,有空会做的
我不会这个,还有即便是有全局兵种上限要求,这也限制不了神佑孵化池中直接拉出来的部队的数量。直接拉出来的兵不会受任何招募限制
想请问一下可以添加对SFO的全局兵种上限的支持吗?
Skills do not match in custom battles and campaigns. The SFO skills have now taken effect, like 'Blessed Spawning of Chotec'
The skill display of Caxuatn's Riders is abnormal.
If there are any bugs or if you have any suggestions, you can give me feedback
I am very sorry that I did not check the uploaded version. The previous version included my Chinese translation, which resulted in many names not being displayed. I have fixed this error.
Thank you for your work