Team Fortress 2

Team Fortress 2

Fixed robots animations
12 Comments
engineer tf2 (leon) 21 Oct, 2024 @ 3:16pm 
now i can bleep bloop without a care:steamthumbsup::demoticon::steamhappy:
Ponanoix 26 Aug, 2024 @ 4:44pm 
AUTHOR, Add this to a Community Fix pack ASAP
Tabletop Simulator 18 Jan, 2024 @ 1:09pm 
Can we have a video
welfare recipient 27 Nov, 2023 @ 12:28am 
Give this man a :steamthumbsup:
A Motivated Man 4 Oct, 2023 @ 11:39pm 
This comment is for Tree, it would basically be impossible to do that without modifing the Demobot's hitbox as well as the reason why is because the top half of the Sentry Buster is just a misc cosmetic loaded onto him at all times. This explains why you sometimes see smaller demobots as Sentry Buster models when they shouldn't be, so unless Valve goes in and makes the Sentry Buster a unique class that people can't pick on the class selection screen it's impossible to due so at this current time.
Ashe is Kiriko main  [author] 10 Jul, 2023 @ 7:32pm 
Updoot: I managed to fix the Huntsman animations. However, I'll hold the new fixes until the Summer Update.
Xtreme_Shoot 23 Jun, 2023 @ 12:35am 
ah come on really ?
Ashe is Kiriko main  [author] 13 Jun, 2023 @ 8:14pm 
Oh about those, I don't have the necessary knowledge to be able to fix those, neither I wanted to spend a lot of my time in something Valve clearly wasn't interested on fix, and instead I did something I believe they would do: take the easy path.
Tree 13 Jun, 2023 @ 8:07pm 
Yea what I meant by the removing animations part was the stickybomb launcher and and Huntsman ones, my bad for not being specific before.
Ashe is Kiriko main  [author] 13 Jun, 2023 @ 7:12pm 
There's a good reason I'm removing the reused animations, but only Valve can know.

About the Sentry Buster, I didn't change anything yet.

The only melee Heavy Boss that appears in official mision is Captain Punch, and it has a 40% faster firing speed, so before the animations were even worse
Tree 13 Jun, 2023 @ 7:23am 
Let me preface before I get into my review of this and what I would change by saying that this is a great fix and should be added! But there is somethings that should be not changed nor removed.

For one I doubt you'd get this added by removing animations for weapons that the robots use in the game proper. I suggest instead to try and fix the animations themselves if you are capable of it.

Fixing the speed of animation sequences is good, but i have a feeling the Giant Heavy's melee speed was supposed to be slower than normal, considering they are huge robots and all.

Like the post below said, getting rid of the sentry buster's head hitbox would, while being true to the model, would not help for gameplay balance.

Otherwise most of what you have laid out should be definitely added.
Zeugziumy 13 Jun, 2023 @ 4:41am 
I like the fix for the animations, but I don't think the head hitbox for the Sentry Buster should be downright removed. Although that may or may not be considered a bug to some, it will be a balance / gameplay change, as Sniper's wouldn't be able to do explosive headshots on them.

Unlike the fix to Spy's hitboxes that was posted to the Workshop, this gamemode is basically PvE. I don't think it necessarily needs to be changed. You can't be a sentry buster on community servers either, unless you count the custom gamemode Stop that Tank!

Someone mentioned on the Spy hitboxes workshop page that Robot Engineer also have some hitbox issues. Valve fixed an issue with hitboxes on Engineer after the Mecha Update, but did not fix for the robot counterpart.