Total War: WARHAMMER III

Total War: WARHAMMER III

Geomantic Web Overhaul
49 kommentarer
Jean-Juliano l'arnaqueur gitan For 12 timer siden 
Well i stumbled upon your work while playing lizardmen again after a while and CA could definitly learn a thing or two for our cute lizards. Thanks for your time and this awesome mod.
LobsterTickler 18. mar. kl. 4:44 
Appreciate the info. No worries. Thanks for your work on this wicked mod as is! Works like a charm!
IfThenOrElse  [ophavsmand] 17. mar. kl. 8:09 
Hey, so it should work, for the pre-existing regions, but not the new ones. Setting them all up would take a chunk of work and I do t have the time to create and support that ATM. :(
LobsterTickler 17. mar. kl. 4:49 
Excellent edition for the Lizardmen. Really does help add interest to the geomantic web.
Quick question, does this work with the added regions in Immortal Empires Expanded? If it's randomly assigned to region capitals, then I assume it would...maybe?
Kharnath 10. jan. kl. 11:20 
not really. also it's barely readable
IfThenOrElse  [ophavsmand] 10. jan. kl. 11:17 
Links to screenshots could help understand your issue, which is very broad.
Kharnath 10. jan. kl. 4:05 
why can i recruit blessed spawn in some provinces but in others the ui is empty?
IfThenOrElse  [ophavsmand] 26. dec. 2024 kl. 7:03 
Should be fine, but I'll need to update it to give the new region an effect.
Solaire 25. dec. 2024 kl. 22:47 
Does this need an update for 6.0?
Romulus 23. dec. 2024 kl. 8:19 
Does this mod play well with the lustria rises mod?
Legendarylocika 28. juli 2024 kl. 23:06 
hi, im loving this mod, i just have an idea. as lizardmen you want to paint the map with saurus and skink colors, including the chaos wastes, would it be possible to implement climate habitability as geomantic levels increase, to indicate restoration of the world's web. for example: yellow habitability becomes green at geomantic lvl 3, red habitability becomes yellow at 3 and green at 5
Nerus 4. juni 2024 kl. 11:41 
Very cool mod. Would it possible to make spell amp a boon? Kinda lore wise cool for the Slann
IfThenOrElse  [ophavsmand] 7. maj 2024 kl. 0:38 
While true, a missile redirect aura for all skinks is quite the juicy buff!
Pootsie Sniffins 5. maj 2024 kl. 22:40 
the "tough calls about the value of allies" is a silly mindset i hope you drop <3 allies are always smarter than just ruling alone, no matter how unrealistic owning massive empires is in this game lol
3nTROO 9. apr. 2024 kl. 15:57 
need update :(
Solaire 27. nov. 2023 kl. 20:40 
Thank you for the answer.
IfThenOrElse  [ophavsmand] 23. nov. 2023 kl. 5:43 
yeah this should be compatible in that it wont break anything, but there may be some balance issues, that other mod makes a lot of tweaks and changes to buildings etc that may stack up with this mod to create broken levels of OP.
Solaire 22. nov. 2023 kl. 15:04 
Question is this compatible with Lustria Rises?
IfThenOrElse  [ophavsmand] 22. nov. 2023 kl. 14:47 
aaand updated!
IfThenOrElse  [ophavsmand] 22. nov. 2023 kl. 4:00 
working on an update for 4.1
this patch resovled some issues with some regions not being part of the network, so updating definitions for that. I also have to come up with 2 new effects to ad to the entwork.
Lemonz 14. nov. 2023 kl. 3:13 
It seems to be working for me as of 4.0
Colithiel 26. okt. 2023 kl. 13:41 
Does this need updated?
奥威尔·切瑞先生 24. okt. 2023 kl. 13:56 
It seems that updates are needed, which always leads to my game not responding



Or is it that he has poor compatibility with major repairs like SFO
IfThenOrElse  [ophavsmand] 15. sep. 2023 kl. 13:35 
Yeah should be fine with lustria rises.
HaziTru 14. sep. 2023 kl. 12:22 
Looks great is this compatible with lustria rises ?
Ciaphas Cain 13. sep. 2023 kl. 10:04 
Will this require an update or is it fine to use? I've not tried the mod since its release, but wanting to once I've updated a few other mods
IfThenOrElse  [ophavsmand] 17. aug. 2023 kl. 13:22 
This mod will work with radious, in that it will function. But some of the unit buffs will likely not affect newly added units if radious hasn't added their new units to pre-existing unit groups.
Blackwolf 17. aug. 2023 kl. 12:11 
this look pretty interesting, its compatible with radious?

thanks
IfThenOrElse  [ophavsmand] 15. aug. 2023 kl. 14:22 
Yeah, safe to load the mod at any point. If you decide to stop using it, the effects may stay.
Mr Chalk 15. aug. 2023 kl. 9:55 
Is the mod save game compatible?
Gman9090 5. juli 2023 kl. 17:49 
AWESOME @IfThenOrElse! Thank you for this MOD I can't wait to start my next LM campaign!!
Cheers!
IfThenOrElse  [ophavsmand] 30. juni 2023 kl. 3:34 
Hey - good question. I haven't tested it but a look at the script suggests it should be fine. :)
Ellarian 27. juni 2023 kl. 14:15 
Is this multiplayer compatible? :O looks awesome!
IfThenOrElse  [ophavsmand] 21. juni 2023 kl. 7:17 
Cheers. I wanted to make it because I got the vibe Lizardmen fans wanted it spiced up! Hope I achieved that
XIII07 20. juni 2023 kl. 15:44 
Looks very creative. Gonna give this one a go.
Any idea that makes the geomantic web or the great plan kind of a reality should get praises :p
jinwook0817 18. juni 2023 kl. 8:44 
Thank you:steamhappy:
Norwegian Forest Cat 18. juni 2023 kl. 8:25 
This is an amazinbg idea ! i'm excited to play a new lizardmen campaign now :D Can't wait to see more !
IfThenOrElse  [ophavsmand] 18. juni 2023 kl. 3:08 
Hey sure, translation submods are fine so long as you're not asking for donations.
jinwook0817 17. juni 2023 kl. 5:47 
Thank you for the great mod:steamthumbsup:
If you don't mind, can I create a mod that translates your mod?
IfThenOrElse  [ophavsmand] 15. juni 2023 kl. 10:50 
No conflicts, but if those new units have not been added to the core lizardmen unit sets, then some of the barrier and missile divert buffs will not get applied to them.
Shamash 15. juni 2023 kl. 10:32 
amazing mod!. would this mod have any conflicts with the "lustria rises" mod?
IfThenOrElse  [ophavsmand] 15. juni 2023 kl. 5:26 
erm shouldn't do. I know Radious has a habit of adding a lot of units - so if they aren't added to some of the vanilla unit sets, they may not all benefit from some of the boons.
cosmic 15. juni 2023 kl. 3:56 
Was feeling a Gor-Rok playthrough comin on, so this is great timing!! Quick question thoo cus I've been playing Radious for the longest time, so would you think there'd be any conflict with that?
IfThenOrElse  [ophavsmand] 15. juni 2023 kl. 0:16 
@Autumn: notes in the description, the vanilla geomantic stuff is untouched. It's all hardcoded so all this is additive.
@Raistlain: not yet. It's part of why I've done this as a beta, need help from UI modders to have better UI. If you go to the discussions I did paste a list of region IDs and the effect bundles they provide.
Raistlain 14. juni 2023 kl. 23:46 
Loving this mod so far, great job! Is there any way to see what buffs are provided by a province prior to conquest?
Pyrodysseus 14. juni 2023 kl. 20:04 
Been hoping for a geomantic web overhaul for a long time, this is great!
Who 14. juni 2023 kl. 18:22 
Thank you for the mod! Awesome idea
Captain Freakout 14. juni 2023 kl. 17:41 
Excellent idea!
Autumnchain 14. juni 2023 kl. 15:37 
What about the vanilla Geomantic Web buildings? How does this mod affect those?