Arma 3
JCA - Modular Carrier Remake Project
133 opmerkingen
torque32 8 jul om 18:41 
Absolutely stunning texture quality. Great work brah :steamhappy:
Grave  [auteur] 28 apr om 6:23 
@Chacal As said many times before, its a *remake* project. If the vanilla modular carrier doesn't have it, it cant be on these ones. I cant really just magic MG pouches out of nowhere
Grave  [auteur] 20 apr om 16:15 
@Silencer there is currently no more designs that could justify more vests
Silencer 20 apr om 15:44 
Would it be possible to request more variations with the holster on the chest? It's a really neat location for it.
Roma Kelapa 17 apr om 6:10 
@Grave Thank you, i let you know if i found one
Grave  [auteur] 16 apr om 17:32 
@Roma Kelapa should be fixed, tell me if there is any more errors.
Roma Kelapa 16 apr om 17:08 
Can you help me? i just wanna try your mod in eden but error came out it says "data_f_jca_mcrp_2035\logos\arma3_mcrp_logo_ca.paa not found" do you know how to fix it?
DocHolliday 10 mrt om 12:45 
Fair enough, though I did mean for infantry dudes, SF dudes should have holsters, so I was saying it's not tactical enough for SF, yet also looks weird on infantry since they rarely ever have drop leg or chest mounted holsters on. For me it's not minuscule, but to each their own and cool mod regardless!
Grave  [auteur] 10 mrt om 11:55 
@DocHolliday Aye, its pureley cosmetic, as for its uses, it follows Arma 3s standards and just has holsters, as for the work its also config and then updating the branch mods as well as making new icons. *then* its really just a miniscule detail. The vest isnt designed for SF to be Tier 1 tacticool or anything, the mod is specifically just to add variants of the modular carrier, a no holster variant isnt enough to me to justify the work, and not to mention then someone will definetly ask me to do the same for the others. Its just not how i do things, hope that clears stuff up
DocHolliday 10 mrt om 11:01 
No benefit? If you just don't want to I totally understand but there is no benefit to any of these by that logic. The empty holster is an immersion killer for me as there is absolutely no reason every single soldier would have a sidearm, It's the sole reason I can NEVER use this vest as I also don't think it looks sleek or tactical enough for SF dudes. not to mention even giving the AI sidearms in this game can get them killed when they suddenly decide their 9mm is better than their 5.56 rifle XD. I am no modder so I obviously don't understand the complexities of such a change but it seems like just taking the vanilla modular vest model into an editor and removing the holster no? Again if you just don't want to I totally understand it's your mod at the end of the day. I just came to it hoping specifically for a non-holstered variant as it drove me NUTS they didn't have one in the DLC to begin with. Peak laziness on the devs part. Also nice work regardless!
Grave  [auteur] 10 mrt om 9:20 
@DocHolliday its been requested but there is no real benifit to it for the amount of work and clutter
DocHolliday 10 mrt om 1:58 
I beg for a version with no holster for basic rifleman.
Grave  [auteur] 12 feb om 16:22 
@Zak MCRP is not made to match other mods but base game. As for the old texture i lost it in a hard drive crash so there is no chance of it ever returning, its why all the textures were made on the new template
Zak 12 feb om 11:47 
any chance we can get the old MTP vest textures back as a submod at some point? they fit much better with multicam from other mods than the new stuff
ok
Grave  [auteur] 10 feb om 4:53 
@Karelian Mountainkeeper classnames wont be changed further, they were changed to better work when an all-in-one for JCA gear mods is made
@Grave oh f^ck, ok, but next updated dont do the same?
Grave  [auteur] 9 feb om 9:55 
@Karelian Mountainkeeper ah if you manually put them on the AI you will have to do that again
you mean mission sqm? because its just lots of AI stands on the map and not the saved gear in the loadout or for example faction in ALIVE
Grave  [auteur] 9 feb om 8:32 
@Karelian Mountainkeeper in the config you used to give them the vests
I mean custom AI, where i can remove vest classnames?
Grave  [auteur] 9 feb om 7:14 
@Karelian Mountainkeeper depends on what you mean units, if you mean custom AI, remove "MCRP" from the vest classnames, if you mean custom vests themselves, then remove MCRP from the base class.
after update my units were boken, how should i fix it?
Atlas 6 feb om 11:14 
Ah yes my bad, I hadn't realised BI had made the MCR weaker than nato counter parts

Nvm
Grave  [auteur] 5 feb om 17:10 
@Atlas this armor matches the base game armor configurations for the Modular carrier in design, so i am unsure what you mean
Atlas 5 feb om 14:34 
Wondering if there were any plans for an optional armor increase, this armor set tends to have less protection than most other armor
Grave  [auteur] 1 feb om 10:05 
@Atlas they should not, the reason they changed is because "JCA_MCRP" was the initial prefix, but it has been updated to just "JCA_" so when i make an all-in-one gear mod for JCA it has the same classnames
Atlas 1 feb om 7:56 
Are the classnames likely to change again anytime soon?

Don't particularly want to fix all my loadouts just to have them break again
Grave  [auteur] 1 feb om 0:32 
@zero ah yes no wi see. They were removed. For a future update reason. In the end it's not a great deal to just toss em back on loadouts, I've had to at least six times
Zero 31 jan om 22:54 
ClassNames prefixes have been changed (JCA_MCRP_V_CarrierRigKBT... to JCA_V_CarrierRigKBT...). "MCRP" has disappeared. This causes problems with loadouts saved with the previous version of your excellent mod.
Emmanuel Kant 31 jan om 14:08 
Your update broke my units arsenal. None of the classnames work, and the multicam pattern we used before is gone. Its not included in the extension that supposedly contains MTP either.
Grave  [auteur] 30 jan om 15:32 
@El Fury | 黒オオカミmost classnames remain the exact same, so i am unsure what may have caused the issue
El Fury | 黒オオカミ 30 jan om 14:51 
Love the Mod and I somewhat get the Idea behind splitting the Mod into multiple expansions but that broke a lot of premade loadout for our unit (even with the expansions loaded) ;_;
Grave  [auteur] 16 dec 2024 om 12:29 
@NatoStorm concepted the GL rig, but not the default NATO vest as its too low quality. i am also concepting helmets, but there is no ETA for them
NatoStorm 16 dec 2024 om 12:05 
Do you have any plans to make a similar mod for the vanilla plate carriers?
Grave  [auteur] 28 nov 2024 om 6:58 
@DMZ the vests still exist in-game, the names match the default ones. Lite, Vest and GL
DMZ 28 nov 2024 om 6:54 
I don't have contact, as I imagine many don't, so I don't know what the ' default' ones are. An actual indication would help.
Grave  [auteur] 28 nov 2024 om 6:48 
@DMZ the three default ones
DMZ 28 nov 2024 om 6:44 
Could you please clarify which 3 are retextures? That way I can add it to the documentation for my unit.
Grave  [auteur] 28 nov 2024 om 6:42 
@DMZ yes, 3 of the vests are retextures, its not marked as "Requiring contact" because it does not require contact, you can use this mod without it just fine.
DMZ 28 nov 2024 om 6:32 
Also, the 'new vests are _still marked_ as requiring contact, hence why my message. Perhaps I did not explain clearly.

Multiple of your vests under Features, show as needing Contact to even play.
DMZ 28 nov 2024 om 6:26 
Quite possible, but then I expect you to mark this as ' Requiring Contact' on Steam workshop.
Grave  [auteur] 28 nov 2024 om 6:22 
@DMZ it very much does say what vests are new, under "Features". Expecting the vanilla vest variants to not be contact DLC when the description even says that this mod is not made to circumvent DLC and that no asset would be remade 1-1 is just you not understanding the description
DMZ 28 nov 2024 om 6:05 
Multiple of your vests have Contact DLC as a requirement, which isn't marked on this workshop page. Perhaps useful to adjust the description and mention this.
Rogeriforloki 13 jul 2024 om 1:41 
I understand, thanks for the explanation.
Grave  [auteur] 12 jul 2024 om 11:21 
@Rogeriforloki modders tool, if you config the vest it has selections for it, its if you have the mod as a dependancy for your own. each patch has to be configured on its own
Rogeriforloki 12 jul 2024 om 7:35 
May someone explain how are you supposed to add patches to the vests, cause insignias don't show up on them at all.
Korpie 4 mei 2024 om 16:53 
@Broken condom no, it's designed to work with texture templates for the modular carrier rig in the vanilla game. A new pouch wouldn't work. You're only like the 20th person to ask.
lard force actual 4 mei 2024 om 16:10 
Is there at somepoint going to be a version of this plate carrier with pouches for 5.56 mags and mg boxes?
AndoArgyll 18 mrt 2024 om 5:45 
New vests aren't showing up for me.