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回報翻譯問題
LOG : General , 1736486030319> 89,965,396> [TileToItemConverter] Ignoring object with a nil sprite name: zombie.iso.objects.IsoWorldInventoryObject@2c2b71db
LOG : General , 1736486030319> 89,965,396> [TileToItemConverter] Ignoring object with a nil sprite name: zombie.iso.objects.IsoWorldInventoryObject@2c2b71db
LOG : General , 1736486030319> 89,965,396> [TileToItemConverter] Ignoring object with a nil sprite name: zombie.iso.objects.IsoWorldInventoryObject@2c2b71db
LOG : General , 1736486030319> 89,965,396> [TileToItemConverter] Ignoring object with a nil sprite name: zombie.iso.objects.IsoWorldInventoryObject@2c2b71db
LOG : General , 1736486030319> 89,965,396> [TileToItemConverter] Ignoring object with a nil sprite name: zombie.iso.objects.IsoWorldInventoryObject@2c2b71db
LOG : General , 1718231606029> 1,673,703> [TileToItemConverter] Ignoring object with a nil sprite name: zombie.iso.objects.IsoWorldInventoryObject@5bb708b1
Given that the author hasn't responded to anything in a year I'm not super hopeful... Anyone know if this mod can be safely removed?
here I explain more about my case
https://steamhost.cn/steamcommunity_com/app/108600/discussions/6/4353365802913064673/
Was going crazy thinking it was my CPU at it's limit after allocating more ram via the .bat and .json files.
Mod Author, is this safe to remove?
GitHub Translation Files in French [github.com]
Very important: it is imperative to save files in ANSI format so that special characters, such as 'é', are correctly displayed in-game.
Thank you.
require AzasTileToItemConvertor
table.insert(tileToItemList, "name_of_your_tileset_TILE#", {count = 1, item = "Module.ItemName"})