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For pistol animations, the weapons can be on its own turret block and LWC. The switch can be triggered based on some LWC setting like range, or maybe breadboard for more complex logic. The arms would need A LOT of spinblocks, like my legs for each joint. These would have to be controlled by the breadboard. Currently the arms are fixed, so it cuts down on the spinblocks. Having fully animated arms would nearly double the spinblocks
I have considered possible CCs but I only have one faction(which i guess is technically fine if its just 1v1). I only dabbled a bit with the editor so not quite an expert on working with it.
Out of curiosity, do you plan on compiling all of these in a CC? I think it would be interesting to have a CC with infantry like this, but I haven't really fiddled with them to get an understanding on how combat effective they are...