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I don't know if this concept would work for Grom tho... if playing as Grom, he starts on the old Warhammer "2" position in the south world's edge mountains? His vanilla start is boring because Massif Orcal is too close to Tor Yvresse, not much of a challenge to get there
"Skarsnik starts at Eight Peaks if he is not a player. If Skarsnik is a player, Queek starts at Eight Peaks. If Skarsnik and Queek are players, Belegar starts at Eight Peaks. If all three are players, the Necksnappers hold Eight Peaks."
What happens if one the two players have a LL looking for Eight Peaks?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3236172467
The biggest problem is compatibility issues when making startpos changes. If I made a startpos change, for instance, it would become incompatible with anything that required Mixu's unlocker. Poor Sven, he'll need to give up on his quest and go retire in Karak Izor...
> would you consider bringing them back and adding Karak Izor by itself instead
I actually can't add Karak Izor by itself since adding new factions requires startpos changes. So I'd either need to reskin some dwarf faction, leave the vaults vacant of dwarves, or give karak izor to harak hirn or karak norn. I decided on reskinning the spine of sotek dwarfs ¯\_(ツ)_/¯
Maybe have Belegar start without a settlement and in range of Ekrund? Failing that, I pretty much think he's better off at Stonemine Tower for pacing, as Wurrzag will inevitably wardec towards the north due to his bias against Order factions like the Border Princes and whatnot.
I was trying to find a middle ground that didn't place Wurrzag too close to Khemri or Belegar too close to Thorgrim - I was actually going to originally put Belegar in stonemine tower but his campaign ended up being too similar to Thorgrim's. Would you prefer if I moved Wurrzag slightly further south?