XCOM 2
Color Class Icons: Amalgamation Classes
13 Comments
sozcaps 23 Nov, 2024 @ 12:26pm 
Brilliant mod. Thank you.
MyNameIsJeff 13 Sep, 2024 @ 11:18pm 
Awesome! Thanks!
EvilBob22  [author] 10 Sep, 2024 @ 12:56pm 
Fix is live, you may need to unsubscribe and resubscribe to make sure you have the latest (fixed) version.

Technical info:
The Steam version of UIClassIcons_EBColor_Amalgamation.upk appears to have been corrupted (the local version worked fine), so it was recreated from scratch under the name UIClassIcons_EBColor_BaseAmal.upk. If you have a tweak mod that changes this mod, or an external mod that references that .upk, it will need to be updated.
EvilBob22  [author] 10 Sep, 2024 @ 11:14am 
Whoops, yeah it is. Let me try to figure out what went wrong.
MyNameIsJeff 10 Sep, 2024 @ 10:28am 
Idk what's wrong but the Infantry icon is broken.
EvilBob22  [author] 12 Nov, 2023 @ 4:43pm 
Added color icons for 2 of the 3 new Amalgamation mods added to Steam (the 3rd is already in color). Also icons for Psion secondary spec and Grimy's specs that were missing before.
EvilBob22  [author] 9 Sep, 2023 @ 1:14pm 
I was updating the other color class icons mod and noticed there was a new Amalgamation spec (Marathonist). It's been added here.
Stukov81-T.TV 5 Sep, 2023 @ 7:58am 
Awesome job
EvilBob22  [author] 4 Sep, 2023 @ 2:25pm 
I haven't shown this mod much love lately, so I decided to take a look at H4ilst0rm's collection of Amalgamation plugins. Most of the mods there had icons that I've already made color versions of for the main Color Class Icons mod, so they have been imported here. The knight is the only one I added that wasn't already done before.

I did not touch:
-Stukov mods - he already provided a list that weren't color
-Done Quick - no new icons
-Psion and Super Soldiers - already color
-Puella Magi - they are all new (pink) icons, I didn't touch them this time, but they could be done in the future
Stukov81-T.TV 28 Jun, 2023 @ 3:09pm 
thanks for the new additions
LeyShade 24 Jun, 2023 @ 1:48pm 
*chefs kiss*
EvilBob22  [author] 24 Jun, 2023 @ 5:29am 
You're welcome! The old way was basically a config change that said "remove the old Jedi and add a new version", but it didn't have a way to know if the old Jedi was ever there or not. The new way uses Unreal script to search all the primary specs that were loaded for "Jedi" and then change it.
Stukov81-T.TV 24 Jun, 2023 @ 1:50am 
Thanks a lot. Yeah it was a bit strange to have jedis with no jedi class enabled :)