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I do kinda wish there was a version with at least one bot though. I've only played it solo so far, but it seems like it would be *vastly* easier in co-op than it was alone (especially tanks, which I didn't really know how to deal with without a molotov). Though, I guess something being easier with friends kinda applies to gaming as a whole lol
• The overall lack of Tier 2 weapons was an attempt to narrow the gun selection down to mostly weapons you would find in the Silent Hill games. Understandably, the lack of variety can grow a little dull over time for some people (Earlier test builds of Silent Dead had even fewer weapons you could find, if you can believe that), but I still think each weapon is distinct enough in their usefulness and just balanced enough to not make Survivors too powerful (Think like competitive balance to an extent). I believe the gun store in Dead Center still spawns all weapons regardless, amusingly.
Thank you for the review! Here's my balance philosophy regarding some of the points you had mentioned:
[1/2]
• Common Infected sight range is admittedly something I could have tested more extensively, but I found the current ranges to be somewhere in that middleground between "simple enough to avoid as long as you stay quiet", and "not long enough to alert to a survivor from where they can't see." The goal was to make it as if Common Infected can only alert to players as long as they aren't deep in the fog.
• Unfortunately, a byproduct of disabling the HUD as a stylistic/realism choice leads to the loss of certain conveniences, like sniper scope HUDs, vocalize menus, and side menus for certain plugins. As much as I believe having no HUD adds to the experience (forcing players to literally keep tabs on their health, items, and count their shots), I may reinstate it in a future update.
The weapon randomness was a little disappointing, we had the same weapons spawning for the whole company: MP5, Chrome shotgun, Scout and Deagle. Tier 2 weapons could have been left, but with a rarer chance of spawning, it quickly gets boring to run with the weapons listed above. It also lacks the ability to use character phrases for more convenient communication with players.
But in general, it turned out to be a very entertaining and atmospheric mod, we didn’t even notice how quickly those one and a half hours passed.