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As soon as I can, I'll look to see what's causing this, although I think it's because of the dependency that the patch now has in order to work. I'll fix it, but for now try changing the load order as I tell you and please post your results here. It will be useful for others.
But there are thousands of mods in the workshop, and knowing what effects the use of one mod will have when using it with another is unpredictable. And also impossible to prove. There is no time for it. That's what the people in the workshop are for, to test how it works. So thanks for notifying.
That means that for me, IEE does not really add anything to my game compared to the problems of compatibility it adds to my list of used mods, at least until someone make the real factions of that area of the map, since I am a fan of lore from warhammer fantasy and the truth, currently the mod totally destroys the lore.
But what has been said, the work done in this mod is totally incredible. It is a mod that in the future will be essential, for sure.
Anyway much appreciated if you could fix it.
As I always say, please, we are not fortune tellers nor are we inside your thoughts. We probably won't use the same mods or the same load orders. So if you want a bug fixed, please give as much information as possible. Just saying, your mod doesn't work, can't fix anything.
Thanks for notifying.
IEE, unlocker, mct, weather overhaul, marienburg, marienburg temp fix, caravan, and this mod.
Of course you don't have to fix the incompatibility if you don't think there's any issue to be fixed, but I think the result from my compatibility test needs be reported here for the purpose of information
Before there was no need to alter the files of the caravan mod, but a few days ago something changed in the base mod that has made it a mandatory thing to do if you want Marienburg to use the Gilded Route and the imperial factions to use the caravans.
I suppose that it is possible that some game started before the change is affected, I don't know, that is why I make the previous version of the patch available at the link that I have provided before. But what is clear is that this mod does not affect the weather at all. I wish it did. Damn heat wave makes my house 45 degrees hot today...
COMPATIBILITY
Compatible with everything that doesn't affect the campaign weather files. Fully compatible with all the Forestry mods (including Dynamic World). Free to sub or unsub mid campaign.
Fully compatible with Immortal Empires Expanded.
Ultimate Lighting 2.0 : it's fully compatible as long as you place my mod before his in the load order (put mine above). This way, both work properly!
You only have to look inside both mods with rpfm and you will see that they do not use any similar file, not even remotely. It's like saying your back hurts because the sky is blue. It's just not possible. And if you don't trust me, ask the creator of the other mod.
If due to the update you have problems finishing a campaign started with the previous version, download this file and place it in the "data" folder of your game. Once you have finished that game, you can delete it, since the new version is completely stable and updated. Sorry for the inconvenience, it's inevitable that some updates will break savegames, with so many different mods and load orders.
https://mega.nz/file/zwgHUC5T#Ezg4ya3eJWld7Sbe7gi8KzJ-WgNQPOoF_Nr4X4pDFXY
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2998630271
Not sure if there's any other issue yet. The previous version was working fine
Before, if you used the caravan mod with this mod, you just had to disable the entries related to the non-marienburg factions of the empire from a couple of scripts and all was well. Marienburg used the Gilded Route and the rest the normal caravan system.
Now however, something has changed in some of the base mods, as if you use the two together, even with the Marienburg mods higher up in the load order, the Marienburg factions use the Caravans mod setup. That did not happen before, in fact, it was the other way around.
The funny thing is that no one has mentioned that change in their update notes. I would be very grateful to receive information about it, if there has been any change that affects this. Anyway, as soon as I can I'll take a better look at it.
Thanks for checking Maska, and no worries, work on it when it makes sense for you!
Neither Marienburg and his Fix mod, nor Old World Caravans and my patches for him, nor the Convoys mod, produce the effect described by Herls in his game. They work perfectly together. If there is a culprit, you have to look elsewhere.
For my part, after almost 5 hours of testing, I conclude my analysis of the problem. I'm going to try to sleep again because I wake up in 3 hours to go to work...
In any case, people have a very bad habit of not reporting their situation in more depth. We have to be fortune tellers. It would be nice to know if you use, for example, IEE and the Convoys of the New World patch for IEE. Or what old world caravan submods you use. That could be important to know. It never hurts to know what related mods you use.
A little more information always helps.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2986852945
As I said below, it was just updated today, so I'm sure its the culprit. At end turn I'm getting a "Caravan dispatch available" and also getting caravan notifications that caravans were completed when convoys were completed.
I am using the caravans mod, with SCM Marienburg in conjunction with the Convoys mod. They just updated the compatibility mods for the Marienburg mod and your caravans mod. I'm certain this is the issue. Are you able to look into it?
I read your comments in the Marienburg: The Merchant Empire (FIXED FOR 3.0!) mod thread. You cannot receive the rewards received from the Gilded Route, as by using the Caravans of the Old World compatibility patch, YOU have actively decided to drop the ability to use the Gilded Route with the other Imperial factions. If you want the rewards of the Gilded Route, you must play with the Marienburg faction, which thanks to the patch continues to use it. Imperial factions use Imperial Caravans.
Your problem is external to the creator of the Marienburg: The Merchant Empire mod, or myself as the creator of the compatibility patch. The problem is caused by using these with the Defeated Legendary Lords mod. This mod is the one that allows you to bypass the limits of our two mods, so if you want to use it this way, you will have to request the compatibility patch from the creator of defeated legendary lords. I don't use that mod.
"My mods are ordered automatically thanks to the name, but even so it is totally advisable to use a mod manager/launcher that is not the original one of the game. I advise using this:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2845454582&searchtext=manager"
The mod will automatically be placed on top of the mods it patches.
Should this mod be on top?
Thanks for the fix!
What do you mean exactly? What can I help you with? ;)
Of course, as long as I keep playing this game, I can't stop using the amazing Caravans of the Old World, so I'll keep it updated. I hope to be playing this game for a long time, so the mod will be updated while I use it. And maybe more time, but that I can't guarantee...
Thanks for the fix