Imperator: Rome

Imperator: Rome

Wheel of Progress
23 Comments
Lekelokobs  [author] 16 Aug, 2024 @ 8:35pm 
@大黄太阳枪 Not meant to delete from my mod, but any other mod that has the snippet shown
大黄太阳枪 15 Aug, 2024 @ 5:56pm 
If you delete the snippet shown in description, don't you lose like half the functionality of the mod lol/
Lekelokobs  [author] 5 Aug, 2024 @ 11:33am 
@FSChef I'm sorry to hear that, depending on your modlist some other mods also have the lines of code described in the description of the mod
FSChef 3 Aug, 2024 @ 7:59am 
This mod seems partially broken with the new 2.04 update + invictus, ahead of time penatly seems to not work correctly while it did in 2.03.
𝓢𝓷𝓸𝔀 ℬ𝓪𝓵𝓵 10 May, 2024 @ 7:01am 
thanks!
Lekelokobs  [author] 15 Jan, 2024 @ 12:41pm 
@mateuszn2007 I didn't understand your question
Lekelokobs  [author] 15 Jan, 2024 @ 12:40pm 
@The Grimwar Don't worry, paradox is great at managing mods and only big mods cause instability. Mine is very very minor, only altering already existing code.
mateuszn2007 15 Jan, 2024 @ 9:45am 
Hi, I don't know if there is such a mod, but apparently you wanted to do an aggressive expansion
The Grimwar 11 Dec, 2023 @ 2:00pm 
Oh no, it's not having conflicts at all! It works flawlessly. It's just that I'm weary of having too many mods, since for some games, it affects stability. And keeping track of all the mods can get tedious.
Lekelokobs  [author] 11 Dec, 2023 @ 5:59am 
@The Grimwar
Since that mod does not add new branches of research I don't see why it wouldn't work.
Try adding mine last and if you're having any conflicts it's probably 1 of the 2 mods I put in the description.
The solution is also in the description.
Hope that helps!
The Grimwar 9 Dec, 2023 @ 4:49pm 
Hey man, you mind making a version of this submod that has the "Urban + Rural Planning" mod integrated into it?
Lekelokobs  [author] 16 Oct, 2023 @ 8:02am 
@5AN71AG0
Thank you for the feedback, and yes it should be compatible with invictus. If you find any trouble and manage to identify it just tell me and I'll do my best to fix it.
5AN71AG0 12 Oct, 2023 @ 7:09am 
I have just found your mods and all of them are awesome, are they compatible with invictus?
Thanks for your contributions.
Lekelokobs  [author] 24 Sep, 2023 @ 5:39pm 
@FinePhenomena Thank you very much! I'm glad so many people like it!
FinePhenomena 24 Sep, 2023 @ 6:14am 
Also, great mod Lekelokobs! Just what I was looking for, thank you :imcute:
FinePhenomena 24 Sep, 2023 @ 6:13am 
@Lonkgronk The fact that you're so certain about the 'non-existence of free will' just goes to show how shallow your research on the topic has been.
Lekelokobs  [author] 20 Sep, 2023 @ 6:08pm 
@Retowa I thank you, I do enjoy making some mods for the community. Positive feedback is always lovely to receive aswell. :goldensmile:
Retowa 19 Sep, 2023 @ 6:06pm 
@Lonkgronk Isn't our randomness free will anyway? (also I do enjoy your mods Lekelokobs, good job)
Lekelokobs  [author] 14 Jul, 2023 @ 2:51am 
@prob-2018
Yes it will.
If however you are using the timeline extension you have to remove the lines of code in the description of the mod from the timeline extension mod.
If you are not using the timeline extension you don't have to do anything.
Frog1f 8 Jul, 2023 @ 12:21am 
Hello, will it work with imperator invictus?
Lekelokobs  [author] 7 Jul, 2023 @ 3:25pm 
@Lonkgronk I disagree, but whatever makes you sleep at night I guess.
Alfonso Muskedunder 6 Jul, 2023 @ 3:08am 
Jokes on you, free will is an illusion, All we do is destined by the consequences of both the past and randomness
E 2 Jul, 2023 @ 7:13am 
Finally, science builds civ-style are now possible.