Total War: WARHAMMER III

Total War: WARHAMMER III

AI Nakai LL recruitment fix
11 Comments
Truman 4 Jan, 2024 @ 3:27pm 
I always wondered why he got wiped out straight away.
블랙핑크 진최애 거든요 5 Sep, 2023 @ 7:21am 
After a long time, it looks like the bug has finally been fixed. I've been using the mod well so far. thank you!
Kragg 6 Jul, 2023 @ 2:37pm 
I can't believe this is still happening in TW WHIII - thank you for this!
Euro 5 Jul, 2023 @ 8:23am 
Good bug fix, yes this issue does occur for beastmen but not to the extent of Nakai. In my (singular) observation, beastmen do not replace current armies/lords with LLs even after a few turns or resurrection of faction, but will summon a fresh horde eventually and it can/will be the LL in question. Annoying that it may take a while before BM LL pops up again, but not as bad as Nakai where he never resurrects.
Promiskuitiv  [author] 5 Jul, 2023 @ 6:18am 
@Homeless Pirate
This should work fine with it, if Spirit of the Jungle has been defeated this script won't run anymore (and Nakai would be recruitable through your mod).
If, for whatever reason, Spirit of the Jungle gets resurrected as a faction after you recruited Nakai with your other faction through that mod, the script in this mod should silently fail (with Nakai not being available anymore).
So either way it should not cause any problems. :)
Homeless Pirate 4 Jul, 2023 @ 11:04am 
Does anyone know if this works with "Recruit defeated legendary lords"?
=[NK]= Col. Jack O'Neil 4 Jul, 2023 @ 8:06am 
Thanks prom! Someone just posted it in the CBF discord :)
Promiskuitiv  [author] 4 Jul, 2023 @ 7:08am 
@JP
Thanks for calling that out, that would make sense (for it to be bugged in the same way).
Non-horde AI factions just replace an existing generic lord to bring their legendary lord back on the field, but it doesn't work for these horde factions.

My mod actually checks whether the lord is still wounded or not, so it functions within the expected constraints (no cheating).

For non-SpiritOfTheJungle horde factions it may be less of a problem, because their lords can still recruit units and will eventually recruit a new lord when their capacity is full; Which can bring their legendary lord back on the field.
For Spirit of the Jungle specifically other lords will not be able to recruit any units without Nakai, causing the AI to get stuck.

That being said it would still be a good fix for other horde factions as well, as they'd be more potent with their legendary lord being back in action faster & more consistently.

I can expand this mod to also work for those in the future. :)
JP 4 Jul, 2023 @ 6:46am 
I think other horde factions (beastmen) also don't revive their legendary lords in time (I've seen them recruit eventually though). It would be nice to force them to re-recruit their legendary lords after a few turns!
Promiskuitiv  [author] 4 Jul, 2023 @ 5:38am 
Trivia: This issue actually exists since Total War: Warhammer 2 already and I fixed it there locally, now that the issue still persists for TWW3 I've updated my mod to work with it and finally published it.

@=[NK]= Col. Jack O'Neil
I'm using that mod myself, but it doesn't solve this specific issue (neither in TWW2 nor in TWW3). The Spirit of the Jungle AI only recruited Nakai after I adapted my mod for TWW3 and enabled it, then Spirit of the Jungle was able to actually play again.

I would be happy to see the Community Bug Fix mod incorporate this fix eventually, but it's already been a few years of that not happening. If it ever happens I'll mark this mod obsolete and point to the Community Bug Fix mod instead.
For now I definitely recommend subscribing to both. :)
=[NK]= Col. Jack O'Neil 4 Jul, 2023 @ 1:03am 
Is this in the community bug fix mid?