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This should work fine with it, if Spirit of the Jungle has been defeated this script won't run anymore (and Nakai would be recruitable through your mod).
If, for whatever reason, Spirit of the Jungle gets resurrected as a faction after you recruited Nakai with your other faction through that mod, the script in this mod should silently fail (with Nakai not being available anymore).
So either way it should not cause any problems. :)
Thanks for calling that out, that would make sense (for it to be bugged in the same way).
Non-horde AI factions just replace an existing generic lord to bring their legendary lord back on the field, but it doesn't work for these horde factions.
My mod actually checks whether the lord is still wounded or not, so it functions within the expected constraints (no cheating).
For non-SpiritOfTheJungle horde factions it may be less of a problem, because their lords can still recruit units and will eventually recruit a new lord when their capacity is full; Which can bring their legendary lord back on the field.
For Spirit of the Jungle specifically other lords will not be able to recruit any units without Nakai, causing the AI to get stuck.
That being said it would still be a good fix for other horde factions as well, as they'd be more potent with their legendary lord being back in action faster & more consistently.
I can expand this mod to also work for those in the future. :)
@=[NK]= Col. Jack O'Neil
I'm using that mod myself, but it doesn't solve this specific issue (neither in TWW2 nor in TWW3). The Spirit of the Jungle AI only recruited Nakai after I adapted my mod for TWW3 and enabled it, then Spirit of the Jungle was able to actually play again.
I would be happy to see the Community Bug Fix mod incorporate this fix eventually, but it's already been a few years of that not happening. If it ever happens I'll mark this mod obsolete and point to the Community Bug Fix mod instead.
For now I definitely recommend subscribing to both. :)