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Rapporter et oversættelsesproblem
And also is normal that the last ability of the dog do nothing ? That have a buffing icon but never see a buff coming from that attack, maybe that's a buff only for brigand but they always use it way too late like r4 when I'm stalling and all mobs are dead outside of the guard dog
Very cool mod tho, just idk if I will continue to use it if bugs like that happen once again
- Simplified Chinese translation added
Big thanks to 54NBB for providing the necessary localization files!
It's fixed now. Thanks for reporting it.
:)
I also never liked the idea of, for example, having cultists team up with the pigmen in the Warrens, or having a madman in the Weald. I think these common enemies for all regions were a necessity from budget constraints. It would have made more sense to have different variants of each enemy reflect whatever physical features are in the region. So for example, cultists that show up in the Cove should have fish features or the mushroom infection in the Weald, and even their abilities should be slightly different.
It might be a mod worth making.
On the topic of taming gnashers. It's possible and it has been confirmed. Look no further than the "Wolves at the Door" event. Brigands are accompanied by tamed gnashers whilst looting and pillaging Hamlet's streets. Both the elite brigands, Raider and Hunter, and the normal brigands have them. The gnashers even fight side by side with them during combat encounters.
Regarding your suggestion about a war dog skin. Sure! I'd be down for that. I'm open to collab. Send me a friend request on Steam.
If I make a war dog skin for you, would you consider it using it?
- Added mashes for level 2 and 4 quests, just in case.