Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
only the two mods are doing some changes with legendary chars:
Heroes of Legend: Lords of Time Update
Legendary Characters - 108 and counting
but if i am the only one having trouble lets dont worry.
what i tried to say is that maybe the problem ist, that the character doesnt give -1 on hero caps with recruitment. but it isnt the problem. i tried to search for the problem but cant find ich. hower.
Willing to make changes if you can be more specific with the required edits :)
What caps mod do you use?
and most problematic: if i dont recruit him, i cant recruit any other legendary lord. so if i dont wanna have him 5 times and i wanna recruit a legendary, i need to recruit all doomstars +1, then i can recruit a legendary for 1 turn.
maybe its because u dont make him cost a caps, need to be a -1 here.
Portrait Un-Stretched.
Slight clarity improvement to his unit card.
360 degree missile block added to Talisman of Gwar.
I just want to try your mod, but in custom battles, the unit card seem incorrect as it's Empire Sword and Shields infantry actually!
Only works for new campaigns or ones where u haven't recruited him yet sadly - quirk of the script I used from da modding den.
I don't currently know how to enable it, will look into it.
Thank you.
And yes it's possible to restrict/specify starting traits, I have just chosen not to, nothing in the lore speaks to it being locked on, feel free to mod it as u like! :)
The unit is fine in the campaign, in multiplayer I haven't set anything if you mean there, might address at the weekend. But I don't envisage many people needing him for custom battles.
Any solution for the small error?.
THANKS FOR THE MOD
Below link is the Korean translation mod.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2939393170
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3001913936
I don't play SFO, so done the best I can seeing how other mods adjusted their lords. Feedback appreciated, thank you.