XCOM 2
[WOTC]Truly Guaranteed Sitreps and Multiple Sitreps
60 Comments
Melan 6 Jul @ 11:06am 
While this one might be improved codewise, compared to the original, I fail to see it as an upgrade rather than a sidegrade.
Because you have removed the most important aspect of the whole Category system; The Category amount. This was a crucial component to put limits on things.
For example, the whole problem some users now have with multiple Raider factions on the same mission. This wouldn´t happen if the old Category Amount was still used.
william09703 24 Feb @ 9:12am 
Oh, I think I know why now. cuz the default setting for Categories is "on" somehow?
william09703 24 Feb @ 2:07am 
I can;t get this mod work as well. there is no other sitrep mods installed, which I don't quite understand why
Amogus 26 Oct, 2024 @ 3:53am 
Is it compatible with LW?
Haydern 21 Oct, 2024 @ 1:19pm 
@Inertia I tried many things to make this mod works. Cleaned the config, new save, remove other mods, etc.: only the older version [WOTC] Multiple Sitreps 2.0: Guaranteed & Categories mod worked with me. Thanks anyway. I dont think was a conflict with sitreps or special maps, because i have done 6 or 7 missions.
Inertia  [author] 20 Oct, 2024 @ 8:15pm 
@Haydern could be due to sitreps conflicting with each other or some special map conflict that's outside the scope of this mod.
Haydern 18 Oct, 2024 @ 1:07pm 
I did the changes on config to guarantee 3 sitreps "a","b","c", but i'm not getting 3 sitreps. The MOCX sitrep appears in most missions
Inertia  [author] 1 Aug, 2024 @ 9:19am 
@LightenedDark
the old Multiple Sitreps 2.0 shouldn't be run along side this mod
LightenedDark 29 Jul, 2024 @ 8:50pm 
I assume the old Multiple Sitreps 2.0 shouldn't be run along side this mod? I, too, have less than 3 sitreps on missions despite no changes to XCom_Sitrep_Categories.ini

Is there a compatibility problem I'm unaware of? I'm running all the stirep mods I could find: Advent Field Training, Sitrep Advent Forces, Faction Heroes Sitrp, More Mission Sitreps, Savage Abilities and Sitreps Core, and Savage Sitreps Tactical Troubles.
TheHolyLord57 2 Jun, 2024 @ 1:14am 
So I download this mod a booted up xcom in a fresh game, so far I've gone through 6 missions and not a single sitep has even shown up, much less 3. I haven't touched the mod besides installing it. Am I supposed to do something else?
ArcticJack 15 May, 2024 @ 12:40am 
2 questions: Would the original author's 'Config-Companion' mod function with this one? And If I were to put sitreps in a category and turn the chance to 100 would that have the same effect as turning that category to 'off' ie: remove those sitreps from the game?
Dęąth Viper 14 May, 2024 @ 7:46am 
Has anyone gotten this to work with LWOTC? Didnt see a reply in the comments
Inertia  [author] 7 May, 2024 @ 8:48pm 
@Iridar After giving it some thought, I realized that since the line is in a straightforward config file (XComSetup.ini) located at steamapps\workshop\content\268500\2999748303, perhaps a simple modification like changing 'Sitrep' to 'Sitreps' might resolve the red screen error. I hope this helps. If it does work without causing further issues, I will update the mod with this simple change for everyone. Thank you for your patience and guidance.
Inertia  [author] 7 May, 2024 @ 8:29pm 
@Iridar Hi Iridar. Thank you for pointing that out. I reviewed the config files and noticed that the problematic lines are in XComSetup.ini, which is from the old sitrep mod by Nightninja and the problematic lines are specially marked by Nightninja as ";Important - Don't touch". I am not very experienced in XCOM coding, and without more expertise, I'm hesitant to make changes that could potentially create further issues. During my playtests, this hasn't caused any disruptions, so I'm inclined to leave it as is for now. Your insights are always invaluable, and I appreciate your hard work and dedication to the XCOM modding community. If there are other aspects that you think need attention or if you have suggestions on how this might be safely addressed, I would be glad to hear your thoughts. Thank you again!
Iridar 7 May, 2024 @ 4:13pm 
Hi. This mod causes some redscreens on game launch: "Unknown member "sitrep""

It complains about this line of config:

+Set = ( CatNumber = 0, CatChance = 100, Include = "On", Rolled = 100, Active = 1, Count = 0, Amount = 1, Sitrep[0]="Test")

Based on struct definition:
struct CategoryStructure
{
var int CatNumber;
var int CatChance;
var name Include;
var int Rolled;
var int Active;
var int Count;
var int Amount;
var array<name> Sitreps;
};

It seems it should be Sitreps, not Sitrep. Not sure if this is breaking the mod in any way. Either way, please fix.
airpirata 17 Feb, 2024 @ 1:48pm 
Hello, I installed this mod in order to receive any sitreps in different missions without additional settings, it is enough for me to specify UncategorizedInclude = "On" to receive all sitreps from all my mods, or will I need to enter each sitrep separately?
Drex 15 Feb, 2024 @ 7:12pm 
thanks^^
Inertia  [author] 15 Feb, 2024 @ 5:24pm 
@Drex Every sitrep you didn't write down count as Uncategorized. You can write down those you want special chance to apply in Cat1, Cat2 etc, and set UncategorizedInclude = "On" which will include the rest
Drex 15 Feb, 2024 @ 8:09am 
bonjours petites question: es ce que cela demande d'écrire manuellement chaques configurations pour chaques sitrep ? car cela peut monter en plus d'une centaines
Inertia  [author] 7 Jan, 2024 @ 10:42pm 
@CisixBird in that case I suspect it's a mod conflict. try single out each mod to test which mod cause the conflict
CisixBird 6 Jan, 2024 @ 12:24pm 
Hi, I checked this and this was set up correctly. It still pulls random sitreps that are not in the catagory.
Inertia  [author] 4 Jan, 2024 @ 11:23pm 
comment:
This mod is not working. I made multiple catagories and it still picks from all mods installed. Using WOTC (not LWOTC). Yes, my settings are correct and Catagories are enabled.
reply:
make sure to set
UncategorizedInclude = "Off"
if you don't want to include uncategorized sitrep.
CisixBird 4 Jan, 2024 @ 7:56am 
This mod is not working. I made multiple catagories and it still picks from all mods installed. Using WOTC (not LWOTC). Yes, my settings are correct and Catagories are enabled.
Montressor 20 Oct, 2023 @ 10:44pm 
i'm not 100% sure but i think the sitrep features from "Scanning Sites Plus Two" are overwriting this mod. is there a way to get around it and make this mod priority or something? Cheers!


https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3003487531
epic meow 10 Oct, 2023 @ 2:38pm 
probably the best and most informative mod description i have seen
Jay Blade 31 Jul, 2023 @ 4:00pm 
Has anyone managed to get this mod working with LWOTC?
igoutta|G🔺 27 Jul, 2023 @ 5:18pm 
@Deacon Ivory Facts. Please, change your words before someone really gets offended.
PADDY 23 Jul, 2023 @ 2:04am 
@Intertia

The res ops gamemode is under the legacy hub tab IIRC. Is there perhaps another way to get all missions to take a sitrep or 2?

PS- The collection I made was just to track some mods and make subbing/unsubbing to mods a lot easier.
Inertia  [author] 22 Jul, 2023 @ 9:19am 
comment:
does this generate sitreps for the resistance ops game mode as well?
reply:
I don't know what resistance ops game mode is until I checked your collection xd. I don't know if it will work for resistance ops game mode tbh.
PADDY 22 Jul, 2023 @ 3:32am 
does this generate sitreps for the resistance ops game mode as well?
Inertia  [author] 14 Jul, 2023 @ 9:33am 
comment:
If i do not change the .ini file, only vanilla sitrep will show up?
reply:
yes, because the default config only include vanilla sitrep and 1 mod sitrep called MOCXRookie in its category and turned off all other sitrep(since variable uncategorized is not "On" in XCom_Sitrep_Categories.ini)
Cereal 14 Jul, 2023 @ 7:59am 
If i do not change the .ini file, only vanilla sitrep will show up? or there is still a chance for the modded sitreps to happen?
Inertia  [author] 14 Jul, 2023 @ 7:00am 
@Deacon Ivory it's not personal and it's not disdain.I respected his work and the one who come before him like realitymachina. The old multiple sitrep mod only fail miserably in certain case like"guaranteeing sitreps". it does NOT mean the old multiple sitrep is a complete failure. The new multiple sitrep mod won't be possible without the old one afterall. I updated the mod description to include a sentence to acknowledge the old mod's influence and contribution
Inertia  [author] 14 Jul, 2023 @ 6:35am 
comment:
where would i have to look in order to find the correct sitrep name for those mods?
reply:
You can find a nice list of sitreps name from various mod for use in XCom_Sitrep_Categories.ini in Nightninja's old multiple sitreps mod discussion page here:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2068573223/2518023667600858057/
Greys Gambit 13 Jul, 2023 @ 9:59pm 
@inertia thank you for the information i have one other question, where would i have to look in order to find the correct sitrep name for those mods? Sorry in advance im new to this and im trying to learn.

@Torblornoe ill be sure to test this out thanks:steamhappy:
Deacon Ivory 13 Jul, 2023 @ 4:45pm 
Some un-requested words of advice; NightNinja has created some really amazing mods for X2 and has been a beloved contributor for years, and with 12,000 subs his original mod clearly does not "fail miserably". If you'd like to advance further than your current 224 subscribers my humble suggestion is to not treat the modder who came before with such disdain. It's great when a mod is improved over the original, but it doesn't have to include insults to the original creator.
Torblorone 13 Jul, 2023 @ 5:00am 
@Greys Gambit you could also go into the config and turn the catagories to OFF so it randomly picks the sitreps you have installed
Inertia  [author] 13 Jul, 2023 @ 4:13am 
comment:
how do i get Raider factions to show up in the sit-reps for example Cerberus, Bandits, or phantoms i have others but i assume a solution for one would be the same for all
reply:
you will need the sitreps name for those mod and fill them in corresponding spot in XCom_Sitrep_Categories.ini
Greys Gambit 13 Jul, 2023 @ 1:15am 
how do i get Raider factions to show up in the sit-reps for example Cerberus, Bandits, or phantoms i have others but i assume a solution for one would be the same for all
Greys Gambit 12 Jul, 2023 @ 1:27pm 
does this mod work with the raider factions mod, because i haven't seen them pop up in my new game yet
Alecthelm 11 Jul, 2023 @ 7:09am 
thx inertia, i give it an shot, :) and extra Cudos for the Replies, !
Inertia  [author] 10 Jul, 2023 @ 11:25pm 
comment:
So just to clarify, if I never wanted to see a set of sitreps spawn together, I'd put them in the same group? Such as:
< Group1Active = "On"
+Group1 = "Surgical" ;Squad size is 3
+Group1 = "LowProfile" ;Only rank Sergeant and below
+Group1 = "Fireteam" ;Squad size is 2 >

I'm not sure I understand what the category section is supposed to be doing with this mod any more than I understood what was happening with the last one.

reply:
yes. mutually exclusive means being related such that each excludes or precludes the other. Mutually exclusive is a term describing two or more events that cannot happen simultaneously.
As for what category do, I would suggest reading the "how it works" part in mod description listed above.
Inertia  [author] 10 Jul, 2023 @ 11:21pm 
comment:
ups, my Bad, here is the Link:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2567230730

it got his own Sitrep Rules, but i would love to get more to happen;) thats why i ask. there is an nice spreadsheet in the description about compatible Mods, but only if you havre Time for taking an Look. if not, no, prob i just try and error:)

reply:
I checked the mod page and in its spreadsheet it listed the old multiple sitrep mod as working under some config setting. My guess would be the new multiple sitrep mod will work under some config setting as well, since my mod didn't change any code related to XCOM2 the game. All that;s different between my mod and the old multiple sitrep mod is the sitrep pulling algorithm which is basically just some math and RNG.
ArcticJack 10 Jul, 2023 @ 10:42pm 
So just to clarify, if I never wanted to see a set of sitreps spawn together, I'd put them in the same group? Such as:
< Group1Active = "On"
+Group1 = "Surgical" ;Squad size is 3
+Group1 = "LowProfile" ;Only rank Sergeant and below
+Group1 = "Fireteam" ;Squad size is 2 >

I'm not sure I understand what the category section is supposed to be doing with this mod any more than I understood what was happening with the last one.
Alecthelm 9 Jul, 2023 @ 10:45pm 
ups, my Bad, here is the Link:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2567230730

it got his own Sitrep Rules, but i would love to get more to happen;) thats why i ask. there is an nice spreadsheet in the description about compatible Mods, but only if you havre Time for taking an Look. if not, no, prob i just try and error:)
Inertia  [author] 9 Jul, 2023 @ 10:01pm 
I don't know that Covert Infiltration overhaul exisit until today so I don't know if it will be compatible xd
Alecthelm 9 Jul, 2023 @ 9:35pm 
is it compatible to Covert Infiltration overhaul? Old Mod wasnt without Config tweaking.
Inertia  [author] 9 Jul, 2023 @ 8:48am 
@Raizen725 question: can the old mod be safely uninstall and then install this one mid campaign?
reply:
I believe it should be safe since sitreps normally do NOT depend on campaign progress.
Raizen725 9 Jul, 2023 @ 7:51am 
question: can the old mod be safely uninstall and then install this one mid campaign?
Inertia  [author] 8 Jul, 2023 @ 3:12pm 
Spacegoat: Toast to Toast's comment:
Oh, that's not right. By default only MockX spawns.

I set up a category where there's a 50% chance for one of these four to show up. It spawned three of them. Is that intended?

;Sitrep Category 3
Cat3Active = "on"
Cat3Amount = 1
Cat3Chance = 50

+Cat3 = "MandalorianRaiders"
+Cat3 = "HuttCartel"
+Cat3 = "NightsisterCoven"
+Cat3 = "RogueXCom""

my reply:
Note in the new method Cat3Amount or Cat?Amount is not used. number of sitrep appears is controlled by SitrepAmount and SitrepChance which is set before config lines for catagory.