Total War: WARHAMMER III

Total War: WARHAMMER III

Piratical Encounters (with Southern Realms & High Elf Sea Patrol support)
87 Comments
Dragon32 28 Jun @ 3:47pm 
Vacuity  [author] 30 Mar, 2024 @ 9:08am 
I don't even have the game installed after all the crap CA's pulled with this game: there are other games I'd rather spend my time, money and effort on.

If anyone wants to update the mod, feel free. If I ever bother coming back to the game, I'll probably update it myself, as I think the game's vanilla encounters are pretty lacking.
opuntia 28 Jun @ 2:40pm 
The last update was 10/01/2023
Has this mod been abandoned?
Baligdur 8 Jun @ 7:06am 
MOD BROKEN
Mumm-Ra 28 Apr @ 9:40pm 
update please
Pfleger Von Yggdrasill 19 Mar @ 11:39am 
Not compatible with OVN fishman, it will straight up erasing every starting hero or land encounters.
Enae 16 Mar @ 5:26pm 
Not working on 6.0
Lycia Pintella 27 Feb @ 4:19pm 
Is this compatible with Immortal Empires Expanded?
flupo42 16 Dec, 2024 @ 1:21pm 
anyone has this one working?
stevens2222 12 Aug, 2024 @ 11:55pm 
i love this mod, up pls
Kragg 21 Jul, 2024 @ 6:31am 
love this idea, will test in current version and report any useful feedback, if any
Dani.Rockatansky 18 Jul, 2024 @ 10:55pm 
:steamsalty::steamsalty:
Serj Targarien 10 Jun, 2024 @ 9:35am 
By looking at the code in the script it should work fine with the latest version of the game. Haven't tried it myself though.
slapda11as 9 May, 2024 @ 7:39pm 
does this still work
Bantichai 6 May, 2024 @ 12:13am 
I'm hoping after CA's latest update that it might pique some interest in returning. This is a great mod as there are very few mods that allow the player to engage in more "neutral" encounters and this is a great way to fight other races without having to be dragged into wars.
REITERPALLASCH 4 Apr, 2024 @ 11:36am 
Hope somebody updates this
Lokki 30 Mar, 2024 @ 3:05am 
@Vacuity Especially now that CA seems to be getting hammered by SEGA, we might not even see the Slaanesh dlc.
Vacuity  [author] 30 Mar, 2024 @ 2:08am 
I don't even have the game installed after all the crap CA's pulled with this game: there are other games I'd rather spend my time, money and effort on.

If anyone wants to update the mod, feel free. If I ever bother coming back to the game, I'll probably update it myself, as I think the game's vanilla encounters are pretty lacking.
Leaf 30 Mar, 2024 @ 2:04am 
not working anymore?
stevens2222 15 Jan, 2024 @ 10:59pm 
up pls
Dragon32 18 Dec, 2023 @ 11:37am 
There's a vanilla game bug with sea encounters causing crashes, they're trying to track down the cause(s)
https://community.creative-assembly.com/total-war/total-war-warhammer/forums/13-report-a-warhammer-iii-bug/threads/353-need-info-sea-encounter-crash-bug
nopasties 18 Dec, 2023 @ 8:29am 
Same thing as the last guy, certain custom lords cause crashes, some of the time. It's weird. Like I can restart the game and do the exact same thing and it crashes. Do something different and it doesnt crash.
jaksurf 9 Dec, 2023 @ 3:53am 
Some custom LL´s causes crashes. Not your excellent mod. thx
AkumulatoR 3 Nov, 2023 @ 9:12am 
Very fun mod, and it seems to significantly reduce chances of pulling the broken one(s) and crashing by adding so much options. Unfortunately it kinda screws up diplomacy because you gain positive rep from any faction with line of sight over your battles. I now have +50 positive rep with Nagash (lots of faction mods here) for fighting "greenskins" and "dark elves". I don't suppose you can do something about it?
Lokki 19 Oct, 2023 @ 9:53am 
@sciscitatio unfortunately that is a vanilla bug.
blóðþyrstr 19 Oct, 2023 @ 5:37am 
Crashing upon trying to search a shipwreck as Tyrion. I am also using SFO and Sea Patrol, but I guess this is what is causing it. Have searched shipwrecks before, but this one in particular causes a crash.
Tevesh 2 Oct, 2023 @ 6:19am 
I'm 90% sure that this update broke something as after selecting the bigger reward/fight battle option on some encounters in an around Cathay I was simply getting nothing: no battle, no loot, no (critical) error. I'll do further testing.

On the flip side, it seems to have fixed a crash that occurred when AI was picking up treasures.
Vacuity  [author] 1 Oct, 2023 @ 5:24am 
Update: Tweaked script to match Hotfix 4.03's script version. Only tested that the game loads. Let me know if it's still broken.
Krakenous 25 Sep, 2023 @ 7:44am 
Mod Manager error:

"Outdated overwriting packs!
These packs overwrite CA data and should not be used when outdated:

VC_Naval_Encounters.pack overwrites:
script\campaign\wh2_campaign_encounters_at_sea.lua"

Mod manager error, unfortunately causing issues in-game. I think 4.0.3 hotfixed and hot-broke some things lol.
Herls 13 Sep, 2023 @ 5:32pm 
Ah, my bad. was a bit tipsy while playing.
Vacuity  [author] 12 Sep, 2023 @ 7:10pm 
First line of the mod description?
Herls 12 Sep, 2023 @ 9:00am 
any update on when a 4.0 update will be coming? script/campaign/wh2_campaign_encounters_at_sea.lua is currently overwritten
Lokki 26 Aug, 2023 @ 11:57pm 
If you are going to make bonkers armies like this spawn from these maybe make the rewards better.
Lokki 26 Aug, 2023 @ 4:15am 
How are you supposed to defeat some of the armies that get spawned in early game? 2 necrofex colossus 1 terrorgheist 3 deck gunners 1 syren and gunnery crab and mournghul.
Vacuity  [author] 22 Aug, 2023 @ 12:44am 
Okay, thanks for the help. I haven't had the game bug out on the vanilla script while playing.
multiplesanta34 22 Aug, 2023 @ 12:20am 
@Valerian I asked him the same thing and he said he was not aware of it. I have since confirmed that this is a known bug in the game present for many patches.
Vacuity  [author] 21 Aug, 2023 @ 9:08pm 
Either you have another bugged or outdated mod editing the sea encounters script, or your savegame has suffered some kind of script break, which would likely be affecting a bunch of scripted actions.

If it's the former, you'll need to identify the mod and remove it (or fix it). If it's the latter, you'll need to go back to a savegame prior to the script break and resume from there, avoiding whatever caused the break in the first place.
Valerian 21 Aug, 2023 @ 8:55pm 
Hey Vacuity,
for information, i am NOT using your mod at the moment:
i am facing at the moment a lot of bugs, that i get chrashes, when find a sea encounter or the the army doesnt spawn. You mod in this specific area, do you know if this is a vanilla bug and does you mod could make it better?
Vacuity  [author] 8 Aug, 2023 @ 10:56pm 
@Tevesh
I mean, yes, they're under-represented, but then, so is everyone aside from the Vampirates. And the main reasons they're so heavily weighted is that CA wanted it that way, and that they're such a small presence on the campaign map that without these encounters, you're quite possibly never going to meet them any other way. What weighting would you suggest? Remember that increasing any one faction's weight decreases the relative weight of everything else.
Tevesh 5 Aug, 2023 @ 5:20am 
> Bretonnians who made a vow to win a battle at sea... and here you are!

The descriptions are hilarious but shouldn't bretonnians be more represented than 1/95? I'm pretty certain that the lore supports the idea that they regularly engage in overseas errantry, and in-game some of their subfactions get maritime bonuses.
sigmars_disciple 20 Jul, 2023 @ 3:37pm 
Lycia, you ner.... erm what I mean is 'Of course, I was JUST ABOUT to find that bugger too and report. Just wanted to leave you some shine....'

Jokes aside: Great mod!
Vacuity  [author] 17 Jul, 2023 @ 3:04am 
Uggh.

Fixed, thank you!
Lycia Pintella 16 Jul, 2023 @ 8:33pm 
You're missing an "r" on line 697, triggering a script error:

SCRIPT ERROR, timestamp <246.1s>
ERROR - SCRIPT HAS FAILED - event callback was called after receiving event [FirstTickAfterWorldCreated] but the script failed with this error message:
[string "script\campaign\wh2_campaign_encounters_at_sea.lua"]:697: attempt to index global 'andom_army_manager' (a nil value)

The line:

andom_army_manager:add_unit("encounter_force", "wh2_dlc15_hef_cha_mage_beasts_2", 1);
Vacuity  [author] 15 Jul, 2023 @ 1:19pm 
Quoting the now slightly expanded Compatibility section of the description:

It will conflict with any mod that makes changes to wh2_campaign_encounters_at_sea.lua, and maybe some other stuff, but most mods shouldn't interfere.

Mod-added units will not appear unless support is specifically built in to Piratical Encounters.
Cebi 15 Jul, 2023 @ 12:54pm 
Does this work with Nanu's Pirates of Sartosa Overhaul ?

Does the Vampire Coast units and the Sartosa units mix into 1 with this one or does it require a patch?
Vacuity  [author] 15 Jul, 2023 @ 7:39am 
Update: Increased the proportion of Maneaters likely to show up in an Ogre encounter. Nerfed the difficulty of the Chaos Warband enounter a bit, though if you're unlucky enough, it might still be pretty tough. Fixed a mistake in a few encounters that made the army compositions too fixed.

Fixed an error in my variables that meant you were never actually going to spawn a Southern Realms force. Oops.

Added support for Cataph's High Elf Sea Patrol mod.

Possibly fixed an error that caused a Dark Elf army to not spawn in properly.

I think I'm going to take a couple of day's break from this unless until I find further errors.
Vacuity  [author] 14 Jul, 2023 @ 7:45pm 
Now looking at the possibility of adding support for Cataph's Sea Elf Patrol. In theory, this should be much faster and easier than it was for the TEB mod as I think I've made about all the mistakes I can make.

Who am I kidding? I shall repeat all the old mistakes a couple more times and then discover new and inventive mistakes!
Vacuity  [author] 14 Jul, 2023 @ 7:41pm 
You're thinking of piercebuster's Pirates of the World where every army was labeled as Vampire Coast. I've got all the vanilla armies under roughly appropriate faction names and types, and your lords will even earn traits and ancillaries appropriate to the opponents you face. I just don't have good options for the Southern Realms: they're under a faction labelled Empire, and are led by an Empire lord, not a Southern Realms lord.
Neil 14 Jul, 2023 @ 7:17pm 
I've solved the description problem - all of the forces are vassals of a vampirate faction based in kuresh :P

Jokes aside lovely mod, making use of the game greatest strength - it's sheer variety is a very good idea, ty Vacuity (loving the updated change logs too!),
Vacuity  [author] 14 Jul, 2023 @ 6:46pm 
Update: Not perfect, but better than nothing. Support for Cataph's Southern Realms mod.