XCOM 2
[WOTC] Gotcha Again Redux
299 Comments
RustyDios  [author] 10 Jun @ 1:27pm 
That is a serious amount of spam, completely unrelated to this mod. - Almost report/abuse-flag worthy, but I'll hold off on that for a 'first offence', plus you just seem desperate for answers ...

I would advise joining the XCOM2 modding discord where you can have a better conversation about all the issues you have with your current setup @nightmares, instead of repeated unrelated messages on a mod page.

As Dragon32 kindly pointed out you can find alot of help for your issues on the Wiki, namely the troubleshooting and superseded mods lists. Knowing what the mods you have subbed too actually *do* also helps and aids in locating a culprit when issues arise.
XpanD 10 Jun @ 10:58am 
holy comment/notification spam batman
☥¤§ÑîGHTMÃRɧ¤☥ 10 Jun @ 9:39am 
is there a long for conficted mods ones that you turn off the notifications for at the main menu for future reference?
☥¤§ÑîGHTMÃRɧ¤☥ 10 Jun @ 9:37am 
which mod adds the resistance leader to targeting your squad in the first mission anyone know?
☥¤§ÑîGHTMÃRɧ¤☥ 10 Jun @ 9:37am 
i also removed a kill counter mod cause i had the original and the redux both enabled for sum odd accidental reason. now just have the redux version.
☥¤§ÑîGHTMÃRɧ¤☥ 10 Jun @ 9:36am 
okay i disabled quick soldier info and i have a tactical cleaner mod enabled so that it doesn't obstruct the mod flow.
Dragon32 10 Jun @ 5:30am 
@☥¤§ÑîGHTMÃRɧ¤☥
Trim your mod list and know which mods you're running for a start.

Read all of this: https://old.reddit.com/r/xcom2mods/wiki/mod_troubleshooting
In Mission Gatecrasher, instead of it being a monument with c4 it starts the mission with outrider fight in front of me, if my squad wasn't concealed she's rogue and would attack me! this is a bad troll or something, I bet this particular mod that trolled here could be responsible for the Lose a turn prepare perk on every character!
my game is also starting a new map apart from the base game and when i met up with mox for the first time the cutscene ALWAYS everytime i've modded wotc which is ALOT of times glitches up when Mox is using his abilities in a shipping container yard not sure what mod broke my cutscene here i have no idea...maybe one of you guys know how to fix it?
lol I don't know where to start Rusty! I got so many of those type of mods. is there any ini or log files Rusty that record this Prepare perk or the Alternative to Hunker down Hunker perk so I can find them and remove them or track them down?
i think the problem Rusty is caused by a bad class or perk mod that wasn't designed to be a troll necessary but it turned out that way it was rather poorly implemented.
I had like 450-550 mods before but i went to modding and couldn't get my things backed up, ran into that issue so many times of corrupting my mod folders and such thru steam.
I think the Knox Proficiency Commander plugin is causing my problems with my custom classes and such. I like the extremely difficult ai realism of longwar but i don't like how long the missions take well so Long, so I got all my mods with long war things just not long war enabled.
Rusty I'm running 950+ mods so that makes since what mods are causing the longer loading screens usually and long loading before missions? do you know the specific ones? what about the camera zoomed in or staggering any known fixes bud?
ok
RustyDios  [author] 7 Jun @ 3:45pm 
I can't recall ever hearing a problem like that before. 100% sure it is caused by a bad combination of mods. 99% positive this isn't one of them.
this problem i am facing is making missions way longer and the game literally unplayable for me. :(
i'm having a new problem my soldiers when they are hit can't attack instead they lose a turn and have to go into hunker or prepare mode anyone know what asshole mod is causing this?
RambelZambel 3 Apr @ 2:48pm 
"There is a 2-tile grace period to activate overwatch, as long as the start and end of your movement path are also concealed! MCM Editable!" Does this conflict with "revert overwatch rule change"?
Destrudo 29 Mar @ 3:53am 
@Dragon32 That's true, though from my tests the bug is likely tied to Gotcha's custom path-indicator system. If it's disabled everything is fine. And interestingly enough, I've never seen that behavior in 'original' Gotcha Again
Dragon32 29 Mar @ 3:28am 
@Destrudo
The game's visualisations can get out of step. Floors can be destroyed before the explosion occurs etc.
Destrudo 29 Mar @ 1:23am 
I found minor but mildly annoying bug. Sometimes unit's hp is deducted before the shot connects. Example: you ambush Sectoid with 3 soldiers, 2 are on overwatch, 1 shoots sectoid for 3 damage and activates it. Sectoid triiggers first reaction fire and gets hit for another 3 damage. And from now on things are getting a bit weird. Sectoid should have 4 hp (10-3-3) after two shots, but its hp bar shows 1 hp. After short delay the second reaction shot is triggered and it hits for 3 hp again. Meanwhile hp bar jumps from 1 hp to 4 hp and drops to 1 hp after shot connects.

This bug is hard to reproduce, but it's always present in tutorial mission, when Bradford is shot in the back - his hp bar is already at 1 hp before officer shoots him.
RustyDios  [author] 11 Mar @ 9:58am 
should do
Draky 10 Mar @ 2:57pm 
does this work with the LWTOC?
galaxyconvoy1977 21 Feb @ 11:49am 
my bad I apologize, i have the original Gotcha... So conflic.
thanks.
galaxyconvoy1977 21 Feb @ 11:30am 
@Dragon 32. thanks, it s not on the geoscape but on the battlefield during mission, the game lags... It s fully playable but not nice to play... I don t understand why. best regards.
Dragon32 21 Feb @ 11:08am 
@good connection only
If by lag you mean a heavy FPS hit, typically on the geoscape, then that's usually indicative of a MCO conflict. That's one of the few that AML can identify so use its conflicts tab. Or manually check your other mods for the same MCOs as listed above.
galaxyconvoy1977 21 Feb @ 11:01am 
thanks for this Mod. But i have a problem with it. the game lag when I use it...? i don t have other incompatible mod with it... I don t understand.
adm1ral 18 Feb @ 4:18am 
Thank you for your Redux mods! :2018bestaward:
Bilge-Soup Head 11 Dec, 2024 @ 9:14am 
Bless you, bless you and bless you again.
GnaReffotsirk 4 Dec, 2024 @ 3:06am 
can you add UI resize like smaller healthbars smaller icons?
Kim bosong 24 Nov, 2024 @ 11:02pm 
this is great mod.
the__mentat 19 Nov, 2024 @ 11:01pm 
I just gave this mod a try. Major kudos RustyDios! Much better than confirm mis-click which I used before. Misclicks for me mostly happen when the tile changes at the very last fraction of a second, especially when you hover over tiles which contain a corpse. The small delay that now happens eliminates this pretty much all the time.

I noticed a small bug, though. When moving the cursor to an elevated tile (at least one level up), it is immediately available for a click and there is no delay. When cursor in on a lower elevation, it works fine. So seems it is just an issue when using for an upper elevation tile.
ArtanisKAI 16 Nov, 2024 @ 7:21am 
Ill check that out at a later date. Im trying to fix my Five Tier Setup that turns Coil/Laser into a T2 pair and the Mag/Beam into a T3 pair, it caused the beam research to appear BEFORE even researching any weapon techs.
RustyDios  [author] 16 Nov, 2024 @ 6:36am 
Perfect Info? no.... as that is a vanilla mod
WOTC Extended Information (perfect info's wotc version)... yes, should be fine
ArtanisKAI 16 Nov, 2024 @ 4:31am 
is this compatible with perfect info? AWL says this conflict with perfect info alpha.
Bob 13 Oct, 2024 @ 6:40pm 
Thank you, it's life saving already, can't ask for more. XD Appreciate the works.
RustyDios  [author] 12 Oct, 2024 @ 3:58am 
I can't think of a way to do that, but it is a cool idea. Noted on my ever growing "list of things to do" :)
Bob 12 Oct, 2024 @ 1:03am 
is it possible to add a function like explosive on death zone indicator, so keep getting hurt by gatekeeper and sectopod, thank you!
RustyDios  [author] 10 Oct, 2024 @ 1:24pm 
Most likely interactions with LWotC's overwatch changes... of which there are many, and depend on the perk/enemy (Sentinel, LoneWolf etc etc)
Phrozehn 9 Oct, 2024 @ 7:48pm 
Love the mod. Recently came back to LWotC and I'm noticing that I'm getting hit by OW where the indicator isn't showing. Any idea what it could be causing OW indicator to be unreliable?
Bob 9 Oct, 2024 @ 2:11am 
lol, thank your for the information, i was looking for the "target preview" option and you just respond in 3 hours, how nice is that getting my answer right on time/
RustyDios  [author] 8 Oct, 2024 @ 8:09pm 
That's actually a base game feature added in WotC, either hold ALT or go into the Menu > Settings > Gameplay and turn on "Target Preview"
BusyBard 8 Oct, 2024 @ 5:21pm 
TLDR: Does this mod provide the list of targets with LOS from the targeted location?

Long form: Above your soldier skills you get a list of targets you see from your current location. If you move the cursor around, should it show me a list of targets from the location my cursor is at? The little reticles on enemies and allies change depending on LOS, flanked, etc., just not the target list. Does this come from a different mod?

I'm playing with Odd's season 9 list, and his UI shows the extra row of targets.
1AS1 26 Sep, 2024 @ 3:57am 
Am I right in understanding, that NumGraceTiles (and HideInHighCover, HideWithHeightAdvantage) works only in concealment, but ExtraDetectionRange works both without concelament and with concelament?
Linkerlink 17 Sep, 2024 @ 8:04am 
Thanks my guy =)
RustyDios  [author] 17 Sep, 2024 @ 8:00am 
yes, should be okay for a strategy save and yes, should be fine with LWotC
Linkerlink 17 Sep, 2024 @ 7:52am 
This is gunna sound dumb i have a couple questions:

Is this mod okay to put in mid playthrough or does it require a fresh save (do worry if not sure)

Does this mod work with Long war of the chosen 2? I don't know if longwar comes under the ones that change things that this mod overrides.

sorry if these are silly questions.
Dragon32 3 Sep, 2024 @ 10:48am 
@RolandJ
I remember doing it in EU / EW but can't recall ever being able to do it in XCOM 2 (base game or WotC). Maybe use Skirmish mode to test things out?
RolandJ 3 Sep, 2024 @ 7:30am 
Thanks for your input, Rusty, I appreciate it.

I learned of "tile scanning" in an XCOM2 WOTC legendary ironman let's play series a few years ago, and I both saw the author perform tile scanning and I did it myself in my own campaign, so I've seen proof that the tile gave a visual indication that it was occupied. I cannot remember if it was selectable or not - it's been too long - but I no longer see any visual indication that lets me differentiate the tile from any other tile.

So, something has changed. And, since this game hasn't had an official patch since 2017 - right? - it is either that A) both I and the youtuber had a mod that caused the differentiation and I no longer use it (unlikely) or B) I have a mod that has caused the tile visual to change.

Do you have any ideas? I'm out of ideas aside from A) turning off this mod in my next battle and B) convert back to the old combo mods (gotcha again + ui fix + missclick protection + crouch lower).