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There's already a Lucas out there, but one with this style would be great...
do you also want to make ninten for rivals workshop
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2909667246
░█░░░░░░░░▀▄░░░░░░▄░Toby wants to take over Steam.
█░░▀░░▀░░░░░▀▄▄░░█░█He needs your help.
█░▄░█▀░▄░░░░░░░▀▀░░█Copy/paste Toby to help him.
█░░▀▀▀▀░░░░░░░░░░░░█If not, he will use the Legendary Artifact's power. On you.
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Say "cool" (slowly)
Say "lemon" (slowly)
Say "yes" (slowly)
Say "dude" (slowly)
Say BOB (slowly)
Now, hold your breath until you post this on another item
then check, your voice#
- PK Thunder 2 is fired in the direction PK Thunder 1 is travelling in, not the angle which it hits Ness at (I think). This means you can fire off a downward-angled one quickly, which makes for some crazy ledge-cancel momentum.
- You can orca hop if you hold Jump into Neutral Special. Not only can you recover with this, you can use it to place your PSI Field somewhere the opponent can't reach easily. It doesn't even put you into free fall!
- This was already shown in the trailer, but Magnet combos are here! You can jump cancel it like in Project M on hit, and you can also do a sliding one out of dash. This opens up for crazy combos.
Kinda busted, but overall W character.
@FriedBitz Not sure what would be causing this, would be helpful if you had a clip of it happening or a crash message
1. Pk Thunder needs an improvement when it comes to actually performing the move. For example I noticed that if I try to angle it upwards diagonally, it instead makes it so the character goes horizontally instead.
2. This is in conjunction with the previous point, but I believe that this problem would be solved by making pk thunder lasting longer while in the air, like its smash variant.
3. I've been having random lag spikes while playing as the character in training mode. Setup was the Lego ninjago temple, Ness and Orcane. CPU behavior set to none.
I hope this helps as far as feedback is concerned. Hope you have a great day.