Total War: WARHAMMER III

Total War: WARHAMMER III

OvN Grudgebringers - Moving Camps Submod
21 Comments
shnavooz85 11 Jul @ 5:33pm 
( only had about 5 mods used first try 2nd try only like 3 i know the other mods wasnt the problem cause i used like uhh 13 of em at once and didnt crash )
shnavooz85 11 Jul @ 5:31pm 
pretty sure this mod is broken cuz as soon as i used it game crashed first turn but when i turned it off it played hella smoothly
Chicken Chaser 20 Jun @ 10:38am 
Doesn't work anymore. There are only two movement stances now, neither of which let you move.
Deygotwingsnow 13 Jun @ 3:17pm 
Camps now move at 5 inches per hour and can't pack up and redeploy anymore. Disabling the mod causes crash on load. 10/10 mod.
TheOppaiLord 9 May @ 9:22pm 
Doesn't seem to work properly. Camps are in a non-movement stance by default, providing their benefits in their area of effect, but going into encamp stance (either to move, since it's not possible in default stance, or because you build something) prevents you from ever switching stances. So you're stuck at what, like 25% movement range and you don't even get the replenishment from the camp.

Maybe it's an incompatibility with Cataph's comfy encamp? but that mod specifically says it's compatible with other mods that add different encampment stances.
Illegal FQ 17 Mar @ 8:48pm 
it works
Aristocratic Astorian 7 Feb @ 2:38am 
This mod seems to prevent deploying camps
Hercules 1 Feb @ 11:41pm 
does this need an update
[]Herz[] 13 Dec, 2024 @ 12:50pm 
I would like to see some Camp like the "Ogre Camps" for Norsca, that are surrounded by walls while defending? Maybe there is already a mod.
The Viral Divinity 3 Oct, 2024 @ 12:05pm 
Seems to be unstable. Idk why this really couldn't just be main game functionality because it sure would improve the AI's survivability past turn 40.
AI-Man 31 Jul, 2024 @ 11:07pm 
does it still work without any problems? any confirmations?
Rustic "Kalessin" Citrus 13 May, 2024 @ 2:21pm 
I seem to crash with this one on (in a big mod list admittedly). Grudgebringers work total fine without this one though!
Colithiel 6 May, 2024 @ 7:20pm 
Does this need updated?
Dagaz 13 Sep, 2023 @ 4:21pm 
I found a funny little gimmick that overwrites the one army rule xD. If you have the recruit defeated legendary lords mod they appear in the recruit lord bar, not very useful since you just get minus income but yea legendary lords go through it.
Michael {United Critics} 21 Aug, 2023 @ 12:49pm 
I would love to have the Araby factions done, I can't wait for those, I loved them :)
1millionbeers 3 Aug, 2023 @ 1:28pm 
whats next?
A Fungal Network 30 Jul, 2023 @ 3:02am 
Will you be adding Araby or Halflings to WH3 like OvN in WH2?
Coggernaut 19 Jul, 2023 @ 8:50pm 
I was wondering when this would be made :)
Who 19 Jul, 2023 @ 1:46pm 
A mod I didn't know I needed, but now can't see myself playing without. Thank you for this!
Ragnarjan 19 Jul, 2023 @ 12:16pm 
You guys make the best mods.
Daverin2112 18 Jul, 2023 @ 10:42am 
So moving camps. And unlimited horde lords. We officially have a full horde faction now.