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for hero without stun skill
https://drive.google.com/file/d/1M5AOLPRJFT43V22McSyQP34TL8kHCA6w/view?usp=drive_link
Ill look into fixing some of these espeically the shuffle some of these days.
And no worries, i am very thankful for your effort and help. Thank you
"Astronomer Seeds Wrathful 1-5" and sudden rush's damage bonuses don't have apply once true when they should. It's trying to apply the buff to self and damage to enemies for each enemy affected. So sudden rush does double the bonus damage to both mobs if both are bleeding/blighted. It also applies the extra damage against size 2 to a size 1 mob if its in rank 1 and the size 2 mob is in rank 2-3. The barks for spread the seeds, sudden rush, and astral shamble also need apply once true, the bark chance is increased by the number of enemies hit by the ability.
Anyway maybe take a look at some of these effects. And none of this is really meant as a criticism, just want to make sure everything is working the way you intended. I really like the class and think you did a good job!
"Astronomer Shuffle" has apply once true on it which I find odd considering its a move skill. What ends up happening is only the rank 2 target gets hit with the shuffle effect while the rank 3 does not. Rank 2 mobs often have higher move res than rank 3 so most times rank 3 isn't moved. Even if the shuffle does succeed, the rank 3 mob only ever switches to rank 2 two-thirds of the time when rank 2 mob is shuffled to 3 or 4.
The real and actual design of lapidary was i want leper attack that also ignores prot, alternatively bleed also did the same and i choose bleed cuz theres more sinergy with some items/modded items
I hope this clears some things up and additionaly I do apreciate you getting invested in this and ultimately changing it to fit your gameplay style
I understand the intention of inversing a dot by making it strong up front and weak over time but dots were balanced by the fact that they deal high amounts of damage slowly. Doing dot amounts of damage quickly is too good.
I adjusted it to -67% base + 6/1 bleed (110% chance). Still strong this way but not OP, and can still somewhat be used against avg bleed resist mobs in weald or cove. Could also do -90% + 9/1 (120% chance) if it only hit ranks 1-2.
Great job otherwise!
This is why usually i recommend using the patch so it keeps the balance
But I do apreciate your offer still, and it does make me happy to hear people enjoy those ripostes
If you need some help I freely can assist with the artwork. If interested, send me a friend request.
Is this a matter of creating patches?
I found a strange bug that causes the sound of a character from another mod to disappear. Could you please advise how to fix this ?
There may be a bug with the last update (from the 14), as everything was fine before that.
All vanilla heroes have the effects of their skills x2. (Listed x2 on the TT and in combat the effect will be applied x2 too).
When i unsuscribe from your mod the bug is gone.
Loving the mod so far, thx a lot