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Interestingly enough, when I then deleted what was written in those boxes, and the error did not recur.
https://pastebin.com/15pxTNNt
I move all error messages to a discussion thread to avoid clustered text.
I turned off all mods, leaving only DLCs. The problem persists.
I don't have the white and black sheets configured in this mod (partly because I couldn't get into the settings for some reason), but I also didn't configure them in previous versions of this mod (1.4, 1.5).
Regarding mods that interact with genes:
Animal Genes
Better Gene Inheritance
Gene Fabrication
GeneLibrary
Some VRE – Genie, Highmate, Pirates(?), Pigskin
[AV] Ancient Spacer Xenos
Altered Carbon 2: ReSleeved
All of this mods (except Animal Genes) I used for a while (1.4, 1.5) with your mod.
There are several other similar errors, but as I understand it, they all come from the first one. And all of them are somehow related to the generation error. Unfortunately, I can't publish anything longer than 1000 characters
White list will override black list. For example, you can black list anything with "hair", then white list "Hair_InkBlack"."
@Vortek Gamer Is it possible for you to turn on debug mod and look for any text that has my mod name (Buggy or MutatedPawn) and paste it here? Thanks in advance!
I ran into a problem - I got into the mod settings, but I can't close the window in any way except by completely closing the game. Also, all the settings I made are not saved for some reason
_ Add compatibility for 1.6.
_ Remove HugsLib dependency. All previous mod settings are lost. Please visit the new settings.
_ Black/white listing entries are treated as wildcard. "hair" will include any gene that has "hair" (case-insensitive) in defName or LabelShortAdj.
_ White list will override black list. For example, you can black list anything with "hair", then white list "Hair_InkBlack".
_ Add custom tick time for both growing carcinoma and toxic build up mutation. Default is still 5k. Thanks Arthur GC for the suggestion.
Please let me know if you find any issues. I couldn't play test as much as I should.
Cheers!
@StarOri I am still working on babies' mutations.
Did you consider to add a chance for children to have one random "mutated" gene (a random new gene) on birth? I think this would be a really nice addition to the immersion and possible "stories creation", this does not happen often in reality of course but if we could tweak the chances, anyone would probably be fine with that.
Would that be complicated to add?
But that's ok, no problem.
Thanks for the mod :)
If I understood the mod settings correctly, twenty 5% of mutating attempts per day is the same as 64.15% of it happening at least once per day.
Maybe the default settings should be every 60000 or 30000 ticks instead of 5000 (at least for the growing carcinoma trigger).
If xeno genes are not allowed, all mutations will be endo.
Otherwise, any mutation will have a 50% chance of being xeno.
You can turn on debug and read the messages. If "Xenogene chance roll" is greater than 0.5, the mutation should be xeno.
Cheers!
@wowhvb would it be at possible to make white|blacklists use masked strings? i.e, to remove whole bunch of genes by simply having " VREA_* "? the string type used for the list is not that long, sadly, and this will greatly reduce it's size.
Alternatively, can there be seperate lists(checklists) that would take mod names to allow|forbid genes from?
All in all, great mod,keep up the good work!
this doesn't include the ones added by alpha genes which i just removed with cherry picker, if theres any i missed feel free to comment. for the developer, Id suggest just ignoring any gene starting with VREA_ or including a blacklist by default