RimWorld

RimWorld

Endling (Last Of Their Kind)
35 Comments
Kitasan Black 30 Mar @ 1:59am 
now i need a mod that removes baseliners and my goal of the last human is complete
Curry 29 Sep, 2024 @ 8:31am 
@Aelanna - I Want!
Aelanna  [author] 29 Sep, 2024 @ 7:01am 
@Curry - Endling currently is not, as its primary use case was for players to add it via mods such as Pawn Editor or Character Editor, which can generally bypass trait limits anyways. Its commonality for natural generation is 0.1, which is half of even the most rare vanilla traits.

There is unfortunately no quick and easy way of changing this, as there is no simple field that can be added to traits to make them bypass vanilla limits; vanilla sexuality traits are added via a specific second code pass and it is actually flawed because there are circumstances in which said sexuality traits can still take up one of a colonist's initial trait slots and thus not actually be "free". If this is desired behavior though, I can certainly put it on my to-do list.
Curry 28 Sep, 2024 @ 8:54pm 
Is this also considered a trait outside of the 3 Traits limit, like homosexual or asexuality?
PolySoup 29 May, 2024 @ 10:48am 
That seems to have fixed it, thanks :-)
Aelanna  [author] 29 May, 2024 @ 10:17am 
@PolySoup - Strange, the method I target does not seem to have meaningfully changed and it seems to be working again after a recompile with no meaningful changes.

Please give v1.2.1 a try and let me know if it is still throwing an error.
PolySoup 29 May, 2024 @ 7:48am 
There was an update to HAR yesterday, and now the HAR transplier is throwing an error.
沅将军别闹了 12 Apr, 2024 @ 6:20am 
I love this too much!!!!!!!!!!!!!!!!!!Thanks a lot!!!!!!!!
PAD长 28 Mar, 2024 @ 3:53am 
good
blodi 2 Dec, 2023 @ 7:04am 
Would there be a way to make every pawn that comes from outside the rim (crashlanded spacers, and maybe also ancients) have this trait?
Brybry 29 Nov, 2023 @ 1:37pm 
Mods I didn't know I needed.

Thanks as always! <3
Ghevd 27 Oct, 2023 @ 5:25am 
@Feet Hater from what I read prepare carefully is a spaghetti code mess and the way it injects its code into the game is harmful to tps at endgame.
Blast Donger 26 Oct, 2023 @ 1:59pm 
I've always used the Prepare Carefully mod to manually remove all relationships to a pawn but this might just make that massively quicker and easier
bitbucket 19 Oct, 2023 @ 10:56pm 
For all the times you intent your pawns to have left it all behind, only to find their entire family beat them to this rimworld and now they're all cannibal pirates who want to kill and eat them.
Nomedyk(John) 30 Sep, 2023 @ 11:18am 
Oh funny i stumble upon this and it would fit my main character perfectly. It was always awkard to find family members on a fantasy world after being the only survivor of your spaceship crash.
Mr.Tickle 2 Aug, 2023 @ 11:46pm 
I thought this mod was about the end of the world or something!
Kupie 2 Aug, 2023 @ 2:50pm 
THANKS FOR THIS
Tana 1 Aug, 2023 @ 6:48pm 
Would it be plausible to make this automatically apply to newborns in the colony?

They are, after all, not going to have any relationship that is not via the indirect route of their parents.
snakewizard 1 Aug, 2023 @ 3:00am 
THANK YOU!
Nullblank 31 Jul, 2023 @ 6:36pm 
Makes me feel bad for Anna
Omnires 31 Jul, 2023 @ 3:49am 
Nice. It kind of annoyed me when I made custom xenotypes that are only meant for one person to have only to the game add in other random pawns of the same xenotype. I kind of ruined the backstory I made in head about the those characters. Now I can make remake play through of the super solider dad, cybrog mom, and magical child play-through. :)
Aelanna  [author] 30 Jul, 2023 @ 8:08pm 
@Night Foxx - That is somewhat more difficult as races are tied to PawnKindDefs and those are tied to Factions, plus HAR allows you to inject custom PawnKindDefs into other factions so there is no easy programmatic way of disabling an entire race from spawning.
The Yeen Queen 30 Jul, 2023 @ 5:22pm 
"Last of their line" might be more appropriate than "kind", but I like the idea. Seems useful. But now I want to know if it's possible to make a mod for HAR that'll do similar with a race. Whatever race your starting pawn is, it is the only one of that race left. No others will spawn on the planet...
Chance The Cheetah 30 Jul, 2023 @ 4:13pm 
A very dramatic name for an actually quite useful mod. It doesn't always make sense for your colonist from another world to be related to every man woman and child they meet on this one far-flung rimworld.
Platinum Spice 30 Jul, 2023 @ 4:08pm 
Actually super helpful. Thanks!
vulgo xande 30 Jul, 2023 @ 12:30pm 
cool
Everfearful 29 Jul, 2023 @ 7:05pm 
I was just thinking my game had insufficient amounts of existential angst. Great work as always.
tinyMusic 29 Jul, 2023 @ 6:56pm 
didn't even realize i needed this
Capter 29 Jul, 2023 @ 2:22pm 
Bless you random internet stranger
Ren 29 Jul, 2023 @ 11:38am 
Way better than the mod that prevents ANY random relations for all pawns, makes this feel more unique for runs where maybe a lone survivor takes in refugees of other races (a run I've been wanting to do). Thank you!
Xeonzs 29 Jul, 2023 @ 9:31am 
Thanks for sharing, I always play with a demi-god protagonist supported by 2 of her kind albeit less powerful, crash landing on this strange planet.
Then the next day her husband is in a trade caravan....... Immersion gone.
Ghostbait 29 Jul, 2023 @ 8:27am 
Finally, I won't spend hours working on the perfect self-insert protagonist just to get "Raid (Relationship) - malingerer Poopy is father/husband of colonist Ghostbait."
AlexDE 28 Jul, 2023 @ 9:41pm 
hmm this gives me an idea for a new colony: a group of endling knights, the last of their kind, out to rebuild and fix all that has been lost.

cue adding all possible hostile factions and trying to survive.
Gota 28 Jul, 2023 @ 4:34pm 
Really good if you usually have a single "protagonist" pawn
Oharo 28 Jul, 2023 @ 3:53pm 
This is something I've been wanting for a long time. Thank you!