XCOM 2
[WOTC] Supply Extract Map Pack
32 Comments
Oniwabanshu 21 Oct, 2024 @ 4:43pm 
Kudos to you, you actually made this mission even more annoying than the LWOTC one.
Mr.Pink 22 Sep, 2024 @ 8:04pm 
OK, will look into it. Thank you.
Tedster  [author] 18 Sep, 2024 @ 8:36am 
it's in LWOTC, but there is a parcel in "Even More Maps" that will cause 0 crate supply extractions for abandoned city ones, that might be your issue. The objective stuff is dependent on parcels, and this mod ships 0 parcels for Abandoned City versions of the mission.
WipVanRinkle 18 Sep, 2024 @ 1:00am 
I had "Plot_ABN_SupplyExtract_Waterfront2_Train" spawn with 0 creates, i dont have this mod enabled so it must be Lwotc, but i couldnt find the plot anywhere in lwotc files.
Tedster  [author] 1 Sep, 2024 @ 7:52am 
RNF timers aren't tied to the maps, you've got an issue with something else.
Mr.Pink 1 Sep, 2024 @ 12:38am 
Have noticed that the reinforcement timer does not count down.
Tedster  [author] 25 May, 2024 @ 7:10pm 
yes, if you're running LWoTC 1.1 or newer, these are included
Jestimac 8 May, 2024 @ 9:11am 
What is the latest version of LWOTC ? Is this the one updated on January 18th ?
Räzz 24 Mar, 2024 @ 5:22am 
If anyone else is wondering this is the mod MoreAdventDepots
Zoinho1 31 Aug, 2023 @ 9:31am 
Sometimes when the mission is loading, there no loading image preview.
Could you repurpose another building instead of just flipping it, put in a Turret or two as well?
Jay 5 Aug, 2023 @ 4:56am 
Yeah... I just got a crate mission (without this mod) on the abandoned city map not long after I asked that question. One of the crates was entirely inaccessible. lol
jaking23 5 Aug, 2023 @ 12:45am 
Worked great on the first crate mission, thank you.
Tedster  [author] 5 Aug, 2023 @ 12:18am 
Ok, another update pushed that should improve the crate spawning and should fix additional cases of no crates spawning.
Tedster  [author] 4 Aug, 2023 @ 9:27pm 
Yay, bugged 0 crate spawns are back, I thought I eradicated those. I am messing with some other stuff to improve the new plots.
wilnemo35795 4 Aug, 2023 @ 11:39am 
sometimes the crates would spawn out of bounds.
Jay 3 Aug, 2023 @ 2:40pm 
I'm curious, what was problematic with the abandoned city train map?
Zoinho1 3 Aug, 2023 @ 12:14pm 
I finally get a supply raid mission now but there no crates, just enemies.
And enemies spawn points are horrible, they all too close to player spawn (there were two pods a one dash-move from the landing zone, I tried to wait but all the others pods moved toward me), no pod was patrolling the building.

The map type was like the one on third image, but with a green/normal flora and the building was vertical.
silverleaf1 2 Aug, 2023 @ 11:27pm 
@Tedster Are there any plans to release any of the LWOTC specific missions for use outside of LWOTC. The device defense mission, in particular, would be a welcome addition.
Tedster  [author] 1 Aug, 2023 @ 7:36am 
Yep, LW does that too, but has a longer timer so you can usually get all the crates before RNF comes if you play it right.
Coley 1 Aug, 2023 @ 7:34am 
Yeah CI has the whole infinite reinforcements mechanic on crate missions. I just want to reduce lost type missions due to the shoddy performance that comes with them, without causing things to break. Plus the plots in this mod fit the mission type much better.

Thanks for the clarification, and for the mod Tedster, much appreciated
Tedster  [author] 1 Aug, 2023 @ 7:04am 
Initial reports/testing I've seen say that these work fine with CI. no clue on balance since I know CI makes the mission type significantly harder.
Coley 1 Aug, 2023 @ 6:31am 
Out of curiosity, will this cause any issues with CI? It has a Crate Extraction mission using the Abandoned City Plot. I wanna say it'll just pick one of the other plot types, but I wanted to make sure I wasn't about to break something.
Tedster  [author] 31 Jul, 2023 @ 8:49pm 
Update out fixing things.
Tedster  [author] 30 Jul, 2023 @ 10:19pm 
so I messed up the Plot config file and none of the plot changes are in. the parcels work, but apparently one of the plots works fine for me but not for others testing LWoTC, so I'm not going to enable them here until that is fixed.
Tedster  [author] 30 Jul, 2023 @ 4:23pm 
@LeyShade, It's more an issue with the crate spawning mechanics than the plot, and that's not something we can easily fix as the crate spawning is partially native code that can't be touched.
LeyShade 30 Jul, 2023 @ 1:45pm 
God tier work. Obviously, have to renable the abandoned mission as would of preferred that plot to be replaced with a fixed version rather than omniuously removed, but fantastic work - more map variety, especially within mission types, is always greatly appreciated!! <3
Tedster  [author] 30 Jul, 2023 @ 7:42am 
Either works, as long as that line isn't there that map will still show up.
tiktaalik 30 Jul, 2023 @ 5:46am 
-arrPlots=(MapName="Plot_ABN_SupplyExtract_ElTrain", strType="Abandoned", ObjectiveTags[0]="SupplyExtraction")

Is this the line? I too like the abandoned city :)
And how to remove it? Delete the line, or put ; in front of it?

Thanks!
Tedster  [author] 29 Jul, 2023 @ 8:05pm 
@Xyth

Yes, just delete the relevant line in XComPlots.ini
Xyth 29 Jul, 2023 @ 6:37pm 
Is it possible edit the config and not disable the Abandoned City version? I quite like playing that one, despite the bugs.
Alexandr 29 Jul, 2023 @ 6:15pm 
Good work, Tedster! As always.
Vaultwulf 29 Jul, 2023 @ 5:44pm 
This looks awesome. Variety is the spice of life!