Total War: WARHAMMER III

Total War: WARHAMMER III

Aspiring champions of Chaos [SFO]
95 Comments
madgeneral2019  [author] 1 Jul @ 2:54pm 
@Velykos forgot the update it will be going up soon
Velykos 1 Jul @ 2:52pm 
Oh I didn't know about this
Interested in the update!
madgeneral2019  [author] 19 Jun @ 3:14pm 
@EnumaEllis ok ill update it then
EnumaEllis 19 Jun @ 2:19pm 
Gotcha. I think SFO just need to edit the items. You can also update the mod here and I''l test it for you with 6.15. Just to check stats and some modifiers.

Really appreciate it!
madgeneral2019  [author] 19 Jun @ 11:30am 
@EnumaEllis ok the update is done but i cant test it until sfo is updated so either comment when its updated or ill check every now and again
EnumaEllis 19 Jun @ 10:50am 
Aanother issue is some of your units for Khorne, not sure about the rest, are missing the fur on their capes in their variants. This is cool in theory, but without the fur, there are massive clippings seen without fur. I think keeping the fur on is better to hide them.

I think that's all. Sorry for the listings, I just love monogod aspiring ideas. Looking forward to your fix! :)
madgeneral2019  [author] 19 Jun @ 10:17am 
@EnumaEllis ill update this and fix that issue
EnumaEllis 19 Jun @ 9:55am 
Also, SFO native Khorne mortals chaos troop get 10% physical resistance or ward save while yours get 15% fire resistance, not so good. Hoping you also add in ward save for them as well.
EnumaEllis 19 Jun @ 8:41am 
Curious if the update is still happening?
madgeneral2019  [author] 15 Mar @ 12:02pm 
@Zk922 ok thanks for letting me know ill look it up and update soon
Zk922 15 Mar @ 6:24am 
Anyway, still thanks for your excellent work.
Zk922 15 Mar @ 6:22am 
@madgeneral2019
Original ROR units in SFO still can get xp, although they are marked with a level 9 icon.
There will be a thin xp progress bar near the level 9 icon.
madgeneral2019  [author] 10 Mar @ 8:04am 
@Zk922 ill fix the ui ror cant get xp they start at level 9
Zk922 10 Mar @ 6:31am 
amazing work!but some problems

1. The ror units cannot get exp.
2. All the Aspiring Champions in mod are tier 3.
ProJH 9 Nov, 2024 @ 7:07am 
Rotted Riders are very strong. Balance is needed.
madgeneral2019  [author] 27 Oct, 2024 @ 5:31am 
@Prussian Wolf i see i havent played warhammer 3 for a little while and havent played sfo in quite some time so i think a slight nerf to their auto resolve and maybe some type of healing nerf to them should balance it nicely
Prussian Wolf 26 Oct, 2024 @ 10:43pm 
I will say, (first of all I didn't think you'd respond like instantly) I trimmed my original comment. One of the major issues in that battle was that Nurgle factions have tech to get an infinite use army spell - Rot, Glorious Rot... which was able to deal damage over and over (It's even buffed in SFO). So while the Rotted Riders are extremely strong, I could have eventually killed the unit, but it took SO LONG (it was alive for like 10 minutes by itself) that the spell was also able to just ruin my army, and in fact if the AI was slightly better with targeting it would have easily wiped me.

It kinda reminded me of Vlad's Quest battle trying to fight the Strigoi, everything was manageable but they were so damn Tanky.
madgeneral2019  [author] 26 Oct, 2024 @ 10:36pm 
@Prussian Wolf you bring up some good points perhaps i'll lower their autoresolve stat and look at the stats in sfo a little more
Prussian Wolf 26 Oct, 2024 @ 10:30pm 
I like your mod, but 2 things.
1. Units doubled when looking at Nurgle's faction in custom battles. I reinstalled, tried moving the order around...
2. I didn't check the balance for all the units, but Rotted Riders seem insane. This got my attention - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3355420960
Tried multiple battles, out-numbering - 8 units, 11 units, ambushing... every time auto-resolve had me losing my entire army.

I have just them vs most of my army. They took no damage, murdered everyone while I was constantly getting hit by army spells. Surrounded for several minutes, hit with spells, pelted by projectiles... They just ran, no reason. They could have killed everyone. Didn't have the best units, but damn. Example - Blood Knights cost the same, anti-large with magic attacks... they BARELY win vs a unit with 25% physical resist and anti-infantry.

Having powerful healing, poison and damage aura, and having insane resistances and damage... may be a bit strong.
madgeneral2019  [author] 27 Aug, 2024 @ 7:44am 
@Nikropol try unsub then resub but for me this with sfo works
Nikropol 25 Aug, 2024 @ 1:09am 
dont working to me
Kassorax 24 Aug, 2024 @ 1:17pm 
holey moley you're fast! ty sir
madgeneral2019  [author] 24 Aug, 2024 @ 1:06pm 
its updated
Kassorax 24 Aug, 2024 @ 12:51pm 
/cheer!!!
madgeneral2019  [author] 24 Aug, 2024 @ 12:49pm 
ok im going to update
Nikropol 24 Aug, 2024 @ 11:32am 
any updates?
Kassorax 23 Aug, 2024 @ 11:30am 
SFO has updated! :)
Kassorax 22 Aug, 2024 @ 11:28am 
thank you sir!
madgeneral2019  [author] 22 Aug, 2024 @ 10:56am 
@Kassorax this will be updated when sfo updates also there are guides by cryswar to add ror cap with mod tools
Kassorax 21 Aug, 2024 @ 12:15pm 
updated for the patch? does it need to be?
Kassorax 14 Aug, 2024 @ 11:10am 
I'm a complete noob at that. Would you recommend a YouTube video or document to help me find and change that without setting my computer on fire?

Would you consider making and uploading a version with no cap for a commission? Half a dozen coffees?
madgeneral2019  [author] 14 Aug, 2024 @ 4:45am 
@littlebroe you could open the packfile and just change it to be a cap of whatever you want just keep that local to your pc as for adjusting it it's relatively easy but im not going to make an official change to the mod as far as ror cap is concerned
Kassorax 14 Aug, 2024 @ 1:07am 
What amazing work! Really, well done. Would it be possible to uncap the ROR? I like to slowly fill my ranks with the best there possibly can be. Running around with like 12 of those bad boys would be awesome.
madgeneral2019  [author] 16 Jul, 2024 @ 10:57am 
@Alfredo ill fix that when i have time
Alfredo 15 Jul, 2024 @ 9:53pm 
Looks like you can not recruit them as changeling in campaign. Any plans to update it so you can get aspiring champions as Changeling?
Migstar117 14 Jul, 2024 @ 6:58pm 
hey just fought these in a battle and seem a little overturned, beating an entire army of dwarves with just a couple in melee. love the mod but yea balancing seems a little off
neverending 13 Jul, 2024 @ 6:26pm 
Always wanted monoversions of these, and looks super well done. Thanks!
BlackReaperz 4 Jul, 2024 @ 4:59am 
Thanks for the update! Noticed that the mod crashes my game if added/loaded mid campaign, works fine on a brand new campaign.
Besides that its seems to be stable :D
madgeneral2019  [author] 1 Jul, 2024 @ 8:21am 
its updated
BlackReaperz 1 Jul, 2024 @ 4:30am 
Looking forward to it! :steamhappy:
madgeneral2019  [author] 30 Jun, 2024 @ 10:53am 
@BlackReaperz i have been very busy most likely tomorrow
BlackReaperz 30 Jun, 2024 @ 5:23am 
When will this be updated? :( Saw the non-sfo version was updated, was waiting for this one eagerly T^T
madgeneral2019  [author] 24 Jun, 2024 @ 6:54pm 
@charlesklimper they should count ill check that
charlesklimper 24 Jun, 2024 @ 6:48pm 
I'm sorry to bother you, but I just noticed that the Aspiring Champions of Nurgle don't seem to count as mortal units for the sake of Tamurkhan's passive? If this is on purpose you can just ignore me.
Koala-Mavashi 21 Jun, 2024 @ 1:40pm 
Окей) спасибо, это и был мой вопрос) спасибо большое за ответ, но я все равно считаю, что избранные сильнее или все верно, как по лору? Начинающие чемпионы точно сильнее? Просто я понимаю если-бы чемпионы, но это-то начинающие )
madgeneral2019  [author] 20 Jun, 2024 @ 2:21pm 
@Koala-Mavashi окей, начинающие чемпионы должны быть сильнее избранных, у избранных больше здоровья, потому что их больше, что касается того, что лучше, я бы сказал, начинающие чемпионы, но они будут хуже против определенных типов врагов, но да, индивидуальный чемпион против человек, выбранный чемпионом, победит
Koala-Mavashi 20 Jun, 2024 @ 2:02pm 
я писал, что начинающие чемпионы в разы сильнее избранных и спрашивал, разве это нормально? Я сказал, что только хп меньше, а так, по всем параметрам они сильнее, хотя по-идее, избранные же должны быть сильнее, разве нет?)
madgeneral2019  [author] 20 Jun, 2024 @ 12:17pm 
@Koala-Mavashi окей, в чем проблема с юнитами и какие это юниты?
Koala-Mavashi 20 Jun, 2024 @ 9:49am 
russian) it's first time that I am not understood DD
madgeneral2019  [author] 19 Jun, 2024 @ 3:06pm 
@Koala-Mavashi what is your language maybe i will have better luck translating messages to you in your language so the text could be understood more