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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3412759659
check discord message requests / dm
thanks
when
untested
but i dont think there should be any problems
it might be due to a mod thats modifying your spawns
or maybe cuz of the games way of recycling zombies
idk
ill probably update this and change the way i do the spawn
make it similar to psycho zed and tank zed
but i cant do thos rn
im working on a mod project
sorry ive got 2 big proj and 2 smaller ones rn
dungeon maker and dog zed mod
i couldnt possibly do that rn
dm me via discord if you want to sponsor this update this will guarantee that i will update
sometimes mod conflicts shows another mod that called a function which another mods overwritten
you should ask them because my mod wont modify other zeds
"1 = Disable Leapers Skin and Animations" - but i'd like new animations, shoundn't it not work without them?
ok cool, pls do try out TankZedMod too
probably not, i suggest you play locally hosted server, just download the mod that lets you use the pause and fastforward feature if you want to
I set the mod, and played but no leapers spawned naturally, even with setting frequency to 50% using Star's Sandbox Options . So I quit, switched to -debug mode, and relaunched the game but when I tried to spawn one in, it crashed with the following errors:
function: setLeaper -- file: LeaperZedCommands.lua line #172
function: dpSpawn -- file: LeaperZedCommands.lua line #217
function worldobjects -- file: LeaperZedCommands.lua line #568
When I left the crash screen, it had spawned a leaper, but the error recurred each time. This holds true, even with only this mod and Mod Manager enabled.
sorry nope,, but thats a good idea
i never made an item called like "habilidad" or "ability"
and there are 2 checks before the admin can use leaper moves, so regular players cannot just activate it even if the admin tries to force it..
anyways recreate the bug document it on a video pls send it to me
and contact me via discord pls.. thank you