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I also plan to release the update with some new and highly requested features, like trait loss and age related injuries. Every new feature will have the possibility to be enabled/disabled and configured in the mod settings, just like the existing ones.
Due to all these new features, it may be a while until the mod is updated, even after the new build is released.
My question is:
If I set 3 real time hourse as 1 game day, does that mean the character will age slower.
Or will it still age like the key setting 1 real hour - 1 game day.
Thanks in advance for your answer.
But in reality too, I have never played a game that long to actually see these things in action (and I'll probably never will) since I don't RP in singleplayer, and I don't see adding this mod on MP without having tools to change people's age individually.
and if you younger, maybe slower reading and learning by book, but better learing while doing stuff and if you are old than the other way, you learn more from books
My suggestion is to make a purely informative moodle aka "You are old, dude", which would let player know what is going on.
And this mechanic may be improved even further. For example, make this moodle actually impactful, giving debuffs, which would represent slow consenescence after reaching like 40-50+ years.
Anyway, thank you for your time and work. I hope someday i manage to die of old age. Especially in zomboid xD
How does death of old age looks like mechanically? It's just RNG instakill from nowhere, or character will slowly lose hp, so eventually there would be no choises but lay down somewhere and pray to not get horded by zombies so you could die peacfully?
Also i'm quite interested how this mod interacts with change sandbox options mod. If i start 25 y.o. char, change starting age to 35 for example and die, will the new char be 35 y.o. on spawn?
Anyway, good mod!
It would be neat to have this as a sandbox option if it's not already. Time-scaling the years so one in game year might represent be 2, 5, 10 years, etc.
... but even if it's purely 1:1, I love it. (says the one who generally gets foolish in game after about a month and who's longest character ever only lasted like 70 days- haha).
Just imagining building a multi-generational, post-apocalyptic, zombie-killin' homestead with the Library of Muldraghia and it's collection of a bunch of skill books and great-grandma's zed-stompin' journals of knowledge... fun goals.