Total War: WARHAMMER III

Total War: WARHAMMER III

graetor's Bretonnian Holy Orders
125 Comments
Meraun 3 Jun @ 5:01am 
IS there an SFO version?
graetor  [author] 11 Apr @ 1:38am 
Yep
klaysdnd 9 Apr @ 1:08am 
is this updated as of today?
D λ R K L O R D 16 Jan @ 6:50am 
Great mod but Gilbert D'araby skin is bugged. weapon doesnt show properly.
Sombidy 8 Jan @ 4:05pm 
updated for 6.0?
Handsome Will 3 Dec, 2024 @ 10:37am 
Fair enough, thank you for the insight!
graetor  [author] 3 Dec, 2024 @ 8:20am 
@Daemon Trooper - Honestly, script mods lasts way longer than regular mods, so hopefully it should last a long time
@Pumpkin - yeah unfortunately youd need a submod for that, and I dont play with SFO. maybe youd find one in the workshop, or it is possible for you to learn to do it as its not as complex to make
Handsome Will 3 Dec, 2024 @ 7:22am 
Firstly - extremely cool mod and units.

All I would say though is that most of the new units are EXTREMELY weak in SFO, I would suggest a compatibility mod for that if you're able to since, as I said, your mod is fantastic, so it's a shame that they're more or less unusable in SFO.

Thank you for your efforts!
Daemon Trooper 17 Nov, 2024 @ 10:10am 
Didn't know could use both. But for how long ^^ And thanks for telling ;)
graetor  [author] 15 Nov, 2024 @ 8:08am 
warband upgrades is really nice, the problem i have with it is im going to take a whole ui slot just for a couple of units, which is kinda wasteful and time consuming, in contrast to unit upgrades where its pretty simple to upgrade. you can still use both mods together, too
Daemon Trooper 15 Nov, 2024 @ 7:04am 
Also hoping that somone will make a compatibility with Warband Upgrades ultimate, wich works for more and more factions whilst Upgrade Units covers a small amount.
Daemon Trooper 15 Nov, 2024 @ 7:02am 
A pity foot knights aren't by default as it's part of the mod from ground-up, because you cannot change the option midgame. It will be effective for next campaign ^^
graetor  [author] 11 Nov, 2024 @ 6:59pm 
nope
Finlay1993 11 Nov, 2024 @ 3:09pm 
willl this one need an update?
BroYouGotThis 2 Nov, 2024 @ 9:03am 
Thank you for your good work. Was waiting for this mod to make it to WH3
graetor  [author] 18 Sep, 2024 @ 12:09am 
prob havent enabled the mct option
苍天的庭师 17 Sep, 2024 @ 10:22am 
I can't get the Foot Knights and can't upgrade why?
Hexmorr 9 Jul, 2024 @ 5:24am 
no, i tried with only your mod and mixer unlocked to see if it was something else
graetor  [author] 9 Jul, 2024 @ 5:18am 
You using a reskin mod?
Hexmorr 8 Jul, 2024 @ 4:00pm 
Knight of lazarus miss a head variant too
Hexmorr 8 Jul, 2024 @ 3:42pm 
Gilbert D'araby seem to miss his ax handle
graetor  [author] 28 Jun, 2024 @ 7:01pm 
you can already do that here
Napalm Sticks to Squids 28 Jun, 2024 @ 3:40pm 
Could you make recruiting the foot knights as an MCT toggle instead, like for your Empire Knight mod?
Lickher_ish 24 Jun, 2024 @ 10:18pm 
save game compatible with new update?
graetor  [author] 8 May, 2024 @ 10:31am 
@Kargan - upgrade them
@chunderclapped - using retex mods?
chunderclapped 8 May, 2024 @ 7:12am 
Sir de raker's head/helmet is bugged
Kargan 5 May, 2024 @ 3:33am 
I can't get the Foot Knights, what do I do?
Thank you
sigmars_disciple 1 May, 2024 @ 12:34am 
Given the time of update, I would assume this is 5.0 ready? Maybe clarify that with a short comment on all your mods if you'd be so lovely, @graetor? :)
Anax 24 Apr, 2024 @ 10:43am 
so this only adds lords and units?
graetor  [author] 20 Mar, 2024 @ 1:01am 
upgrade them
Panda Mayhem 20 Mar, 2024 @ 12:30am 
I can't seem to recruit foot knights.
graetor  [author] 10 Mar, 2024 @ 6:01pm 
@Lampros - Yeah ive considered that, in the future
@Sir Percedal of Sadlygrove - okay
@Nutwit - Should work well with Araby
Nutwit 10 Mar, 2024 @ 4:31am 
Hi, how does the mod interact with OvN's Araby? Will the landmarks and units from Al-Haikk be affected?
Sir Percedal of Sadlygrove 9 Mar, 2024 @ 4:29am 
This is very cool bro, is there an update planned with more content for this mod? It's just not enough dude.
Lampros 7 Mar, 2024 @ 10:55am 
Would you ever consider releasing a smaller version of this mod? For instance, something like the Legendary Heroes only?
graetor  [author] 3 Mar, 2024 @ 7:01pm 
champions of undeath and mousillon kinda already does that, i think?
Ciaphas Cain 29 Feb, 2024 @ 7:17am 
Could you possibly add some custom Orders for Vampire Counts? I'm not 100% certain if it is loreful, BUT it would be amazing if we could get some fancy black knights, Blood Knights and even living knights for the undead? Afterall, they do make use of living units - especially Mousillon!
sigmars_disciple 24 Feb, 2024 @ 4:12pm 
@The Red Baron AFAIK there are SFO submods for both Outremer and Holy Orders.

Also, and I don't know why nobody ever thinks of that genius mod, but it might be that SFO Lite (aka SFO minus the comp issues and minus the "inflated" stats, so it's balanced against vanilla) could be a great option, as you will still have all the battle adjustments that SFO makes as well as start pos, banner changes etc. Hope that helps! SFO lite is linked on the SFO Main page.... <3
graetor  [author] 21 Jan, 2024 @ 3:25pm 
Will work, but the units will not be balanced
The Red Baron 21 Jan, 2024 @ 3:08pm 
How would this mod and Outremar work with SFO? is there any compatability there?
The Red Baron 20 Jan, 2024 @ 11:45pm 
Hey Boss how would this mod and Outremar play with SFO? any compatability there?
graetor  [author] 17 Jan, 2024 @ 3:40pm 
You need to use the upgrade units mod to be able to upgrade to them
graetor  [author] 10 Jan, 2024 @ 3:19pm 
I mean that cant possibly happen but ill check to make sure

Try looking up how to troubleshoot mods in wh online if uou can
SupremeCommander84 10 Jan, 2024 @ 2:56pm 
because I didn't see the legendary lord at all after building the one in antoch but i can't see one in al-halik or sorcer's islands
SupremeCommander84 10 Jan, 2024 @ 2:56pm 
is there a way to fix the broken scripts on my end?
graetor  [author] 10 Jan, 2024 @ 2:11pm 
Or maybe you just have broken scripts
graetor  [author] 10 Jan, 2024 @ 2:10pm 
if you can build the antoch landmark, you can build the al-haikk one too. after building them, you should see them in your recruit pool, otherwise another faction may have already recruited them
SupremeCommander84 10 Jan, 2024 @ 12:25pm 
sorry not Al-Haikk I cant find the landmark to build at Al-Haikk but at Antoch could build the landmark but didnt get legendary lord or hero
SupremeCommander84 10 Jan, 2024 @ 12:24pm 
yea at Al-Haikk I built the landmark but I didn't get the legendary lord or hero?
graetor  [author] 10 Jan, 2024 @ 1:17am 
Under knightly orders buildings set. Build the landmarks to recruit the lords