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If the crescendo event is what caused the issue, I may have to see if I can replicate the bug on my end to see why this happens.
AN ERROR HAS OCCURED [the index 'GetLowestFlowSurvivor' does not exist]
CALLSTACK
*FUNCTION [IsAnyCommonBehindSurvivors()] scripts/vscripts/sisync-comp_logicmanager.nut line [543]
*FUNCTION [UpdateSISyncGenerator()] scripts/vscripts/sisync-comp_scopemanager.nut line [37]
*FUNCTION [CommonSeparator()] scripts/vscripts/sisync-comp_infectedmanager.nut line [824]
*FUNCTION [UpdateSISyncMain()] scripts/vscripts/sisync-comp_scopemanager.nut line [71]
LOCALS
[infected] TABLE
[this] TABLE
[generator_function] GENERATOR
[generator] ARRAY
[this] TABLE
[generator_function] GENERATOR
[infected] TABLE
[this] TABLE
[specials] TABLE
[alive_survivors] ARRAY
[total_survivors] TABLE
[this] TABLE
I try to delete all my other mods but dont work too qwq... Curiously the other Synchronizers works well.
While I may have to think about this idea for a while, I noticed that MANACAT only applied the `IsPlayerABot()` statement to the `SI_control_hunter` function in the `special_infected.nut` file for his `Tactical Training` add-on. This would explain why all the other special infected would have their eye positions automatically snap to different angles even if an actual player was controlling them.
Since I haven't figured out how to access the special infected's type and slot timers, a workaround I thought of would be to directly modify the "MaxSpecials" variable in a way that would allow special infected to spawn in chunks. However, because modifying the variable would limit how many special infected are able to spawn, this would prevent some or all player-controlled special infected from spawning depending on the specified value.
As for the issue you were having, I've updated the add-on to allow the `CalculateAIDamageScore` and `AllowExtraFrustrationTime` options to work properly again. Let me know if you still encounter any problems.