Left 4 Dead 2

Left 4 Dead 2

Custom Bolt-action, 6-Round Script Mod (Combat Shotgun)
24 Comments
BundyIsHome 25 Aug, 2024 @ 10:45am 
yep, like I said, your choice man
syahmi2002.sa  [author] 25 Aug, 2024 @ 10:43am 
@BundyIsHome Nah, I'll just leave it as is for now because it's not my priority atm.
BundyIsHome 25 Aug, 2024 @ 10:41am 
it also does take the whole mag on expert

But er your choice
syahmi2002.sa  [author] 25 Aug, 2024 @ 10:30am 
@BundyIsHome I mean, it takes the whole mag to kill a Charger in Normal difficulty. I'm planning to buff the script a bit to 140 damage, but that would be overkill for some.
BundyIsHome 25 Aug, 2024 @ 10:28am 
holy shit I may or may not have made a mistake

It's now a battle rifle,
The full damage takes effect on close range, but not like too close.
BundyIsHome 23 Aug, 2024 @ 1:52am 
looks good so far

I'll try to record a campaign run
BundyIsHome 22 Aug, 2024 @ 11:48pm 
noice, i'll try it out
syahmi2002.sa  [author] 22 Aug, 2024 @ 7:06pm 
@BundyIsHome I updated the script with your suggestion. With the damage per magazine value for the vanilla Combat Shotgun is 2520, I reduced it by 4 times which equals to 630. Therefore, the damage per shot value is equal to that of the vanilla Scout, which is 105 damage per shot.
BundyIsHome 22 Aug, 2024 @ 6:09pm 
I mean I know that, but at least the awp and scout had a reason why, they ARE bolt-actions which means the cycling rate is super slow not just the lower magazine capacity you mentioned, which is why for the awp and scout, the player needs to make their shots count.

I suggested for the damage to be a bit lower that 252 because well... you did say that we can still quick tap the left mouse button, which... doesn't make this a bolt-action like the title says, it is still a ruger and g3 on steroids.

And erm... I've played with tons of teammates who can hit their targets without using the scope on the sniper rifles
syahmi2002.sa  [author] 22 Aug, 2024 @ 4:37am 
@BundyIsHome As much as I like to nerf the damage value to make the weapon more balanced, I don't think it matters anyway, at least to me. Typically, to keep damage per magazine more or less the same, the damage value needs to be increased as the magazine capacity decreases. In fact, all of my AWP and Scout weapon scripts have ridiculous damage values to compensate for their lower magazine capacity. Furthermore, having lower magazine capacity in the script gives players more risks to miss their shots, but awards them with getting the precision right by dealing massive amounts of damage. I'm sorry if this isn't what you're hoping for...
BundyIsHome 22 Aug, 2024 @ 2:38am 
if anyhow I think the damage should be at least lower

This current script makes the ruger and the g3 irrelevant
VforVendetta 27 Mar, 2024 @ 8:44pm 
Your script is good! But can you make another one with 9-12 rounds? It's pretty cumbersome when facing a huge horde
syahmi2002.sa  [author] 10 Aug, 2023 @ 11:33am 
@你媽媽很胖 Not to mention that you can just quick tapping the left mouse button, making the gun even more overpowered than it should.
Bale 10 Aug, 2023 @ 11:29am 
Well that sucks, We have the perfect level action gun and somehow the animation is faster than texas cowboy speed shooting competition
syahmi2002.sa  [author] 10 Aug, 2023 @ 11:19am 
@你媽媽很胖 Yes.
syahmi2002.sa  [author] 10 Aug, 2023 @ 11:18am 
@你媽媽很胖 I have to use the rate of fire of the pump shotguns to, at least, it'll match the Mk2's bolting animation. However, according to @Dusk Holloway, it doesn't matter anyway.
Bale 10 Aug, 2023 @ 11:14am 
And btw fire rate script can not change the speed of the animation right?
Bale 10 Aug, 2023 @ 11:12am 
Isnt 30 rpm too slow? thats like way slower than the mk2 which fire 95 rpm.
Dusk Holloway 6 Aug, 2023 @ 6:34pm 
changing the weapon type will remove the dot in the centre of the crosshair however, up to you if that's worth risking the spawns.
Dusk Holloway 6 Aug, 2023 @ 6:33pm 
changing the weapon type will change the spawns, for an example making the smg weapontype 'pistol' stops it spawning at the start of campaigns so I'd say leave it alone.
"At least for both the Tactical Shotgun and Combat Shotgun, it seems." and the wooden/chrome pumpshotguns
syahmi2002.sa  [author] 6 Aug, 2023 @ 9:24am 
@Dusk Holloway Shall I change the "WeaponType" from "shotgun" to "rifle" as well? I'm afraid that will make the gun unable to spawn on the RNG Tier 2 Shotgun weapon spawners.
syahmi2002.sa  [author] 6 Aug, 2023 @ 9:07am 
@Dusk Holloway At least for both the Tactical Shotgun and Combat Shotgun, it seems.
Dusk Holloway 6 Aug, 2023 @ 8:59am 
Hope you also removed the "PelletScatterPitch" and "PelletScatterYaw"
Dusk Holloway 6 Aug, 2023 @ 8:58am 
Just a heads up
>30 rounds per minute (def. 400)<
Means nothing, you can't change the cycletime or reload speed with the scripts