Total War: WARHAMMER III

Total War: WARHAMMER III

OvN Lost Factions: Dread King Legions
375 Comments
headthief 17 Jul @ 5:11pm 
oh, its not easy work as i dont know b4
well thx for your work
prety sure would describe accurately next time :steamhappy:
Team OvN  [author] 17 Jul @ 12:25pm 
Should no longer crash with the Audio Mixer enabled
Rhox 9 Jul @ 7:02pm 
Oh yeah they're thanks for the report but please try to be specific next time.
There are 3 mage heroes, plus one legendary. And Death hero one works fine, so it took some time narrowing down the cases if you just say mage hero (If you don't know, character with different lore is considered a different character in DB)
headthief 9 Jul @ 11:37am 
bug report :mage hero dont got got horse mount,that skill didnt work
Jack Greedy 7 Jul @ 2:03am 
Yes yes, Lore good, they made Dread King based on arch enemy in beautiful and wonderful older title from Warhammer called WArhammer Dark Omen. It was one of hardest games to play back in time but extremly fun i wish we could have it again on service like GOG.
Lato 23 Jun @ 2:46pm 
I never heard of these guys. They lore accurate?
SteelBlood 16 Jun @ 9:43pm 
If you don't see this faction to start with in Immortal Empires, look under Tomb Kings.
=♥Abby♥= 8 Jun @ 8:54am 
This is probably the worst tomb king faction i've ever played right beside lybaras.
Duke 2 Jun @ 2:05am 
is it normal every unit save for the necromancer to be silent (king included)
Drag0nl0rdss 11 May @ 8:49am 
I dont have the tomb king DLC yet. plus I thought it was a separate faction
Rhox 11 May @ 7:48am 
If you haven't read description: It's Tomb King faction, so it's under the Tomb King, or you don't have Tomb King DLC
Drag0nl0rdss 11 May @ 7:39am 
hey excuse me I need help. I dont see the faction in immortal empires. only skirmish vs AI
PapaEnclave 10 May @ 4:46pm 
wish there was a living version of this faction or something similar just random greeks in warhammer
Crowsen 12 Apr @ 9:08am 
works NOT on Immortal Empires...
Dragon32 6 Apr @ 1:52pm 
@Sorcerer on Disc
Check all the different culture groupings, e.g. these are Tomb Kings iirc
Sorcerer on Disc 6 Apr @ 11:41am 
i have downloaded all OvN factions, yet for some reason, Araby Albion and Fimir show up in IE campaign selection screen, but Grudgebringers DreadKing & Manaan Blades doesnt show up. I can find them in the Unit & Spell Browser, but when trying to select a campaign, those names are missing from selection. was anybody able to fix this themselves?
Dragon32 30 Mar @ 5:20pm 
@GHOSTOFCHRISTMASPAST
Where are you looking? On the campaign map? Faction selection screen?
GHOSTOFCHRISTMASPAST 30 Mar @ 2:37pm 
I just downloaded it and i cant find dread king
noblewarriorsf 29 Mar @ 5:12pm 
update your mod i didnt pay $0.00 for nothing >:(.
GHOSTOFCHRISTMASPAST 29 Mar @ 9:46am 
why isnt the dread king showing up
foxconnor272 26 Mar @ 5:49am 
Guys even though OVN isn't updated yet Dread King is still working for me with Nagash.
TheWonderOfU 25 Mar @ 10:40pm 
update please
Nectul 25 Mar @ 12:57pm 
Defeat Trait for Dread King: Character's aura leadership effect range +5 and Leadership aura size +15%
Darla 24 Mar @ 2:27pm 
Rhox 8 Mar @ 8:34pm 
No
Cody 8 Mar @ 8:04pm 
You need to remove the lambda symbol from some of the shields, it's extremely immersion breaking.
Rhox 28 Feb @ 5:07pm 
Test with minimum mods first.
Pandemonium 28 Feb @ 4:08pm 
Is there a known conflict with tomb kings extended mod? The necrostrike ability won't activate and that's the only mod i have that i can think may affect it.
KidouKenshi22 27 Feb @ 11:59am 
another great mod without mp support.. warhammer without mp is boring
gongoozler 7 Feb @ 10:01pm 
could u upgrade the stats of dire wolf and ghouls to Arkhan level? they are much weaker rn.
Rhox 7 Feb @ 4:54pm 
Lots of mod== death from natural causes
Illegal FQ 7 Feb @ 4:14pm 
It's crashing for me after loading turn 2. I have a lot of mods running, Are there any compatibility issues anyone might be aware of?
Rhox 31 Jan @ 6:05pm 
Yes. Tomb King
Walt The Why 31 Jan @ 6:04pm 
Do i need any dlc to play this mod?
Sean 22 Jan @ 4:02am 
Oh the other cool thing is, the Hand of Nagash's special chariot buffs also applies to flying cavalry from the Necromancy mod. His army now is half chariots and half various flying cavalry and again it's basically a point and click wrecking ball, absolutely peak
Sean 22 Jan @ 4:00am 
I'm running four Hellwraiths, six hexwraiths, one mortis engine and the rest cairn wraiths and I'm basically melting most armies
Sean 22 Jan @ 3:59am 
I gotta say, an all-ghost army is really fun. With enough Hellwraiths providing extra damage and all of them with barrier, it takes serious firepower to prevent enemy ranged units from being charged straight up and demolished. Lots of fun
Rhox 21 Jan @ 11:57pm 
Gotcha. Will check. Thanks for the report
Sean 21 Jan @ 10:27pm 
Oh and Hellwraiths. If this is intentional because they're all ethereal, ghost-y units then all good lol
Sean 21 Jan @ 10:26pm 
Minor thing, the Teachings of Nagash tech didn't remove disintegrating and crumbling from Cairn Wraiths, Hexwraiths and Mortis Engines even though said units appear in the tooltip for the tech
Sean 18 Jan @ 1:04am 
props to whoever did the Dread King dialogue
Sean 14 Jan @ 3:54am 
@Griffox yeah it's especially bad for the Dread King because his start position is surrounded by enemies. The AI just gets completely bamboozled. As a human player you got a human brain so you can handle it, it's a slow start but once you get the second army up and running, capture the Tower of Arkhan, take out the Araby minor to the south of you (if you have the araby mod too) which usually gives you two additional free elephants to raise as needed, then you're good. The AI though... yeah nope lmao
Mat_Arg 13 Jan @ 11:33am 
* monkey see spartan shield * subscribe automatically
Griffox 5 Jan @ 2:55pm 
Consider letting the faction start by being able to start with 2 commanders, the AI ​​today starts using 3 to 4 commanders before 15 turns, the tomb kings are in need of a general update, start with only 1 commander with a race that needs numerical superiority it is complicated.
Swinky 3 Jan @ 10:16pm 
Does anyone know why they seem to not work in multiplayer anymore? They were working fine before and i never had any issues, but i recently saw on all the ovn mods that they no longer work
Mal'kurian 1 Jan @ 7:26am 
Thank you!
Rhox 31 Dec, 2024 @ 11:52pm 
Tomb King Faction
Mal'kurian 31 Dec, 2024 @ 10:51pm 
Which DLC does this need? Link on the page is all messed up and wont show the DLC name and when I click it, it takes me to the winter sale page for all of steam rather than the dlc
Duran'Zan 28 Dec, 2024 @ 10:57am 
I am really loving this mod! only thing is I wish they were human instead of undead. I get that it would be maybe to much copy right, but still.
Sean 26 Dec, 2024 @ 10:13am 
@rainierfane I think the reason the Dread King AI gets wiped most of the time early on is that the faction starts surrounded with only one army, the second one comes at turn 14 if memory serves me right. So what ends up happening, most of the time, is Volkmar and Rapanse double team the Dread King and crush him. The only times I see him last longer is when Arkhan beats Rapanse and allies the Dread King, but even then he usually gets beaten eventually by Settra, Volkmar, basically any of the other LLs in the area.
As for a way to fix this, maybe an extra army for the AI only? As the human player having the one army to start with is fine, but that's because you have a human brain lol