Arma 3
KJW's Two Secondary Weapons
77 Comments
KJW  [author] 27 Apr @ 7:35am 
yes
SUGS_CHILLLL 26 Apr @ 11:11pm 
Would I find the different placements under configure addons?
EngeError404 20 Mar @ 12:53am 
understood, sorry for asking.
KJW  [author] 19 Mar @ 7:08am 
no i just dont have the energy to. prs welcome
EngeError404 18 Mar @ 10:09pm 
is it really impossible to make it work in 3den?
Popo Bigles 18 Mar @ 9:21am 
i accidentally deleted my comment wtf
"will we ever see a two launchers mod in the future :dos2skull: ?" is what I wrote
fat fuckin fingers
Popo Bigles 18 Mar @ 9:18am 
awww ok :happyhearthling:
KJW  [author] 18 Mar @ 6:18am 
no
KJW  [author] 15 Feb @ 7:01am 
i finally got it :)
Mr. J Soda 15 Feb @ 4:59am 
Having fun with your code?
KJW  [author] 13 Feb @ 6:43am 
It was just a single line of code in the wrong place 😭
Mr. J Soda 13 Feb @ 5:39am 
As a coder, I feel your pain for the most recent update
KJW  [author] 24 Dec, 2024 @ 12:58pm 
No, not possible without destroying performance
Xiaoboyz 24 Dec, 2024 @ 10:25am 
Does the AI switch to the GL in this mod?
EngeError404 19 Jul, 2024 @ 4:47pm 
got it.
KJW  [author] 19 Jul, 2024 @ 10:56am 
Yeah, webknight bug then not mine
EngeError404 19 Jul, 2024 @ 9:46am 
all of them.
KJW  [author] 19 Jul, 2024 @ 8:27am 
I assume you've tried both second secondary position options
KJW  [author] 19 Jul, 2024 @ 8:26am 
That's a webknight problem not mine, likely a bad import
EngeError404 18 Jul, 2024 @ 5:50pm 
When you put BX vibrosword from Webknight Droids into second secondary slot, it'll stuck on lower back position no matter what position youll choose for second secondary weapon in options. (i hope youll understand that. English is not my home language)
KJW  [author] 18 Jul, 2024 @ 8:44am 
@EngeError404 how do you mean
EngeError404 17 Jul, 2024 @ 5:51pm 
Can you make it compatible with WebKnight Droids (the BX commando sword)
Kardagan 5 Apr, 2024 @ 5:37pm 
sex. Now i can have pistol with signal rocket launcher on my characther at the same time.
The Fitness Gram Pacer Test 20 Feb, 2024 @ 6:10pm 
remember, switching to your side side side sidearm is faster than reloading.
Hannibal 6 Nov, 2023 @ 2:57pm 
Hmm yeah didnt work in both cases. Must be conflicting with another mod
KJW  [author] 6 Nov, 2023 @ 2:56pm 
@Hannibal -- there is literally a button on ace arsenal or press 5. read the description.
Hannibal 5 Nov, 2023 @ 9:52pm 
Read it had to be in the mission using the arsenal. But again no real explanation on how to equip
Hannibal 5 Nov, 2023 @ 9:43pm 
Hows this work again? How do you actually equip them to begin with? Pick up the extra weapons from a crate or person. Or add it during your arsenal selection in EDEN. I tried both ways, nothing.
KJW  [author] 5 Oct, 2023 @ 3:54am 
Added IMS compatibility. Requires you use different positions to look decent
KJW  [author] 29 Sep, 2023 @ 3:08pm 
equip the pistol, press 5
timdy 29 Sep, 2023 @ 2:47pm 
i meant do i press 5 on the pistol, but that works too
KJW  [author] 29 Sep, 2023 @ 2:41pm 
your keyboard
timdy 29 Sep, 2023 @ 2:25pm 
stupid question: what do i press 5 on?
KJW  [author] 25 Sep, 2023 @ 12:38pm 
Yeah i've already got a fix for that just haven't been bothered to release, will do now
STyx2909 25 Sep, 2023 @ 12:04pm 
I am getting a script message error with RHS + 3CB factions when dying and don't have a secondary weapon.
KJW  [author] 23 Aug, 2023 @ 5:20pm 
no it does not, two primaries is seperate
MK05 23 Aug, 2023 @ 3:36pm 
does this mod include your two primaries' mod or is that separate?
KJW  [author] 21 Aug, 2023 @ 1:03pm 
please do not put hot firearms in your waistband
Viper1Zero 17 Aug, 2023 @ 6:17pm 
HOT
KJW  [author] 16 Aug, 2023 @ 2:40pm 
Yeah IMS' holstering system only works if your current secondary is the melee weapon, I cannot fix that issue
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 16 Aug, 2023 @ 2:30pm 
@󠀡󠀡󠀡󠀡󠀡󠀡WillKMJ

Just tested with this mod with both WebKnight's Two Primary Weapons and Improved Melee System. Works perfectly without issues from either mods when using both (doesn't conflict with primaries and melee weapons are placed just fine using this mod's holstering). Also very nice it doesn't impact inventory weight. Looks so cool to have a primary on the hip and a pistol at the back of your pants lol.

:jake::steamthumbsup:
KJW  [author] 16 Aug, 2023 @ 1:58pm 
probably does though its on webknight to add compatibility between this and his mods, including ims
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 16 Aug, 2023 @ 1:46pm 
Nice. Also hope this works without issue with Webknight's Two Primary Weapons.

I like the weapon placements of this mod and his.
KJW  [author] 16 Aug, 2023 @ 1:43pm 
@󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 It is not possible to add inventory weight in the arma game engine without taking up inventory capacity, I've already asked devs and they said they would rather not touch inventory code due to it being a spaghetti mess
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 16 Aug, 2023 @ 1:29pm 
Does this affect inventory weight with two secondary weapons?

Webknight's version ignores the weight of the second primary weapon (which is a nice exploit lol). Wondering if this does the same and ignores it too.

Thanks for this mod. Weird that the spectrum device took up a secondary weapon slot.
:jake::steamthumbsup:
KJW  [author] 16 Aug, 2023 @ 2:45am 
@Gronkadonk -- yes
xX_WerewolfussySlayer_Xx 15 Aug, 2023 @ 9:41pm 
Finally, I Can Become The Pack Rat I Was Born To Be.
GronkaDonk 15 Aug, 2023 @ 2:55pm 
client side?
KJW  [author] 14 Aug, 2023 @ 3:05pm 
i am very sad about it too but its not possible in rv4 without making specific weapons
Skelle 14 Aug, 2023 @ 2:36pm 
sad no dual wield D: