RimWorld

RimWorld

Hunter Mechanoid
51 Comments
PGMP 2 hours ago 
Please tell me this beauty can milk boomalopes too for the precious CHEMFUEL needed for Oddysey.
Lonely Tear 19 May @ 11:45pm 
Wonderful mod, i like that we have an animal themed mechanoid but would it be possible to make it also capable of Training and Taming animals as well?
Im using Vanila Mechs expanded, Alpha Mechs, Reinforced Mechanoids 2 and Advanced Mechanoids and NONE of them have an animal based mechanoid. Your seems the only mod that remotely touches them
Couch_Lord_Xenos 19 Feb @ 12:25pm 
yeah, this mod isn't patched for CE, which is sad.
Xarmor. 4 Dec, 2024 @ 11:51am 
This thing has a piss poor accuracy with CE enabled :sob:
Xarmor. 3 Dec, 2024 @ 1:19am 
I do have to say thank you because I am going insane having to manually use mechs to kill animals.
Xarmor. 3 Dec, 2024 @ 1:18am 
At first I ignored this mod, only to come back to it after doing a solo mechanitor run.
hYPERION  [author] 17 Oct, 2024 @ 1:10am 
@MILF Inferno I haven't been able to replicate this issue is it occurring with just this mod or is it a larger conflict?
TinoDrima 14 Oct, 2024 @ 5:13pm 
JobDriver threw exception in toil unnamed's initAction for pawn Mech_Hunter286966 driver=JobDriver_Hunt (toilIndex=3) driver.job=(Hunt (Job_1296745)

Keeps throwing this error
VulpineVandal 9 Aug, 2024 @ 9:16pm 
if this does what i think it does.... i can finally make a mech run boomalope farm.
Lisan al-Ghaib 20 Jul, 2024 @ 7:11pm 
im gonna be that guy

CE?
Scorpio 3 Jun, 2024 @ 2:27pm 
was the issue with alpha animals fixed? its not on the changelog
B flat 25 May, 2024 @ 11:45pm 
Dude, you're a lifesaver. I have a colony of violence disabled pawns and I couldn't find any solution to my problem of them not being able to slaughter. Weird this isn't part of the game.
hunya11 6 May, 2024 @ 3:42pm 
@hYPERION
Thank you!
I've published the Japanese translation here!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3239620562
hYPERION  [author] 6 May, 2024 @ 1:14pm 
@Dragon King E Make sure you have the appropriate researches as the hunter requires gun smithing if I remember correctly.
hYPERION  [author] 6 May, 2024 @ 1:13pm 
@hunya11 There should be an option to publish translation versions of mods when uploading in Rimworld, so yes.
hunya11 4 May, 2024 @ 6:40pm 
Hello.
May I translate this mod into Japanese and publish it on SteamWorkshop?
Grimsower 1 May, 2024 @ 11:44pm 
I added this midgame and the gestate option isn't showing up, will I require a fresh game?
Scorpio 27 Apr, 2024 @ 2:12pm 
ca confirm the issue with alpha animals
Monkey Magic 26 Apr, 2024 @ 9:10am 
Is it called a Huntoid ? It's called a Huntoid right?

EDIT - Was sad to see it's not called a Huntoid :(
hYPERION  [author] 25 Apr, 2024 @ 4:15pm 
Interesting ideas, a butcher mechanoid and proper animal mech would be nice but I dont have plans to look into creating that for now. If I were to do a melee mechanoid, instead of creating a new one I would look into somehow offering a simple shield as an upgrade to Scythers.
Visoth 25 Apr, 2024 @ 10:55am 
I also like Vanners idea. Maybe you could combine it with my idea: Animal Husbandry Mechanoid. Would be similar to a "Butcher". Has Animal skill and melee combat. Raises animals, butchers them, maybe also some chemfuel crafting. Raise animal -> Butcher -> Meat -> Chemfuel, the cycle of a Mechanoids life. Might take a few jobs away from Fabricator. But the priority of work would be Animal > Cook (only butcher) > Craft
Vanner 12 Apr, 2024 @ 6:34am 
hYPERYON, could you make a melee knight mechanoid? A more advanced option for melee mechanoids, that use a shield and can be built in different variations with different melee weapons? I think mechanoids lack in The melee departament specialy at high mechtech and higher
hYPERION  [author] 3 Mar, 2024 @ 9:42pm 
@shiva chirr I dont use or know much about CE, so unfortunately I have no plans to patch any mods I make on my side to support it.
shiva chirr 3 Mar, 2024 @ 6:33pm 
i know its been a bit but have you thought about a ce patch
стать рабом велик 27 Feb, 2024 @ 9:26am 
he cant gathering resourses
Cactus 17 Oct, 2023 @ 8:35pm 
I found a bug. You say that the bot won't be able to harvest animal products, but it seems that when the bot encounters an animal product that isn't a conventional one, it'll try to harvest it and get both it and the animal stuck in a loop.

To expand upon this, it seems that this means there's a conflict between this mod and Alpha Animals, as I saw my hunter bot try to harvest a chunk from my bouldermit over and over. The animal product that comes from bouldermits don't count as milk or wool, so the bot might see as something it can do
hYPERION  [author] 18 Sep, 2023 @ 10:32pm 
@shiva chirr Not really, I dont use it or plan to look into it.
shiva chirr 18 Sep, 2023 @ 10:05pm 
are you planning to look into CE support
Lonely Tear 29 Aug, 2023 @ 4:34pm 
It can take animals to pens, but can it tend/tame and look after animals?
Im using Reinforced mechanoids and none of them offer animal based mechanoid.

As a solo mechanitor im not in need of a hunter but iv got hands on few animals and now they are taking most of his time. Having a caretaker would be nice but so far i dont think anyone has made one yet
hYPERION  [author] 28 Aug, 2023 @ 2:28pm 
@Rostropovich Noted, no they are not intended to be usable by humans.
Rostropovich 28 Aug, 2023 @ 2:03pm 
I had a needle rifle pop up as a quest reward - intended for them to be in the human-usable item pool? (Of course, since I'm running about 400 mods at the moment it may just be an incompatibility thing.)
hYPERION  [author] 19 Aug, 2023 @ 4:04pm 
@Scimetar Good catch! It does indeed need biotech, it seems I forgot to configure that on workshop page. Sorry about that.
Scimetar 19 Aug, 2023 @ 3:55pm 
I'd suggest redoing the tags and listed requirements to run this mod. It sounds like it needs elements from the relatively new Biotech official DLC.
Rinem 19 Aug, 2023 @ 1:13am 
CE?
Krazyfan1 17 Aug, 2023 @ 8:18pm 
while i havent tested it yet, i wonder if the issue is the mechanoid work modes mods?
hYPERION  [author] 17 Aug, 2023 @ 1:39pm 
@Peryn [Андрій] They should be made at the small mech gestator, and require the Gunsmithing research alongside standard mechtech.
SlippyMcNippy 17 Aug, 2023 @ 12:46pm 
Love these guys, like little baby Shockwaves
Peryn [Андрій] 17 Aug, 2023 @ 9:46am 
Can't see hin in my build-list.
Any help?
wolf_brother 16 Aug, 2023 @ 11:36pm 
Seconding for the Fishing
Reprogrammed Automaton 16 Aug, 2023 @ 10:08pm 
Can he fish with the vanilla expanded series?
ShunTheWitch 16 Aug, 2023 @ 6:49pm 
I like the look of this little guy, I might use him as a replacement for militors entirely
hYPERION  [author] 16 Aug, 2023 @ 2:49pm 
@Krazyfan1 Definitely not the intended behavior, is this happening with just this mod loaded?
Krazyfan1 15 Aug, 2023 @ 9:20pm 
for some reason they don't seem to hunt for me?
TheGreenDigi 15 Aug, 2023 @ 8:09pm 
Big respect for continuing to work and make new mechanoids. It's one of my favorite aspects of this game and all the stuff you've made so far for them has been great
hYPERION  [author] 14 Aug, 2023 @ 1:58pm 
@The Forgotten6 Probably not, I didn't add any inherent compatibility to the mod.
hYPERION  [author] 14 Aug, 2023 @ 1:57pm 
@Kalmin Unfortunately not, just moving them to pens and slaughtering them is the extend of the hunter's abilities.
The Forgotten6 14 Aug, 2023 @ 9:18am 
Is it compatible with combat extended?
Kalmin 14 Aug, 2023 @ 5:06am 
This is great, great texture work, looks like it belongs in the game, can it do animal related skills too? Like training/milking/shearing?
Alpine_Equinox 12 Aug, 2023 @ 8:51pm 
Sir you are being hunted
hYPERION  [author] 12 Aug, 2023 @ 4:54pm 
@Scout Gaming You can, however hunter mechs are worker mechs first, meaning they will "wander" instead of "patrol" so they wont automatically start attacking hostiles.

But they can be drafted just like any other mechanoid and act like you would expect from there.