Total War: WARHAMMER III

Total War: WARHAMMER III

6 New Landmarks for The Empire (for Immortal Empire Expanded)
79 Comments
Lord Tillion 3 Jun @ 3:28am 
dose this still work?
Helion Halion 15 Dec, 2024 @ 6:55am 
Hey just to let you know I do miss your mod :>
Thanks
Elchardus  [author] 15 Dec, 2024 @ 6:10am 
Likewise mate,I'll keep that in mind. :D
ChopChop 15 Dec, 2024 @ 6:08am 
Also many thanks for the shoutout in credits bro, very kind :TalismanCrown: if you need a hand with RPFM dm me and i will do my best to help 👊
ChopChop 15 Dec, 2024 @ 6:07am 
Its very nice to see you back Elchardus :WH3_clasp: I havent touched RPFM for a month too due to holiday, i wonder will i manage xD
Elchardus  [author] 15 Dec, 2024 @ 5:13am 
I finally started playing the game again hehe.Can you imagine I already forgot how to work in asset editor? :(
ChopChop 15 Dec, 2024 @ 3:48am 
Thank you for updating the mod, I will be deleting the patch soon!
Helion Halion 14 Dec, 2024 @ 5:13pm 
Yay
Rincewind322 14 Dec, 2024 @ 3:36pm 
Yesss my favorite mod is back!
Elchardus  [author] 14 Dec, 2024 @ 12:23pm 
Updated.
ChopChop 24 Aug, 2024 @ 10:42am 
[Patch] 3 Empire Landmarks Mods
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3316296142

Thank you IDon'tSpeakRussian! for the info, made a combo patch for all 3 landmarks mods from Elchardus :steamthumbsup:
iDon'tSpeakRussian! 21 Aug, 2024 @ 2:49am 
Crashing at 5.2 due to ai recruitment changes.
For anyone that wants to cook patch to fix it, or for author here's what needs to be done:
db/cdir_military_generator_unit_qualities_tables
> All tables need update to v2
> You'll need to change 3rd column for quality to following
dd_dwf_inf_thunderers_0 to tier_2_step_3_units
mi_ogr_inf_maneaters_0 to tier_3_step_3_units
vem_lzd_mon_salamander_pack_0 to tier_2_step_4_units

This will resolve the crash on startup, cheers :)
Kentathor 10 May, 2024 @ 10:12am 
Would love to see an update. Great mod.
ToothDooD 16 Apr, 2024 @ 11:44am 
crashes my game when i select altdorf
carloscgc 26 Nov, 2023 @ 4:18pm 
Crash un startup, something related to the dawi district
Helion Halion 6 Nov, 2023 @ 7:48am 
The hero garrison suck, it is the most defended settlement in all side
Usually it is sacked last
Elchardus  [author] 6 Nov, 2023 @ 7:06am 
haha when it comes to income, that landmark is indeed useless :D Probably because of the hero garrison that they didn't give a lot of income effect to it.
Helion Halion 6 Nov, 2023 @ 6:51am 
Maybe another mod
Helion Halion 6 Nov, 2023 @ 6:50am 
Can you buff the red moon inn money generation
Like....by 250
I know it make no sense but just make it xD
GK 6 Nov, 2023 @ 4:32am 
There are already enough landmarks in the empire. What I mean is, can we make these landmarks usable for all races, at least for order races
Elchardus  [author] 4 Nov, 2023 @ 7:54am 
Updated for hotfix 4.0.7
Fixed building upgrade issue for Central Ind Company building chain.
Elchardus  [author] 2 Nov, 2023 @ 7:52am 
Updated for hotfix 4.0.6
Elchardus  [author] 29 Oct, 2023 @ 4:20pm 
I'm doubting about Central Ind Company (Governor's Palace) being exclusive... sigh. Cathay would also build it though since it concerns secrets of the East.
Elchardus  [author] 29 Oct, 2023 @ 4:16pm 
I have made a discussion called 'Ideas and balancing', don't hesitate to add your own ideas about landmarks that you want (name, effects, for which factions, what level,... etc..)
Elchardus  [author] 29 Oct, 2023 @ 4:15pm 
Good idea,

I would open Dawi District to Cathay since they also use firearms.
Central Ind Company (Governor's Palace) and Fortaleza Myrmidia would stay exclusive for EMP/TEB.
Vrindavanis' Animal Market & Mishra's Inn would be available to all order factions (not Wood Elves though)
Elchardus  [author] 29 Oct, 2023 @ 4:12pm 
Poggers Bridge 5 hours ago (I somehow deleted this comment)
excellent mod. would love it even more if you opened the landmarks to other Order factions, or made more for the other IE:Ex locations
Rincewind322 15 Oct, 2023 @ 10:26pm 
Of course, I just assumed all my favorite modders are in contact with one another sorry lol :P. Thanks for listening to my ideas, I'm sure whatever you make will be excellent :steamthumbsup:
Elchardus  [author] 15 Oct, 2023 @ 1:19pm 
Hey Rincewind322: Concerning concerning Dead Baron's Cathay Units and Highman's 'Trade Goods for Forces of Order, I would have to ask persmission :D Will think about what I'll add in my mod specifically before doing so.
Automatic trade agreements with some Cathay factions could be a thing though, I'll check it out once I have plenty of time :)
Rincewind322 12 Oct, 2023 @ 12:59pm 
Also I think some kind of Cathay-Ind Imperial Trading District for Somnagiri could be quite interesting, maybe giving automatic trade agreements with some Cathay factions or boosting tariffs or producing trade goods (Golden Idols? Cathay Tea or Cathay Silk from Highman's 'Trade Goods for Forces of Order?), and possibly allowing the recruitment of some Cathay units?
Rincewind322 12 Oct, 2023 @ 12:55pm 
Hey @Elchardus I was just thinking, would you be interested in making a submod/adding to this mod the ability to recruit Tigers and Elephants (from Dead Baron's Cathay Units) from the Vridanis Animal Market? I think they would be PERFECT for the South Asian theme but I'm unsure of the etiquette of submodding and wouldn't want to ask or imply anything improper or rude :).
Elchardus  [author] 12 Oct, 2023 @ 9:46am 
Updated for hotfix 4.0.5
Elchardus  [author] 17 Sep, 2023 @ 12:32pm 
Little fix: changed province_to_region_own to faction_to_faction_own_unseen for income from trade tarrifs in Central Ind Company building effects.
Elchardus  [author] 17 Sep, 2023 @ 12:25pm 
Modified Central Ind Company & CIC Governor's Palace effects.
Elchardus  [author] 17 Sep, 2023 @ 12:24pm 
Patch: I noticed as playing with Reikland that the custom units weren't visible in landmark info. Adding those units to wh_main_group_empire_reikland & wh_main_group_teb in units_to_groupings_military_permissions_tables solved it.
Helion Halion 7 Sep, 2023 @ 6:11pm 
More Recruiting Landmarks :x
Elchardus  [author] 7 Sep, 2023 @ 9:25am 
Which kind of landmarks did you have in mind? )
Helion Halion 7 Sep, 2023 @ 9:00am 
Can you add more landmark to reikland and wissenland in a different mod
Just 1 or 2 more would be fine
Thanks for your consideration
Helion Halion 5 Sep, 2023 @ 5:50am 
No problem mate
Elchardus  [author] 5 Sep, 2023 @ 5:48am 
Point taken, thanks for the help :)
Helion Halion 5 Sep, 2023 @ 5:40am 
Thanks for quick and to the point your answer
The title for this mod is misleading
My recommendation is
6 New Landmarks for The Empire (for Immortal Empire Expanded)
Elchardus  [author] 5 Sep, 2023 @ 5:36am 
Hey Hellion Halion; It needs Immortal Emp Expanded since the provinces where you can build the landmarks wouldn't exist without that mod :)
Helion Halion 5 Sep, 2023 @ 5:30am 
Does this...work without Immortal Emp Expanded @@
You have to give us some more notes
Elchardus  [author] 5 Sep, 2023 @ 3:59am 
Just the risk that by the time you build CiCGP, Eastern Colonies no longer exist... hmm
Elchardus  [author] 5 Sep, 2023 @ 3:56am 
Perhaps I can change the CiC and CiC governor's palace a bit.

CiC: Remove the upkeep bonus and income from all buildings bonus.
Add income from tarrifs +5% and trade agreement with Tilea.

CiCGP: Remove upkeep bonus and recruit rank bonus.
Add income from all buildings %5 and trade agreement with Eastern Colonies.
Rincewind322 4 Sep, 2023 @ 7:26pm 
Gonna miss the old Dawi District but the AP damage was def OP lol :)
If adding trade agreements isn't too much trouble, maybe trade relationships with House Van Den Euwe, Tilea, Eastern Colonies, maybe Burning Wind Nomads? Those would make sense to me as regional/thematic trade partners
Elchardus  [author] 4 Sep, 2023 @ 3:00pm 
Fixed trading script thanks to Trading Colonies mod by IfThenOrElse
Elchardus  [author] 4 Sep, 2023 @ 2:09pm 
Somehow the trade agreement still doesn't work anymore.. gonna check it out tomorrow :)
Elchardus  [author] 4 Sep, 2023 @ 1:03pm 
Somehow I changed the script location in the mod during previous update, as a consequence no trade agreement existed with Marienburg.. This has been corrected. I also removed armour-piercing missile damage bonus effect from Dawi District.
Elchardus  [author] 3 Sep, 2023 @ 7:05pm 
Dawi district feels a bit OP, probably gonne remove the missile strength buff :)
Elchardus  [author] 31 Aug, 2023 @ 11:20am 
Nothing had to be changed, clicked on update but since nothing has changed the 'updated date' stays 25 august.