Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

No unit caps for 1100 AD (submod)
24 Comments
Starsmil  [author] 24 Jun @ 3:04am 
Move this mod on Top in mod manager!
Lordalocin 23 Jun @ 10:10am 
not working
Mike Hawk 2 Jun @ 7:21am 
massive?
☢☣Blackbearn☣☢ 7 May @ 8:33am 
Awesome mod, i woud love a combination with this Mod, Longer Battles and Massive Battles.
Starsmil  [author] 6 Feb @ 8:20am 
Submod removes unit limits in 1100 AD (campaign and custom battles) + no AOR (for both player and AI).
Mati 6 Feb @ 7:52am 
MOD works but suddenly I can recruit a bunch of new unit types. Some Pilgrim dudes that weren't present before installing this mod
Starsmil  [author] 1 Jan @ 3:39am 
join our discord for more help
Ben Dover 31 Dec, 2024 @ 1:17pm 
I placed it on top, but it still doesn't work
✠DIEGO✠ 27 Aug, 2024 @ 1:23pm 
fucking finally i can have 20 full armored units with helmets. Finally i feel like the typical holy crusader
Starsmil  [author] 30 Jun, 2024 @ 11:03am 
read description
hamr57988 29 Jun, 2024 @ 5:24pm 
not working
Mana-100 8 Jun, 2024 @ 4:50pm 
Is it possable to get this to work with your huge battle mod?
Starsmil  [author] 28 Nov, 2023 @ 3:28am 
Updated. Removed area of recruitment (AOR) system.
Starsmil  [author] 18 Nov, 2023 @ 2:15am 
no, but u can see all units in custom battle.
opio dei 17 Nov, 2023 @ 3:45pm 
Is there available any dictionary of units per name, faction and their unit key from the base game?
Starsmil  [author] 18 Oct, 2023 @ 8:45am 
it works for other players. Can't help more sadly.
v-l-d 18 Oct, 2023 @ 7:02am 
I read. does not work taking into account the placement of the submod above the main mod
Starsmil  [author] 18 Oct, 2023 @ 5:53am 
read description
v-l-d 18 Oct, 2023 @ 4:23am 
does not work
N00bStArDamuS 8 Oct, 2023 @ 9:54am 
I tried the Larger Units for 1100 mod with this but apparently that mod will override this mod. Just wondering if you guys want to make a mod that increase the unit scale for infantries, cavalry, etc ?
And yes, I placed this mod exactly on the very top of the mod loader, and the other mod on the very bottom, still override it.
Because this mod is a lifesaver but was hoping to have more massive unit scale on armies.
Starsmil  [author] 25 Sep, 2023 @ 11:47am 
np )
DWhitey08 24 Aug, 2023 @ 1:49am 
Thank you)
Starsmil  [author] 22 Aug, 2023 @ 3:16am 
Ok
DWhitey08 22 Aug, 2023 @ 1:25am 
Can the same thing be done for custom battles?