Stellaris

Stellaris

No shipyard Juggernauts 4.0
18 Comments
napamathguy 2 Jul @ 10:48am 
If the shipyard slots on Juggernauts could just not be used by the Fleet production queue, that would solve 90% of my problems with them.

Heck, if you could toggle the production queue to not pull from shipyards more than X number of lanes away, that would be nice!
Hoche Neuwied 11 May @ 5:28am 
For Stellaris 3.14 use the mod Disable Juggernaut Shipyard https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2842145101
SteelBlood 20 Feb @ 10:33am 
That's awesome, thank you!
DaGinger  [author] 20 Feb @ 9:59am 
They just need to be orbiting the juggernaut, its repair functions identically to vanilla.
DaGinger  [author] 20 Feb @ 9:58am 
It actually doesn't! The way its written has seperated both of them, it still can repair ships on the go at the same rate as vanilla. It simply cannot build any more ships!
SteelBlood 20 Feb @ 8:23am 
I assume this also disables the ability to repair fleets? Still worth it though..
DaGinger  [author] 19 May, 2024 @ 3:51am 
You're welcome, juggs build queues are so annoying
Paul-Voller 17 May, 2024 @ 8:29am 
Thanks for the mod i can finally build a Juggernaut without it losing me the game
DaGinger  [author] 25 Sep, 2023 @ 1:43pm 
This only removes the shipyards from juggs, it does not add anything
dr_pechenka 25 Sep, 2023 @ 2:39am 
Is this just removes shipyards, or adding some weapon slots as well?
DaGinger  [author] 22 Aug, 2023 @ 10:04am 
You are welcome, I make mods to solve my own problems, and to challenge myself, or at the request from others. If this becomes out of date, leave another comment here and i'll try update it, although unless they signficantly change how the juggernaut works, it should be fine.
Hoche Neuwied 22 Aug, 2023 @ 8:34am 
to DaGinger: Ths feature is a musthave to me, so I am happy that more modders are making and maintening mod for this feature. Thank you.
Hoche Neuwied 22 Aug, 2023 @ 8:26am 
to Space_Void: Disable Juggernaut Shipyard https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2842145101 by MrGTout do this since 2022
gumbar 21 Aug, 2023 @ 4:00am 
Now you could increase the number from 1 to 3 to compensate for the "loss" of the shipyard. :-)
Baka Racker 17 Aug, 2023 @ 2:31pm 
Cool, I'll have to give it a try sometime.
DaGinger  [author] 17 Aug, 2023 @ 1:55pm 
I would assume it would be safe regardless? i would assume the only issue would be if there is something queued in a jugg it might break so avoid that.
Baka Racker 16 Aug, 2023 @ 12:53pm 
Is this safe to drop into an existing save if I haven't researched Jugs yet? Or does it need to be present from game start?
Space_Void 16 Aug, 2023 @ 12:23pm 
Why didn't someone do this earlier?? At times I completely ignore Jugs due to this issue. Good mod.