XCOM 2
[WOTC] All Followers Supported!
42 Comments
Dęąth Viper 19 Feb @ 11:56am 
Good for people who dont want to use mod / ted jam
andrews94 19 Feb @ 11:27am 
OK thanks for the speedy reply, I will give it a try.
lordabizi  [author] 19 Feb @ 10:49am 
lwotc has its own system for creating pods, which might mean you'll still not get fully "all followers supported" behavior. But also I don't think this is necessary with lwotc, since lwotc with the supported enemy mods (via mod/ted-jam) works fine
andrews94 19 Feb @ 10:28am 
Has anyone tried this with Long War of the Chosen? if so did it work?
Dęąth Viper 21 Jan @ 7:56pm 
Does this work with Chimera Squad?? Totally being sarcastic. Great mod dude!
The Professor 26 Feb, 2024 @ 11:05am 
So that is why I didn't know that. I didn't finish the game yet.
lordabizi  [author] 26 Feb, 2024 @ 7:14am 
Most of the one-enemy-pods in the game are special: the codex that gets summoned from skulljack, the avatar that is skulljacked, chosen appearance, gatekeeper spawning.
Some of these would become weird if multiple enemies are meant to spawn. I guess one can blacklist individually each of those encounters in DABFL, and only leave the "accidental" one enemy pods, but one would need to know what to do...
The Professor 26 Feb, 2024 @ 6:28am 
"an exercise for the reader is to understand why" - It seems I am not exercised enough. Anyone care to help me understand why?
Skarsatai 2.0 10 Oct, 2023 @ 12:29pm 
part 2
+TemplatesToBlacklist = "WychHekatrixM2"
+TemplatesToBlacklist = "WychHekatrixM3"
+TemplatesToBlacklist = "KabaliteDracon"
+TemplatesToBlacklist = "KabaliteArchon"
+TemplatesToBlacklist = "Succubus"
+TemplatesToBlacklist = "Incubus"
+TemplatesToBlacklist = "WrackM1"
+TemplatesToBlacklist = "WrackM2"
+TemplatesToBlacklist = "WrackM3"
+TemplatesToBlacklist = "GrotesqueM2"
+TemplatesToBlacklist = "GrotesqueM3"
+TemplatesToBlacklist = "Haemonculus"
+TemplatesToBlacklist = "KabaliteWarriorSybariteM1NR"
+TemplatesToBlacklist = "KabaliteWarriorSybariteM2NR"
+TemplatesToBlacklist = "KabaliteWarriorSybariteM3NR"
+TemplatesToBlacklist = "WychHekatrixM1NR"
+TemplatesToBlacklist = "WychHekatrixM2NR"
+TemplatesToBlacklist = "WychHekatrixM3NR"
+TemplatesToBlacklist = "KabaliteDraconNR"
+TemplatesToBlacklist = "SuccubusNR"
+TemplatesToBlacklist = "HaemonculusNR"
;----end of eldar
Skarsatai 2.0 10 Oct, 2023 @ 12:29pm 
omg. thanks for the hint. eldar list 2.0 as follows
;dark eldarsblacklist
+TemplatesToBlacklist = "KabaliteWarriorM1"
+TemplatesToBlacklist = "KabaliteWarriorM2"
+TemplatesToBlacklist = "KabaliteWarriorM3"
+TemplatesToBlacklist = "KabaliteWarriorDarkBlasterM2"
+TemplatesToBlacklist = "KabaliteWarriorDarkBlasterM3"
+TemplatesToBlacklist = "ScourgeHaywireBlasterM2"
+TemplatesToBlacklist = "ScourgeHaywireBlasterM3"
+TemplatesToBlacklist = "KabaliteWarriorSybariteM1"
+TemplatesToBlacklist = "KabaliteWarriorSybariteM2"
+TemplatesToBlacklist = "KabaliteWarriorSybariteM3"
+TemplatesToBlacklist = "WychM1"
+TemplatesToBlacklist = "WychM2"
+TemplatesToBlacklist = "WychM3"
+TemplatesToBlacklist = "WychHekatrixM1"
lordabizi  [author] 10 Oct, 2023 @ 11:44am 
this is incorrect. You put their display name. You need the template name which is what stands for the ... in the [... X2CharacterTemplate] part.
Skarsatai 2.0 10 Oct, 2023 @ 11:42am 
very well.... implemented
;dark eldarsblacklist
+TemplatesToBlacklist = "Dark Eldar Warrior"
+TemplatesToBlacklist = "Veteran Dark Eldar Warrior"
+TemplatesToBlacklist = "Trueborn Dark Eldar Warrior"
+TemplatesToBlacklist = "Dark Eldar Scourge"
+TemplatesToBlacklist = "Dark Eldar Sybarite"
+TemplatesToBlacklist = "Veteran Dark Eldar Sybarite"
+TemplatesToBlacklist = "Trueborn Dark Eldar Sybarite"
+TemplatesToBlacklist = "Dark Eldar Wych"
+TemplatesToBlacklist = "Veteran Dark Eldar Wych"
+TemplatesToBlacklist = "Elite Dark Eldar Wych"
+TemplatesToBlacklist = "Dark Eldar Hekatrix"
+TemplatesToBlacklist = "Veteran Dark Eldar Hekatrix"
+TemplatesToBlacklist = "Elite Dark Eldar Hekatrix"
+TemplatesToBlacklist = "Dark Eldar Dracon"
+TemplatesToBlacklist = "Dark Eldar Archon"
+TemplatesToBlacklist = "Dark Eldar Succubus"
+TemplatesToBlacklist = "Dark Eldar Wrack"
+TemplatesToBlacklist = "Dark Eldar Grotesque"
+TemplatesToBlacklist = "Dark Eldar Haemonculus"
lordabizi  [author] 10 Oct, 2023 @ 12:34am 
can't check the mod right now, but if there aren't too many dark eldar individual units, then you can open the localization file, go to all the [... X2CharacterTemplate] lines, and manually blacklist each and every unit that appears there.
Skarsatai 2.0 10 Oct, 2023 @ 12:19am 
Advent combined with dark elders follower? interesting combo but dark elders need to fight againstadvent not join forces :-) I do not understand whats the right group name for the blacklist . is this correct ? +GroupsToBlacklist = "DarkEldarRaiders"
IconOfEvi 23 Sep, 2023 @ 7:07am 
@indigo_inc
Just to mention about your comment about the weirdness of the MTF lockdown sitrep, I've had that happen without this mod, so I'm not sure this mod is doing it in the first place. Its a thing with the SCP mod I think. I've even set them to friendly, but even with that, Lockdown sitreps still happen, and they happen for Facilities even. Hell I've had full SCP taskforce lockdown (i.e. all the Foundation forces) AND one of the MTF sitreps at the same time (as friendly), so they'd be shooting each other.
jat11241976 15 Sep, 2023 @ 7:22pm 
All jokes aside, this is another fantastic mod! :steamthumbsup:
lordabizi  [author] 11 Sep, 2023 @ 5:27am 
I appologize for the inconvenience this may have caused. You are free to apply to a refund here >>>>>>>
jat11241976 11 Sep, 2023 @ 5:14am 
This mod is amazing, but the fact is doesnt work with Civ 4 is ....disapointing lol!
lordabizi  [author] 28 Aug, 2023 @ 11:09pm 
Well, I can't find a mod that has the word "UNGOC" in it, so I'm not sure if I found the right mod.
In any case, none of the two mods I looked at should be relevant here - their units are not in the usual encounter lists.
If it's this mod that the raiders are from:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1774066942&searchtext=scp+foundation+raider
then adding
+GroupsToBlacklist = "Raider_MTF"
should do the trick.
If it's the GOC mod, then adding the same with "Raider_GOC" should do the trick.
lordabizi  [author] 28 Aug, 2023 @ 10:58am 
Right, I'll take a look at this tomorrow.
Skarsatai 2.0 28 Aug, 2023 @ 10:57am 
it was UNGOC Military I think its SCP Foundation raiders
lordabizi  [author] 28 Aug, 2023 @ 10:50am 
Presumably something like that, but which raider was it? I'll take a look.
Skarsatai 2.0 28 Aug, 2023 @ 10:47am 
I had advent and raiders in a group. thats kind of strange. How to prevent this ? all raiders into "grouptoblacklist " ?
Alecthelm 23 Aug, 2023 @ 1:33am 
Well, i looked at the configs, and it simply had filled it up with skirms from my List, which were tagged for used in all cases, and it didnt do that before. as an absolute boon when it comes to simple if/what/then circles in programming, i can just say, they come up after i used it:) and fairly menmtioned sorry, using aroung 500 Mods, although 2/3rd of them are pure cosmetics. so, thx magain, officer/Leader and this one, make iot to my prime list:) so i have to think even lesse, and have fun:) im an lazy old man, i admit;)
lordabizi  [author] 22 Aug, 2023 @ 10:51am 
Thank you for the comment, but I don't think this mod affects the composition of the skirmisher battle party. In general this mod doesn't make pods larger than they are supposed to, and the skirmisher battle party group has fixed units in it, so I don't think this mod should do anything in that case.
Alecthelm 22 Aug, 2023 @ 9:31am 
ok, after about 10 Missions created after implenting the mod, i can say, its worth it. such Things i never really kept an eyey on, like CIA(insurgency Agency) Sitereps suddendly not got only 2 psionics and 4 Recruits, but are fleshed out to full force two Pods of 1Psi/4 troops. Same happened two Times in 10 Missions. And an battlemaster Party of Skims are now really an party not one to 2 at max.as an Redscreenignorant for Years, its surely an Mod for me:) Thx again.

Ah...not one Pod had 20 Sectos:D Success:D
indigo_inc 22 Aug, 2023 @ 12:32am 
OK, will do that. Thanks for looking into it.
lordabizi  [author] 21 Aug, 2023 @ 10:39pm 
@inigo_nc
so I think I understand the issue, but I do not plan on fixing it myself, since it goes against the purpose of this mod. If you use DABFL, then DABFL will try to merge the sitrep list with the normal default follower list, which will put troopers back on this list, and then thanks to my mod they become valid followers to MTF leaders. This is exactly what this mod is supposed to do.
If you don't want it to work this way, then you can go to this mod's XComGame and add:
+GroupsToBlacklist = "Raider_MTF"
This should prevent such interactions in the future.
lordabizi  [author] 21 Aug, 2023 @ 9:44pm 
Maybe, I'll try to take a look at what the mtf mod does, maybe it needs some config banning.
indigo_inc 21 Aug, 2023 @ 8:26pm 
Yesterday I saw something peculiar in a mission involving a raider faction sit-ref whereby MTF Epsilon-11 was locking down the AO. The building was Advent, but the groups in charge were Epsilon-11 members each led by the squad leader. The strange thing was that there were Advent troopers and Assault troopers in these pods as followers. I thought they were enemies. Did MTF and Advent signed a secret business side deal that Xcom doesn't know about? Or maybe this mod has something to do with that?
Horny Cat 21 Aug, 2023 @ 5:26pm 
Why are all the enemies horny?
lordabizi  [author] 20 Aug, 2023 @ 9:39pm 
well, if you don't get broken pods, and are happy with the pod compositions, then you probably don't need this mod. But very often I get, especially with sitreps, that some leaders simply don't have followers in the given FL range and for the given sitrep, and then I get only one enemy pods. It doesn't happen too often but it's annoying when it happens, so that's what this mod would fix. This mod should not (on its own) to make its so you get 20 sectopods per pod.
Alecthelm 20 Aug, 2023 @ 3:28pm 
i simply dont play any set without your Officer Mod .that said, as i am on an 12 Soldier max Squad, with podcounts around double to tripple of the Basegame, and Pods itself fleshed out-setup,welll.i somehow shy away. Podspawn is seldom to never on only one Capecarrier, more the opposite. ah wah, why not, lets see, if i brake my Modlist once more, and got 20 Sectopods, bcs i ";"out all Vipers:D i am used to be wiped, perhaps that adds an new Style to it, or at best the enemy Setup get better, so thats what this Mod is trying to Achieve as far as my old Brain computed that.
lordabizi  [author] 19 Aug, 2023 @ 11:53am 
Did you just mention XCOM and Multiplayer in the same breath? Don't visit my mods ever again.
/s
DukeBurger 19 Aug, 2023 @ 11:47am 
Cool idea but when are you releasing the Xcom 3 Multiplayer beta ?
Stukov81-T.TV 19 Aug, 2023 @ 11:24am 
can i run this together with RPGO in Terror from the Deep?
lordabizi  [author] 19 Aug, 2023 @ 11:10am 
Who are you? How did you get this number? You are fired. Don't call me again.
RustyDios 19 Aug, 2023 @ 11:09am 
So I have a mission that I can't do because I need a "tactical cadet", is that from this mod ?
lordabizi  [author] 19 Aug, 2023 @ 9:54am 
Thank you :)
The only way where this might backfire is if in mod X some enemy Y which is completely busted is added to bunch of "normal" encounterlists under the premise of "yes, this enemy is bonkers, but it can only be a follower of enemy Z from my mod, so unless you run into enemy Z, you won't get enemy Y".
Then these mods might cause some unbalanced interactions with my mod. But then that's what the config for, to blacklist those enemies. So if anyone runs into such weird scenarios, let me know, and the config will be updated.
jat11241976 19 Aug, 2023 @ 9:49am 
Oh okay, awesome! Appreciate you! Another fantastic mod added:steamthumbsup:
lordabizi  [author] 19 Aug, 2023 @ 9:45am 
This mod doesn't address missions, "supported follower" is defined on the character itself, which is what this mod edits. It doesn't touch mission schedules, or encounter lists directly. iirc Golden Path Mission Revamp only edits the schedules/encounters for the Golden Path missions. What enemies are rolled into missions are still determined by the encounter lists, this mod just makes it so "supported follower" is morally no longer an obstruction to pod generation.
jat11241976 19 Aug, 2023 @ 9:41am 
this looks like another fantastic mod! The only possible conflict that might (?) occur based on the description, might be [WOTC] Golden Path Missions Revamp. But does this mod already cover the Golden Path missions spawns too?