Hearts of Iron IV

Hearts of Iron IV

Ultra Old World Blues Expanded+ Non Enclave
71 Comments
Angelblue1032  [author] 16 Apr @ 10:36pm 
Eh...That's probably to be expected...New Victoria is pretty dated compared to the rest of the mod.
Ethan rat 16 Apr @ 5:34pm 
There seems to be some major issue with New Victoria when using this mod.
Their focus tree heavily emphasizes robotics, but they don't start with or seem to have a way to get basic robots. The Results of the Liquid Analysis event from the Search the Old West Tech Building focus also seems to be broken.

A separate issue from New Victoria is that production companies seems to be missing modifiers from base OWB.

This was confirmed to be a issue with only Old World Blue and Ultra Old World Blues Expanded+ Non Enclave installed. No other mods where present in the load order and files where verified before confirmation.
Baconcream 18 Mar @ 7:06am 
So this might just be a me problem,but does anyone elses game crash randomly when they get to super specific date? like my last run always ended before 16 january 2278 and the run before that ended in 4 february 2277. This doesnt happen without this mod so if someone could help me out it'd be great.
Angelblue1032  [author] 11 Feb @ 7:46pm 
Hm. I've not edited the production companies at all.
Mindfr3k24 11 Feb @ 5:34pm 
I'm having an issue where the production companies are missing modifiers. There may be more issues. I will continue looking through it.
Angelblue1032  [author] 7 Jan @ 1:18pm 
Odd. Something is off, I'm working on a fix.
You can check it yourself in 3 minutes tops, just 5 speed robot city and the events will start appearing. I'll stop bothering though :summercat2023:
Angelblue1032  [author] 4 Jan @ 9:05am 
My only suggestion is that you may have a borked install somehow. I haven't touched the technology for robots, so I can't imagine what the issue may be.
I did some extra testings, and the only working event from what I saw is the one that adds 50 scurry basic support robots to you. It is special that it is not percentage based. I hope this helps you in figuring out what breaks the others. (I remember that the one with the 30 spider unique robots that come from the Think Tank also aren't percentage based, but I couldn't get them in time to check if they're working) :automatons:
I just redid the test with only your mod and OWB. Lift it real good (that gives you combat robots) simply doesn't even show any tooltip. Assaultron and Batteries still has a tooltip for the event, but it's broken. It shows 50% of nothing happens twice.

I think this was probably broken before the update. This particular set of events is very sensitive to submodding (Better Ideologies for OWB also break them). They're kind of a canary in the mines.

Still, I'm glad to report that the normal expanded+ does not break those events.

:Gifting: :Gifting: :Gifting:
Angelblue1032  [author] 3 Jan @ 4:46pm 
I just looked, I haven't changed that, not sure what the issue could be.
Angelblue1032  [author] 3 Jan @ 4:21pm 
That's odd. I didn't alter that.
It's only the Ultra that has the issue btw
This mod is currently breaking some Robot City events, March of Protectrons isn't giving anything when triggered for instance.
or forever*
I did! Just received a version of the event that actually aknowledges the spam and offers to stop for a specific time of forever. Thank you but everything is fine :)
Angelblue1032  [author] 1 Jan @ 10:13pm 
Did you turn on the custom events? If so, that's probably why.
I kept receiving an event to boost Baggers over and over again. Can you help me?
Angelblue1032  [author] 29 Aug, 2024 @ 12:31pm 
Potentially at some point if they'll let me.
tannerprevost 29 Aug, 2024 @ 9:29am 
Hey I love you combining all these lesser known mods together. Just wanted to say thank you and great work!

Do you have plans to integrate any other mods into this collection? Like Blood in the South or Ruby Valley Enclave? I'm just curious on future plans. Either way keep up the great work.
Angelblue1032  [author] 28 Aug, 2024 @ 12:23pm 
Maybe? I'll try to at some point.
Ass Blaster Master 28 Aug, 2024 @ 9:23am 
i mean i could help with ideas if you really needed it but its whatever, think you can fix most the stuff for them being labeled as exe_ instead of an actual name or description
Angelblue1032  [author] 28 Aug, 2024 @ 8:49am 
Not really...I'm not that creative.
Ass Blaster Master 28 Aug, 2024 @ 7:57am 
the executives as a whole from Vault Tec Renaissance have alot of unfinished stuff, any plans to fix anything with them?
Angelblue1032  [author] 16 Aug, 2024 @ 9:01pm 
That stupid thing has been there for a good while, but it doesn't seem to impact gameplay, so I never bothered to patch it out.
N3N 16 Aug, 2024 @ 5:37pm 
I found a bug:
https://imgur.com/jkHvINh

The OWB reddit said the mod has to be updated.

Does somebody know how to repair this?
Angelblue1032  [author] 13 Aug, 2024 @ 12:11pm 
Who knows.
Puff Daddy 13 Aug, 2024 @ 9:43am 
Disabled some mods I don't really use and it seems to work fine now. Some of the mods must have been conflicting.
Angelblue1032  [author] 13 Aug, 2024 @ 9:06am 
That's an issue for the Bagger's Mod creator...I'm just upkeeping it, the advisors I haven't been touching.
Puff Daddy 12 Aug, 2024 @ 6:37pm 
Having the same problem with [triggerimplementation.cpp:2733]: common/ideas/zzz_baggers_ideas.txt:312: has_idea: bag_bigot_advisor is not A valid Idea
Angelblue1032  [author] 30 Jun, 2024 @ 3:54pm 
Adds a focus tree for the Executives.
801 TTS Airbats 30 Jun, 2024 @ 1:20pm 
what does the Vault-Tec mod do?
the workshop is saying there is an issue accessing the page
Shitler's Sugar Daddy 24 Jun, 2024 @ 6:53pm 
Ah, that sounds about right, I love the old Arroyo mod, but man does it need some proper love and care. I appreciate the quick response. If you do come up with a fix for it, or even feel like it, I should say, it'd be much appreciated.
Angelblue1032  [author] 24 Jun, 2024 @ 6:43pm 
That's because I had to edit the tree to fix the Arroyo mod. You'd need to alter the dependencies for this mod I believe in order to make it work, and even then, it may cause issues. Sorry about that.
Shitler's Sugar Daddy 24 Jun, 2024 @ 6:33pm 
For whatever reason, this mod seems to overwrite the focus tree from Lost Hills Expanded, reverting it back to the base game, no matter where you place the two in the load order. However, it seems to work fine with the original version of the mod, without the Enclave.
Ass Blaster Master 17 Jun, 2024 @ 10:47am 
alright :VGIRL: ill let you know if i come up with anything
Angelblue1032  [author] 17 Jun, 2024 @ 9:41am 
No. I'd have to just start testing them.
Ass Blaster Master 17 Jun, 2024 @ 9:38am 
any mods you know specifically that could cause issues off the top of your head?:VGIRL:
Ass Blaster Master 17 Jun, 2024 @ 9:31am 
then i might be a mod conflict, i guess ill figure out which mod conflicts with this one and tell ya
Angelblue1032  [author] 16 Jun, 2024 @ 11:57pm 
And yes, a few mods may cause some issues, I can't say for sure which ones at the moment.
Angelblue1032  [author] 16 Jun, 2024 @ 11:56pm 
I'm doing a bug test run, but no issues so far.
Ass Blaster Master 16 Jun, 2024 @ 5:17pm 
i think so, id have to test it cause im not normally playing as them but i think it has something to do with "[triggerimplementation.cpp:2733]: common/ideas/zzz_baggers_ideas.txt:312: has_idea: bag_bigot_advisor is not A valid Idea" im pretty sure, are there any mods that might cause issues for this mod?
Angelblue1032  [author] 15 Jun, 2024 @ 10:53pm 
Does it crash after a certain focus or event?
Ass Blaster Master 15 Jun, 2024 @ 9:52am 
lost expedition is used here, it modifies the baggers, i dont use it on its own, i use this, this mod causes crashes for me related to baggers
Angelblue1032  [author] 15 Jun, 2024 @ 8:47am 
Uh...I didn't make that submod, so I'd ask the creator. That or I'm going to need more information.
Ass Blaster Master 15 Jun, 2024 @ 8:23am 
something with the baggers is causing a crash for me
Angelblue1032  [author] 5 Jun, 2024 @ 12:46pm 
Uh, just look in the collection. The fix is there. I should have clarified it.
Монах и аскет 5 Jun, 2024 @ 4:35am 
Update this too, please 🙏
Angelblue1032  [author] 15 Apr, 2024 @ 3:08pm 
I tested it with the basic OWBE+, and it worked fine. I doubt UOWBE+ has anything that would be incompatible with the current update, so it may be a bad patch. I honestly have no idea.
Johnny 5 15 Apr, 2024 @ 12:24pm 
I can't remember. It might have been Klamath question or arroyos armouries. I think I had just finished klamath question.