RimWorld

RimWorld

Glowing eyes genes
68 Comments
Tom 16 Jul @ 4:10pm 
I love the mod! I wish I discovered this a long time ago.

I did notice a few issues using it. Every time I use a quest shuttle to travel to an ancient complex, I get the error "tried to spawn GEG_EyeGlowMote in null map". Here's a screenshot: https://i.imgur.com/WtGDGsb.png . It's pretty minor, but annoying enough.

In 1.6, if you have a pawn in water, the glow effect doesn't match where the eyes are. Here's a screenshot to demonstrate: https://i.imgur.com/vpihAdn.png . Very noticeable if you're playing a water-based colony.
Malhavoc 14 Jul @ 9:49am 
Has the latest update fixed the differing body size offset bug? That is literally the only reason I don't use this mod more often.
OitoBit 23 Jun @ 10:38am 
The mod is broken on 1.4, biotech wings/jumps not working, also had an error spamming, and Rimpy showed this:

"Exception ticking Vithdrak (at (156, 0, 137)): System.MissingMethodException: bool Verse.Pawn.get_IsPlayerControlled()
at RimWorld.Pawn_GeneTracker.GeneTrackerTick ()
at (wrapper dynamic-method) Verse.Pawn.Verse.Pawn.Tick_Patch2(Verse.Pawn)
at Verse.TickList.Tick ()



Verse.Pawn.Verse.Pawn.Tick_Patch2 was patched by:
POST:
VisiblePants.Patch_Pawn+Patch_Tick.Postfix
TRANS:
Soyuz.Patches.Pawn_Tick_Patch.Transpiler"

Removing this mod alone fixed it
-Delta- 18 Jun @ 3:01am 
Thank you so much :D
LTS  [author] 17 Jun @ 10:09am 
Updated to 1.6

for both 1.5 and 1.6:
Added mod setting to make player controlled colonists eyes only glow while drafted
Eyes will now not glow when cut out, and can be cut out individually
Added white and noctol yellow genes
LTS  [author] 17 Jun @ 8:50am 
@-Delta-
Great timing, I'm currently updating this mod and was about to add another colour
-Delta- 17 Jun @ 5:44am 
Sorry if this has been asked before, but is it possible to add white as an available color? It's one of my favorite colors.
Jester 9 Apr @ 9:59pm 
Is the glow only when drafted is implemented yet?
ГООООООООЛ 12 Mar @ 1:25pm 
будут чистокровные славяне
Xeonzs 9 Mar @ 12:08pm 
Cool mod, but yea it doesn't work well with different size pawns.
GrimStrider 6 Mar @ 4:11am 
Can you make this work with big and small please if you have the time?
Sandy 2 Jan @ 11:27pm 
Cool mod, Thanks..
Eagerly waiting for the Drafted-only option..
SEX 26 Dec, 2024 @ 3:25pm 
The best mod. Especially when on speed-up skills or doping, it's really cool
TheOrigami 9 Dec, 2024 @ 2:51pm 
Archotech lime. My cannibal tribes favorite flavor.
Ayasa 6 Nov, 2024 @ 11:04am 
Hello! I really like the Glowing Eyes genes mod, but I noticed that the eyes look a bit small. Would it be possible to adjust the eye size to match the original red eye style? I think a larger size, similar to the vanilla red eyes, would look great. Thanks for considering this!
the scrimblo 30 Oct, 2024 @ 2:47pm 
this is cool but on bigger pawns (from bigger and smaller genes) the eye glow is below the eyes, where it would go on a normal size pawn. it probably does the same for small pawns but idk. Is there a way to fix this or a patch maybe?
LowFPSman 26 Jun, 2024 @ 3:46am 
Ok. This is cool
Sea salt_helper 11 Jun, 2024 @ 9:35am 
make a compatible fix for askbarn race pls
Anubis 19 May, 2024 @ 4:33am 
I have a bug when loading the planet (only my settlement will spawn). Because of this mod, the game simply becomes unplayable. What mod can there be a conflict with?
Caervec 11 May, 2024 @ 7:22am 
Thank you for the quick reply!
LTS  [author] 11 May, 2024 @ 7:17am 
I wasn't able to manage that last time I tried, but I've learned an astronomical amount about rimworld modding since then, so I may give it another try at some point. It won't be immediate, though, as I've got a bunch of other stuff I want to work on first.
Caervec 11 May, 2024 @ 7:06am 
This mod is absolutely fantastic, I love the extra kick it gives pawns.

But I have noticed that the mote and fleck effects do not have offsets adjust to a pawn with non-standard size, as is found in gene mods like Outland, Alpha Genes, and Big and Small, so the eye glow effects render in the wrong place on the pawn when using a body size offset.

Is there any way that can be fixed?
From what I can tell, the vanilla GeneEyeColor class already has something that makes an offset adjustment for eyes that inherit it, could the location of the mote origin be dynamically assigned to wherever the eye gets drawn?
Insurgent 18 Apr, 2024 @ 7:11pm 
Great mod! Lack of yayo animations support is an only problem for me
Fighting Pirate 6 Apr, 2024 @ 9:25pm 
Thank you for updating! These are fantastic.
GeekyRaptorStudios 4 Apr, 2024 @ 7:42am 
could we add glowing skin too pls?
WhiteGlove 26 Feb, 2024 @ 11:09am 
Yayo's Animations sometimes bug the eyes sadly. Otherwise great!
월이 25 Feb, 2024 @ 7:46am 
sans
Huayra-tata 9 Dec, 2023 @ 6:31am 
the glowing eyes appear to be misplacedc when using facial animation with the pawn facing left or right... resulting you seeing both the original eye and the glowing eye
Stone 7 Nov, 2023 @ 11:02am 
Ah, was wondering nice to hear that.
LTS  [author] 7 Nov, 2023 @ 10:56am 
Possibly. I have plans for this mod, but no immediate urge to enact them.
Stone 7 Nov, 2023 @ 9:35am 
Just wondering, will this still get updates?
Spirehawk 4 Oct, 2023 @ 9:39am 
damn... me thinks however... il still subscribe to this one just in case it gets to work properly with HAR too, ive been wanting glowing eyes on my regular colonists ever since i saw them on the androids mod, even more so since biotech came out with the gene system xD
ProfileName 18 Sep, 2023 @ 8:42am 
Now you, too, can be seen in the dark!
*begins looming threateningly*
What an amazing mod.
Baskerville 8 Sep, 2023 @ 2:45pm 
Cool effect!
LTS  [author] 28 Aug, 2023 @ 9:15am 
The genes don't appear naturally on any Xenotype
Deathstar 27 Aug, 2023 @ 8:54am 
Does this mod also add these new genes to the existing VE Sangophages and Phytokin? Or will we have to do some manual splicing?
NoTouching 27 Aug, 2023 @ 6:52am 
Are you thinking of adding new colors? If so, would you add a Jade Green?
Daisuke 24 Aug, 2023 @ 9:15am 
Npnp, if ya ever find the time, would be nice to get a patch for it, but I understand if you can't at the moment or if ya don't plan on doing it
LTS  [author] 24 Aug, 2023 @ 8:46am 
Thank you
Daisuke 24 Aug, 2023 @ 8:40am 
This does work with Facial animations, however the glow does not quite fit the position of the eyes of facial animations
LTS  [author] 24 Aug, 2023 @ 5:02am 
I have added a FAQ that hopefully answers most of the questions here.
Morcalvin 24 Aug, 2023 @ 3:16am 
Does this workwith facial animations?
Deconvolution 23 Aug, 2023 @ 10:29pm 
nice mod though,the tail is a bit too long it looks like some ion engines on spacecrafts smh
Cozy Fawn 23 Aug, 2023 @ 9:05pm 
The icon looks like it blocks all colour.
notrefan 23 Aug, 2023 @ 8:09pm 
this doesn't need any dlcs?
Excel.exe 23 Aug, 2023 @ 1:10am 
I agree the trails are a bit much but otherwise it looks so sick especially on sanguophages
Doom 22 Aug, 2023 @ 11:09pm 
Can you make another variant of each of the eye genes that make them start glowing only when the pawn is in a tile below a certain light level, so it would be like some of the eyes only glow when in the dark.
VK_Zero 22 Aug, 2023 @ 6:09am 
The effect is great. It would be better if it could be adapted to NL's body shape and face. When I use it at the same time, my eyes will appear on my chest. If it can't be adapted, I hope there is a MOD setting to adjust their offset.:steamhappy:
Myf 21 Aug, 2023 @ 11:05pm 
I agree, I love the premise and would use them if the trails werent as long. Fantastic mod though <3
SievertChaser 21 Aug, 2023 @ 10:47pm 
The trails seem like a little bit too much. Perhaps add a settings slider?