RimWorld

RimWorld

Pawn Rules (Continued)
84 Comments
Korvon 16 Jul @ 4:50pm 
can't wait for this one to update hopefully adding asexual with char editor tides me over till this has a chance to update
othtim 16 Jul @ 8:19am 
saw your pawn in game last day Mlie :) Good luck with the updates. Super appreciate all these preserved mods, the game wouldnt be the same without you.
::Maethendias:: 12 Jul @ 1:34pm 
of all mods in all of rimworld this with achtung are THE mods that should have been in vanilla from the START and its honestly insane that vanilla hasnt added even A QUARTER of EITHERS functionalities in all this time ngl

everyone is complaining about sos 2 or fishing... but THESE are the real kickers if you ask me
Worst Player NA 11 Jul @ 3:08pm 
I am loving going through my entire modlist and seeing which mods are breaking things. Somehow this mod breaks map generation for me, and I cannot imagine why or how xD Loved this mod a lot, here's hoping you have the time to update eventually :3
Chaplain Roach 11 Jul @ 3:02pm 
I just wanna say God bless you for the work you do, and good luck with the update.
guardian1368 28 Jun @ 5:29am 
is it possible to have that you can hide the pawn rules in mod options because if someone has mods that adds ability's it can get a full full
and if they want to decrease the amount of things shown
Lunertic 8 Apr @ 11:26am 
Is it possible to request a feature of setting global rules that are the "default" defaults for new saves? As it is the default rules of no restrictions allow pawns to eat hemogen packs as food which decimates stockpiles because packs have a nutrition of 0.1 each if I don't change it as the first thing every save.
Mlie  [author] 5 Mar @ 4:56am 
@Zero Please see the Reporting Issues section described above
Zero 5 Mar @ 3:49am 
I found a bug that would rewrite the food regimen as "<overreach", which would result in people being unable to be fed and eventually dying of malnutrition.
Mime 8 Feb @ 1:30pm 
Is there a possibility to add "allow only artisan" so my best builder-crafter wouldn't waste time on useless stuff?
Mlie  [author] 26 Jan @ 12:57pm 
@kurikinton Should be fixed now
kurikinton 26 Jan @ 2:54am 
It says in the desription above that you added support for slaves, but it seems only food policy can be configured for slaves. Is there a reason you haven't also enabled courting, bonding, etc., same as for colonists? Slaves and colonists romance all the time so it would be nice to be able to control that via this mod. Currently that's not possible.
Paprikahörnchen 3 Jan @ 9:34am 
Holy fuck it's perfect O: THANK YOU!!!! <3
Taemaly 3 Jan @ 9:29am 
Thank you so much , I always wanted search function here T-T
Paprikahörnchen 3 Jan @ 9:03am 
Omg I love you
Mlie  [author] 2 Jan @ 1:17pm 
@Paprikahörnchen Sure, should be added now
Paprikahörnchen 2 Jan @ 7:13am 
Is there any way to add a search option for all the food? q.q
K 5 Dec, 2024 @ 9:29am 
Oh damn! Thank you, ill try it out!
Mlie  [author] 4 Dec, 2024 @ 10:28pm 
@Mike Yes, you can set the default policy
K 4 Dec, 2024 @ 5:18pm 
Does this mod have a "Automatic" function whenever a colonist joins the faction, have their policy automatically replaced by the one i want?

I have lost so many pawns due to stupid this like that lol, when i notice i see "Malnutrition (Extreme) 99%" CX
Mlie  [author] 17 Sep, 2024 @ 3:36am 
@Stellar You should be able to edit the default rules as well, as seen in the preview images
Stellar ❤️💙💛 17 Sep, 2024 @ 2:48am 
Thank you!
Blake 8 Sep, 2024 @ 12:18am 
Bug was fixed, was conflicted with a older mod i still had active, works just fine :steamthumbsup:
Mlie  [author] 22 Aug, 2024 @ 1:34am 
@Blake Please see the Reporting Issues section described above
Blake 22 Aug, 2024 @ 1:32am 
Cant feed Prisoners nor medbay patients.
Kalmorph 18 Aug, 2024 @ 2:45pm 
Hey Mlie, just to let you know that this mod somehow overwrites the babies feeding behaviours as if they were grown colinists. The mod UI allow we to change feeding rules for babies and, therefore, the colonists will start using any allowed food from the rules, such as raw meat, meals, etc. I'm somewhat sure this wasn't intended since using the ruling tab doesn't show babies to change it, only through the mod's UI we can do that.
Wallard 4 Aug, 2024 @ 3:50pm 
Yeah this person is seriously an effing VIP
Deer Antlers (cat gaming) 25 Jul, 2024 @ 1:28pm 
Mlie, thank you for all of these updated mods. I've never had so much fun pruning a mod list before.
atomik drink 8 Jul, 2024 @ 8:44pm 
Plz make able to write space and special character letters to policy name .
Hard to distinguish each preset.
Scytheangel 15 Jun, 2024 @ 7:00pm 
Got the same problem, cant feed prisoners, but i think it myght be a conflict with mods that add something to food policies, y removed animal controls mod and it got fixed
Here is the hugslib log with animals control https://gist.github.com/HugsLibRecordKeeper/4fa1b4fb65fd75ca088c56f986f81290

and here without it https://gist.github.com/HugsLibRecordKeeper/1292675b0a7094f54df23b29e3b5f29d
Mlie  [author] 4 Jun, 2024 @ 7:26am 
@odinmobi Please see the Reporting Issues section described above
摄魂狼 30 May, 2024 @ 9:23am 
I'm also having issues with food rules invalid without any red letters :(
Mlie  [author] 13 May, 2024 @ 10:06pm 
@RSB | Petter Please see the Reporting Issues section described above
PetterMota 13 May, 2024 @ 4:08pm 
As already reported by @Alchemyst, the mod is 100% broken in version 1.5. The problem is the grey screen of dead on new saves.
Mlie  [author] 12 May, 2024 @ 1:33am 
@Alchemyst Please see the Reporting Issues section described above
Alchemyst 12 May, 2024 @ 1:18am 
In 1.5.4085 this mod bring me blackscreen when starting a new game.
captainamerica_ 26 Apr, 2024 @ 1:46pm 
Having run into the feeding issue with a prisoner (still in a new game), it seems the issue I have is that meat from a campfire is all that available, and his religeon prohibits that. I cannot force my pawn to feed "disliked" food, to the prisoner, while I wait for my crops grow.

But kind of a neat version of a popular mod idea. I give you credit.
Cat® 23 Apr, 2024 @ 10:22am 
:lovegrenade:
тетеря, блин 21 Apr, 2024 @ 8:21am 
I think RimWorld devs should pay you for what you do for the game and the community.
Mlie  [author] 12 Apr, 2024 @ 7:25am 
@♥ SAGING ♥ Updating all my mods, see Discord for progress
♥ SAGING ♥ 12 Apr, 2024 @ 7:20am 
pls update to 1.5
'Zee Kat 2 Feb, 2024 @ 12:18pm 
@Mlie Even with the option activated, there's still the issue of food rule being null and not being able to feed prisoners or people in medical beds.
Furball 16 Dec, 2023 @ 5:47pm 
Figure out why it kept resetting to the default 'personalised'. It was because my setting for my colonist was exactly the same as the default settings. Once i changed a single thing they now keep the settings when i load a save.
Furball 10 Dec, 2023 @ 5:17pm 
Having an issue where every time i reload the game my colonists food rules are set to 'personalised' .i.e. default.

Prisoners and animals keep their set rules so only settings for colonists reset.
Kaedys 10 Dec, 2023 @ 12:41am 
The one about animals? Honestly hadn't thought to try it, since it's affecting prisoners, rather than animals. I can give it a try and see if it has an effect.
Mlie  [author] 9 Dec, 2023 @ 11:22pm 
@Kaedys And is that even with the option changed in the mod-options?
Kaedys 9 Dec, 2023 @ 5:31pm 
Confirming a prior comment, this is conflicting with Animal Controls. Not sure *why*, but when both are active, prisoners (and I assume guests, from other comments) have their *vanilla* food restriction panel set to an empty value (visible on mods like RimHUD and Numbers), and trying to change it has no effect. Pawns are unable to feed prisoners, even when forced, as it says there's no unrestricted foods available. Disabling Animal Controls fixed the issue, so if you're having issues with prisoners not being able to be fed and have Animal Controls enabled, try disabling it.
Mlie  [author] 6 Dec, 2023 @ 1:21pm 
@[EASY]KTV Never used CE, its probably not compatible then.
[EASY]KTV 6 Dec, 2023 @ 1:07pm 
Cant feed injured when using CE
Deadmano 18 Nov, 2023 @ 3:27pm 
@Mlie you're a beautiful person, I hope you know that! Thanks for all that you do! :love: