Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Pikes are *very* light, they wouldnt be usable otherwise. Almost every single contemporary historical example of a pike is under 10 kg.
Наш основной проект - Bannerlord online. Сотни игроков на глобальной карте, отряды НПС, боссы, клановые войны, рейды и битвы за ресурсы. Одним словом ванильный банерлорд, только в онлайне, все лорды - игроки, а одновременный онлайн достигает 400 человек.
Наш дискорд: https://discord.gg/eu-sturgia
But it seems like every time I try to make a new game with this mod it just crashes.
Any hint or help as to how to fix this issue? Thanks
I once had 30 pikeman and they couldn't handle 8 bandits, i had to get them in line formation so they would use their swords.
Regarding the current slider of pike blow magnitude, the issue is that it can't go lower than one. If it could, it would be great :)
Question: could we get a slider to reduce pike damage? And another to modify knockback chance?
But it makes sense, cavalry lancers historically are not supposed to crash pikemen formations freely.